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- using System.Collections.Generic;
- using UnityEngine;
-
- namespace XCharts.Runtime
- {
- public class VisualMapContext : MainComponentContext
- {
- /// <summary>
- /// 鼠标悬停选中的index
- /// </summary>
- public int pointerIndex { get; set; }
- public double pointerValue { get; set; }
- public bool minDrag { get; internal set; }
- public bool maxDrag { get; internal set; }
- public double min { get; set; }
- public double max { get; set; }
-
- internal List<Color32> inRangeColors = new List<Color32>();
-
- }
- }
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