By using Sprite Swap, you can create frame-by-frame style animations by swapping to different Sprites on each frame at runtime. This is useful for simple animations, such as to show a character blinking. It is recommended that you first change the keyframe tangent before continuing with the workflow below. The following steps assume that you have a working knowledge of the Sprite Library Asset features.
When animating by changing the Category and Label value of the Sprite Resolver in the Animation window, it is important to change the keyframe’s tangent in the Animation window to Constant.
This is because the Sprite Resolver component uses the defined string hash value to locate the desired Sprite. If the values between keyframes are interpolated, the Sprite Resolver will not be able to resolve and render the correct Sprite.
Several Sample projects demonstrating the different ways you can use Sprite Swap are available for import with the 2D Animation package. Refer to their documentation for more information about the techniques and workflows used to achieve their respective outcomes and effects.