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- using System.Collections.Generic;
- using UnityEngine;
-
- namespace XCharts.Runtime
- {
- [System.Serializable]
- public class VisualMapRange : ChildComponent
- {
- [SerializeField] private double m_Min;
- [SerializeField] private double m_Max;
- [SerializeField] private string m_Label;
- [SerializeField] private Color32 m_Color;
-
- /// <summary>
- /// 范围最小值
- /// </summary>
- public double min { get { return m_Min; } set { m_Min = value; } }
- /// <summary>
- /// 范围最大值
- /// </summary>
- public double max { get { return m_Max; } set { m_Max = value; } }
- /// <summary>
- /// 文字描述
- /// </summary>
- public string label { get { return m_Label; } set { m_Label = value; } }
- /// <summary>
- /// 颜色
- /// </summary>
- public Color32 color { get { return m_Color; } set { m_Color = value; } }
-
- public bool Contains(double value, double minMaxRange)
- {
- if (m_Min == 0 && m_Max == 0) return false;
- var cmin = System.Math.Abs(m_Min) < 1 ? minMaxRange * m_Min : m_Min;
- var cmax = System.Math.Abs(m_Max) < 1 ? minMaxRange * m_Max : m_Max;
- return value >= cmin && value < cmax;
- }
- }
-
- /// <summary>
- /// VisualMap component. Mapping data to visual elements such as colors.
- /// |视觉映射组件。用于进行『视觉编码』,也就是将数据映射到视觉元素(视觉通道)。
- /// </summary>
- [System.Serializable]
- [ComponentHandler(typeof(VisualMapHandler), true)]
- public class VisualMap : MainComponent
- {
- /// <summary>
- /// 类型。分为连续型和分段型。
- /// </summary>
- public enum Type
- {
- /// <summary>
- /// 连续型。
- /// </summary>
- Continuous,
- /// <summary>
- /// 分段型。
- /// </summary>
- Piecewise
- }
-
- /// <summary>
- /// 选择模式
- /// </summary>
- public enum SelectedMode
- {
- /// <summary>
- /// 多选。
- /// </summary>
- Multiple,
- /// <summary>
- /// 单选。
- /// </summary>
- Single
- }
-
- [SerializeField] private bool m_Show = true;
- [SerializeField] private bool m_ShowUI = false;
- [SerializeField] private Type m_Type = Type.Continuous;
- [SerializeField] private SelectedMode m_SelectedMode = SelectedMode.Multiple;
- [SerializeField] private int m_SerieIndex = 0;
- [SerializeField] private double m_Min = 0;
- [SerializeField] private double m_Max = 0;
-
- [SerializeField] private double[] m_Range = new double[2] { 0, 0 };
- [SerializeField] private string[] m_Text = new string[2] { "", "" };
- [SerializeField] private float[] m_TextGap = new float[2] { 10f, 10f };
- [SerializeField] private int m_SplitNumber = 5;
- [SerializeField] private bool m_Calculable = false;
- [SerializeField] private bool m_Realtime = true;
- [SerializeField] private float m_ItemWidth = 20f;
- [SerializeField] private float m_ItemHeight = 140f;
- [SerializeField] private float m_ItemGap = 10f;
- [SerializeField] private float m_BorderWidth = 0;
- [SerializeField] private int m_Dimension = -1;
- [SerializeField] private bool m_HoverLink = true;
- [SerializeField] private bool m_AutoMinMax = true;
- [SerializeField] private Orient m_Orient = Orient.Horizonal;
- [SerializeField] private Location m_Location = Location.defaultLeft;
- [SerializeField] private bool m_WorkOnLine = true;
- [SerializeField] private bool m_WorkOnArea = false;
-
- [SerializeField] private List<VisualMapRange> m_OutOfRange = new List<VisualMapRange>() { new VisualMapRange() { color = Color.gray } };
- [SerializeField] private List<VisualMapRange> m_InRange = new List<VisualMapRange>();
-
- public VisualMapContext context = new VisualMapContext();
-
- /// <summary>
- /// Whether to enable components.
- /// |组件是否生效。
- /// </summary>
- public bool show
- {
- get { return m_Show; }
- set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Whether to display components. If set to false, it will not show up, but the data mapping function still exists.
- /// |是否显示组件。如果设置为 false,不会显示,但是数据映射的功能还存在。
- /// </summary>
- public bool showUI
- {
- get { return m_ShowUI; }
- set { if (PropertyUtil.SetStruct(ref m_ShowUI, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// the type of visualmap component.
- /// |组件类型。
- /// </summary>
- public Type type
- {
- get { return m_Type; }
- set { if (PropertyUtil.SetStruct(ref m_Type, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// the selected mode for Piecewise visualMap.
- /// |选择模式。
- /// </summary>
- public SelectedMode selectedMode
- {
- get { return m_SelectedMode; }
- set { if (PropertyUtil.SetStruct(ref m_SelectedMode, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// the serie index of visualMap.
- /// |影响的serie索引。
- /// </summary>
- public int serieIndex
- {
- get { return m_SerieIndex; }
- set { if (PropertyUtil.SetStruct(ref m_SerieIndex, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// The minimum allowed. 'min' must be user specified. [visualmap.min, visualmap.max] forms the "domain" of the visualMap.
- /// |
- /// 允许的最小值。`autoMinMax`为`false`时必须指定。[visualMap.min, visualMap.max] 形成了视觉映射的『定义域』。
- /// </summary>
- public double min
- {
- get { return m_Min; }
- set { if (PropertyUtil.SetStruct(ref m_Min, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// The maximum allowed. 'max' must be user specified. [visualmap.min, visualmap.max] forms the "domain" of the visualMap.
- /// |
- /// 允许的最大值。`autoMinMax`为`false`时必须指定。[visualMap.min, visualMax.max] 形成了视觉映射的『定义域』。
- /// </summary>
- public double max
- {
- get { return m_Max; }
- set { m_Max = (value < min ? min + 1 : value); SetVerticesDirty(); }
- }
- /// <summary>
- /// Specifies the position of the numeric value corresponding to the handle. Range should be within the range of [min,max].
- /// |
- /// 指定手柄对应数值的位置。range 应在[min,max]范围内。
- /// </summary>
- public double[] range { get { return m_Range; } }
- /// <summary>
- /// Text on both ends.
- /// |两端的文本,如 ['High', 'Low']。
- /// </summary>
- public string[] text { get { return m_Text; } }
- /// <summary>
- /// The distance between the two text bodies.
- /// |两端文字主体之间的距离,单位为px。
- /// </summary>
- public float[] textGap { get { return m_TextGap; } }
- /// <summary>
- /// For continuous data, it is automatically evenly divided into several segments
- /// and automatically matches the size of inRange color list when the default is 0.
- /// |
- /// 对于连续型数据,自动平均切分成几段,默认为0时自动匹配inRange颜色列表大小。
- /// </summary>
- /// <value></value>
- public int splitNumber
- {
- get { return m_SplitNumber; }
- set { if (PropertyUtil.SetStruct(ref m_SplitNumber, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Whether the handle used for dragging is displayed (the handle can be dragged to adjust the selected range).
- /// |
- /// 是否显示拖拽用的手柄(手柄能拖拽调整选中范围)。
- /// </summary>
- public bool calculable
- {
- get { return m_Calculable; }
- set { if (PropertyUtil.SetStruct(ref m_Calculable, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Whether to update in real time while dragging.
- /// |
- /// 拖拽时,是否实时更新。
- /// </summary>
- public bool realtime
- {
- get { return m_Realtime; }
- set { if (PropertyUtil.SetStruct(ref m_Realtime, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// The width of the figure, that is, the width of the color bar.
- /// |
- /// 图形的宽度,即颜色条的宽度。
- /// </summary>
- public float itemWidth
- {
- get { return m_ItemWidth; }
- set { if (PropertyUtil.SetStruct(ref m_ItemWidth, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// The height of the figure, that is, the height of the color bar.
- /// |
- /// 图形的高度,即颜色条的高度。
- /// </summary>
- public float itemHeight
- {
- get { return m_ItemHeight; }
- set { if (PropertyUtil.SetStruct(ref m_ItemHeight, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// 每个图元之间的间隔距离。
- /// </summary>
- public float itemGap
- {
- get { return m_ItemGap; }
- set { if (PropertyUtil.SetStruct(ref m_ItemGap, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Border line width.
- /// |
- /// 边框线宽,单位px。
- /// </summary>
- public float borderWidth
- {
- get { return m_BorderWidth; }
- set { if (PropertyUtil.SetStruct(ref m_BorderWidth, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Specifies "which dimension" of the data to map to the visual element. "Data" is series.data.
- /// |Starting at 1, the default is 0 to take the last dimension in data.
- /// |
- /// 指定用数据的『哪个维度』,映射到视觉元素上。『数据』即 series.data。从1开始,默认为0取 data 中最后一个维度。
- /// </summary>
- public int dimension
- {
- get { return m_Dimension; }
- set { if (PropertyUtil.SetStruct(ref m_Dimension, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// When the hoverLink function is turned on, when the mouse hovers over the visualMap component,
- /// the corresponding value of the mouse position is highlighted in the corresponding graphic element in the diagram.
- /// |Conversely, when the mouse hovers over a graphic element in a diagram,
- /// the corresponding value of the visualMap component is triangulated in the corresponding position.
- /// |
- /// 打开 hoverLink 功能时,鼠标悬浮到 visualMap 组件上时,鼠标位置对应的数值 在 图表中对应的图形元素,会高亮。
- /// 反之,鼠标悬浮到图表中的图形元素上时,在 visualMap 组件的相应位置会有三角提示其所对应的数值。
- /// </summary>
- /// <value></value>
- public bool hoverLink
- {
- get { return m_HoverLink; }
- set { if (PropertyUtil.SetStruct(ref m_HoverLink, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Automatically set min, Max value
- /// 自动设置min,max的值
- /// </summary>
- public bool autoMinMax
- {
- get { return m_AutoMinMax; }
- set { if (PropertyUtil.SetStruct(ref m_AutoMinMax, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Specify whether the layout of component is horizontal or vertical.
- /// |
- /// 布局方式是横还是竖。
- /// </summary>
- public Orient orient
- {
- get { return m_Orient; }
- set { if (PropertyUtil.SetStruct(ref m_Orient, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// The location of component.
- /// |组件显示的位置。
- /// </summary>
- public Location location
- {
- get { return m_Location; }
- set { if (PropertyUtil.SetClass(ref m_Location, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Whether the visualmap is work on linestyle of linechart.
- /// |组件是否对LineChart的LineStyle有效。
- /// </summary>
- public bool workOnLine
- {
- get { return m_WorkOnLine; }
- set { if (PropertyUtil.SetStruct(ref m_WorkOnLine, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Whether the visualmap is work on areaStyle of linechart.
- /// |组件是否对LineChart的AreaStyle有效。
- /// </summary>
- public bool workOnArea
- {
- get { return m_WorkOnArea; }
- set { if (PropertyUtil.SetStruct(ref m_WorkOnArea, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Defines a visual color outside of the selected range.
- /// |定义 在选中范围外 的视觉颜色。
- /// </summary>
- public List<VisualMapRange> outOfRange
- {
- get { return m_OutOfRange; }
- set { if (value != null) { m_OutOfRange = value; SetVerticesDirty(); } }
- }
- /// <summary>
- /// 分段式每一段的相关配置。
- /// </summary>
- public List<VisualMapRange> inRange
- {
- get { return m_InRange; }
- set { if (value != null) { m_InRange = value; SetVerticesDirty(); } }
- }
-
- public override bool vertsDirty { get { return m_VertsDirty || location.anyDirty; } }
- public override void ClearVerticesDirty()
- {
- base.ClearVerticesDirty();
- location.ClearVerticesDirty();
- }
-
- public override void ClearComponentDirty()
- {
- base.ClearComponentDirty();
- location.ClearComponentDirty();
- }
-
- public double rangeMin
- {
- get
- {
- if (m_Range[0] == 0 && m_Range[1] == 0) return min;
- else if (m_Range[0] < min || m_Range[0] > max) return min;
- else return m_Range[0];
- }
- set
- {
- if (value >= min && value <= m_Range[1]) m_Range[0] = value;
- }
- }
-
- public double rangeMax
- {
- get
- {
- if (m_Range[0] == 0 && m_Range[1] == 0) return max;
- if (m_Range[1] >= m_Range[0] && m_Range[1] < max) return m_Range[1];
- else return max;
- }
- set
- {
- if (value >= m_Range[0] && value <= max) m_Range[1] = value;
- }
- }
-
- public float runtimeRangeMinHeight { get { return (float) ((rangeMin - min) / (max - min) * itemHeight); } }
- public float runtimeRangeMaxHeight { get { return (float) ((rangeMax - min) / (max - min) * itemHeight); } }
-
- public void AddColors(List<Color32> colors)
- {
- m_InRange.Clear();
- foreach (var color in colors)
- {
- m_InRange.Add(new VisualMapRange()
- {
- color = color
- });
- }
- }
-
- public void AddColors(List<string> colors)
- {
- m_InRange.Clear();
- foreach (var str in colors)
- {
- m_InRange.Add(new VisualMapRange()
- {
- color = ThemeStyle.GetColor(str)
- });
- }
- }
-
- public Color32 GetColor(double value)
- {
- int index = GetIndex(value);
- if (index == -1)
- {
- if (m_OutOfRange.Count > 0)
- return m_OutOfRange[0].color;
- else
- return ChartConst.clearColor32;
- }
-
- if (m_Type == VisualMap.Type.Piecewise)
- {
- return m_InRange[index].color;
- }
- else
- {
- int splitNumber = m_InRange.Count;
- var diff = (m_Max - m_Min) / (splitNumber - 1);
- var nowMin = m_Min + index * diff;
- var rate = (value - nowMin) / diff;
- if (index == splitNumber - 1)
- return m_InRange[index].color;
- else
- return Color32.Lerp(m_InRange[index].color, m_InRange[index + 1].color, (float) rate);
- }
- }
-
- private bool IsNeedPieceColor(double value, out int index)
- {
- bool flag = false;
- index = -1;
- for (int i = 0; i < m_InRange.Count; i++)
- {
- var range = m_InRange[i];
- if (range.min != 0 || range.max != 0)
- {
- flag = true;
- if (range.Contains(value, max - min))
- {
- index = i;
- return true;
- }
- }
- }
- return flag;
- }
-
- private Color32 GetPiecesColor(double value)
- {
- foreach (var piece in m_InRange)
- {
- if (piece.Contains(value, max - min))
- {
- return piece.color;
- }
- }
- if (m_OutOfRange.Count > 0)
- return m_OutOfRange[0].color;
- else
- return ChartConst.clearColor32;
- }
-
- public int GetIndex(double value)
- {
- int splitNumber = m_InRange.Count;
- if (splitNumber <= 0)
- return -1;
- var index = -1;
- if (IsNeedPieceColor(value, out index))
- {
- return index;
- }
- value = MathUtil.Clamp(value, m_Min, m_Max);
-
- var diff = (m_Max - m_Min) / (splitNumber - 1);
-
- for (int i = 0; i < splitNumber; i++)
- {
- if (value <= m_Min + (i + 1) * diff)
- {
- index = i;
- break;
- }
- }
- return index;
- }
-
- public bool IsPiecewise()
- {
- return m_Type == VisualMap.Type.Piecewise;
- }
-
- public bool IsInSelectedValue(double value)
- {
- if (context.pointerIndex < 0)
- return true;
- else
- return context.pointerIndex == GetIndex(value);
- }
-
- public double GetValue(Vector3 pos, Rect chartRect)
- {
- var vertical = orient == Orient.Vertical;
- var centerPos = new Vector3(chartRect.x, chartRect.y) + location.GetPosition(chartRect.width, chartRect.height);
- var pos1 = centerPos + (vertical ? Vector3.down : Vector3.left) * itemHeight / 2;
- var pos2 = centerPos + (vertical ? Vector3.up : Vector3.right) * itemHeight / 2;
-
- if (vertical)
- {
- if (pos.y < pos1.y)
- return min;
- else if (pos.y > pos2.y)
- return max;
- else
- return min + (pos.y - pos1.y) / (pos2.y - pos1.y) * (max - min);
- }
- else
- {
- if (pos.x < pos1.x)
- return min;
- else if (pos.x > pos2.x)
- return max;
- else
- return min + (pos.x - pos1.x) / (pos2.x - pos1.x) * (max - min);
- }
- }
-
- public bool IsInRect(Vector3 local, Rect chartRect, float triangleLen = 20)
- {
- var centerPos = new Vector3(chartRect.x, chartRect.y) + location.GetPosition(chartRect.width, chartRect.height);
- var diff = calculable ? triangleLen : 0;
-
- if (local.x >= centerPos.x - itemWidth / 2 - diff &&
- local.x <= centerPos.x + itemWidth / 2 + diff &&
- local.y >= centerPos.y - itemHeight / 2 - diff &&
- local.y <= centerPos.y + itemHeight / 2 + diff)
- {
- return true;
- }
- else
- {
- return false;
- }
- }
-
- public bool IsInRangeRect(Vector3 local, Rect chartRect)
- {
- var centerPos = new Vector3(chartRect.x, chartRect.y) + location.GetPosition(chartRect.width, chartRect.height);
-
- if (orient == Orient.Vertical)
- {
- var pos1 = centerPos + Vector3.down * itemHeight / 2;
-
- return local.x >= centerPos.x - itemWidth / 2 &&
- local.x <= centerPos.x + itemWidth / 2 &&
- local.y >= pos1.y + runtimeRangeMinHeight &&
- local.y <= pos1.y + runtimeRangeMaxHeight;
- }
- else
- {
- var pos1 = centerPos + Vector3.left * itemHeight / 2;
- return local.x >= pos1.x + runtimeRangeMinHeight &&
- local.x <= pos1.x + runtimeRangeMaxHeight &&
- local.y >= centerPos.y - itemWidth / 2 &&
- local.y <= centerPos.y + itemWidth / 2;
- }
- }
-
- public bool IsInRangeMinRect(Vector3 local, Rect chartRect, float triangleLen)
- {
- var centerPos = new Vector3(chartRect.x, chartRect.y) + location.GetPosition(chartRect.width, chartRect.height);
-
- if (orient == Orient.Vertical)
- {
- var radius = triangleLen / 2;
- var pos1 = centerPos + Vector3.down * itemHeight / 2;
- var cpos = new Vector3(pos1.x + itemWidth / 2 + radius, pos1.y + runtimeRangeMinHeight - radius);
-
- return local.x >= cpos.x - radius &&
- local.x <= cpos.x + radius &&
- local.y >= cpos.y - radius &&
- local.y <= cpos.y + radius;
- }
- else
- {
- var radius = triangleLen / 2;
- var pos1 = centerPos + Vector3.left * itemHeight / 2;
- var cpos = new Vector3(pos1.x + runtimeRangeMinHeight, pos1.y + itemWidth / 2 + radius);
-
- return local.x >= cpos.x - radius &&
- local.x <= cpos.x + radius &&
- local.y >= cpos.y - radius &&
- local.y <= cpos.y + radius;
- }
- }
-
- public bool IsInRangeMaxRect(Vector3 local, Rect chartRect, float triangleLen)
- {
- var centerPos = new Vector3(chartRect.x, chartRect.y) + location.GetPosition(chartRect.width, chartRect.height);
-
- if (orient == Orient.Vertical)
- {
- var radius = triangleLen / 2;
- var pos1 = centerPos + Vector3.down * itemHeight / 2;
- var cpos = new Vector3(pos1.x + itemWidth / 2 + radius, pos1.y + runtimeRangeMaxHeight + radius);
-
- return local.x >= cpos.x - radius &&
- local.x <= cpos.x + radius &&
- local.y >= cpos.y - radius &&
- local.y <= cpos.y + radius;
- }
- else
- {
- var radius = triangleLen / 2;
- var pos1 = centerPos + Vector3.left * itemHeight / 2;
- var cpos = new Vector3(pos1.x + runtimeRangeMaxHeight + radius, pos1.y + itemWidth / 2 + radius);
-
- return local.x >= cpos.x - radius &&
- local.x <= cpos.x + radius &&
- local.y >= cpos.y - radius &&
- local.y <= cpos.y + radius;
- }
- }
- }
- }
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