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- using System.Collections.Generic;
- using UnityEngine;
-
- namespace XCharts.Runtime
- {
- /// <summary>
- /// Legend component.The legend component shows different sets of tags, colors, and names.
- /// You can control which series are not displayed by clicking on the legend.
- /// |图例组件。
- /// 图例组件展现了不同系列的标记,颜色和名字。可以通过点击图例控制哪些系列不显示。
- /// </summary>
- [System.Serializable]
- [ComponentHandler(typeof(LegendHandler), true)]
- public class Legend : MainComponent, IPropertyChanged
- {
- public enum Type
- {
- /// <summary>
- /// 自动匹配。
- /// </summary>
- Auto,
- /// <summary>
- /// 自定义图标。
- /// </summary>
- Custom,
- /// <summary>
- /// 空心圆。
- /// </summary>
- EmptyCircle,
- /// <summary>
- /// 圆形。
- /// </summary>
- Circle,
- /// <summary>
- /// 正方形。可通过Setting的legendIconCornerRadius参数调整圆角。
- /// </summary>
- Rect,
- /// <summary>
- /// 三角形。
- /// </summary>
- Triangle,
- /// <summary>
- /// 菱形。
- /// </summary>
- Diamond,
- /// <summary>
- /// 烛台(可用于K线图)。
- /// </summary>
- Candlestick,
- }
- /// <summary>
- /// Selected mode of legend, which controls whether series can be toggled displaying by clicking legends.
- /// |图例选择的模式,控制是否可以通过点击图例改变系列的显示状态。默认开启图例选择,可以设成 None 关闭。
- /// </summary>
- public enum SelectedMode
- {
- /// <summary>
- /// 多选。
- /// </summary>
- Multiple,
- /// <summary>
- /// 单选。
- /// </summary>
- Single,
- /// <summary>
- /// 无法选择。
- /// </summary>
- None
- }
-
- [SerializeField] private bool m_Show = true;
- [SerializeField] private Type m_IconType = Type.Auto;
- [SerializeField] private SelectedMode m_SelectedMode = SelectedMode.Multiple;
- [SerializeField] private Orient m_Orient = Orient.Horizonal;
- [SerializeField] private Location m_Location = new Location() { align = Location.Align.TopCenter, top = 0.125f };
- [SerializeField] private float m_ItemWidth = 25.0f;
- [SerializeField] private float m_ItemHeight = 12.0f;
- [SerializeField] private float m_ItemGap = 10f;
- [SerializeField] private bool m_ItemAutoColor = true;
- [SerializeField] private float m_ItemOpacity = 1;
- [SerializeField] private string m_Formatter;
- [SerializeField] protected string m_NumericFormatter = "";
- [SerializeField] private LabelStyle m_LabelStyle = new LabelStyle();
- [SerializeField] private List<string> m_Data = new List<string>();
- [SerializeField] private List<Sprite> m_Icons = new List<Sprite>();
- [SerializeField] private List<Color> m_Colors = new List<Color>();
- [SerializeField][Since("v3.1.0")] protected ImageStyle m_Background = new ImageStyle() { show = false };
- [SerializeField][Since("v3.1.0")] protected Padding m_Padding = new Padding();
- [SerializeField][Since("v3.6.0")] private List<Vector3> m_Positions = new List<Vector3>();
-
- public LegendContext context = new LegendContext();
-
- /// <summary>
- /// Whether to show legend component.
- /// |是否显示图例组件。
- /// </summary>
- public bool show
- {
- get { return m_Show; }
- set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// Type of legend.
- /// |图例类型。
- /// </summary>
- public Type iconType
- {
- get { return m_IconType; }
- set { if (PropertyUtil.SetStruct(ref m_IconType, value)) SetAllDirty(); }
- }
- /// <summary>
- /// Selected mode of legend, which controls whether series can be toggled displaying by clicking legends.
- /// |选择模式。控制是否可以通过点击图例改变系列的显示状态。默认开启图例选择,可以设成 None 关闭。
- /// </summary>
- public SelectedMode selectedMode
- {
- get { return m_SelectedMode; }
- set { if (PropertyUtil.SetStruct(ref m_SelectedMode, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// Specify whether the layout of legend component is horizontal or vertical.
- /// |布局方式是横还是竖。
- /// </summary>
- public Orient orient
- {
- get { return m_Orient; }
- set { if (PropertyUtil.SetStruct(ref m_Orient, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// The location of legend.
- /// |图例显示的位置。
- /// </summary>
- public Location location
- {
- get { return m_Location; }
- set { if (PropertyUtil.SetClass(ref m_Location, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// Image width of legend symbol.
- /// |图例标记的图形宽度。
- /// </summary>
- public float itemWidth
- {
- get { return m_ItemWidth; }
- set { if (PropertyUtil.SetStruct(ref m_ItemWidth, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// Image height of legend symbol.
- /// |图例标记的图形高度。
- /// </summary>
- public float itemHeight
- {
- get { return m_ItemHeight; }
- set { if (PropertyUtil.SetStruct(ref m_ItemHeight, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// The distance between each legend, horizontal distance in horizontal layout, and vertical distance in vertical layout.
- /// |图例每项之间的间隔。横向布局时为水平间隔,纵向布局时为纵向间隔。
- /// </summary>
- public float itemGap
- {
- get { return m_ItemGap; }
- set { if (PropertyUtil.SetStruct(ref m_ItemGap, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// Whether the legend symbol matches the color automatically.
- /// |图例标记的图形是否自动匹配颜色。
- /// </summary>
- public bool itemAutoColor
- {
- get { return m_ItemAutoColor; }
- set { if (PropertyUtil.SetStruct(ref m_ItemAutoColor, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// the opacity of item color.
- /// |图例标记的图形的颜色透明度。
- /// </summary>
- public float itemOpacity
- {
- get { return m_ItemOpacity; }
- set { if (PropertyUtil.SetStruct(ref m_ItemOpacity, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// Standard numeric format strings.
- /// |标准数字格式字符串。用于将数值格式化显示为字符串。
- /// 使用Axx的形式:A是格式说明符的单字符,支持C货币、D十进制、E指数、F定点数、G常规、N数字、P百分比、R往返、X十六进制的。xx是精度说明,从0-99。
- /// 参考:https://docs.microsoft.com/zh-cn/dotnet/standard/base-types/standard-numeric-format-strings
- /// </summary>
- public string numericFormatter
- {
- get { return m_NumericFormatter; }
- set { if (PropertyUtil.SetClass(ref m_NumericFormatter, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// Legend content string template formatter. Support for wrapping lines with \n. Template:{value}.
- /// |图例内容字符串模版格式器。支持用 \n 换行。
- /// 模板变量为图例名称 {value}。其他模板变量参考Toolip的itemFormatter。
- /// </summary>
- public string formatter
- {
- get { return m_Formatter; }
- set { if (PropertyUtil.SetClass(ref m_Formatter, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// the style of text.
- /// |文本样式。
- /// </summary>
- public LabelStyle labelStyle
- {
- get { return m_LabelStyle; }
- set { if (PropertyUtil.SetClass(ref m_LabelStyle, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// the sytle of background.
- /// |背景图样式。
- /// </summary>
- public ImageStyle background
- {
- get { return m_Background; }
- set { if (PropertyUtil.SetClass(ref m_Background, value)) SetAllDirty(); }
- }
- /// <summary>
- /// the paddinng of item and background.
- /// |图例标记和背景的间距。
- /// </summary>
- public Padding padding
- {
- get { return m_Padding; }
- set { if (PropertyUtil.SetClass(ref m_Padding, value)) SetAllDirty(); }
- }
- /// <summary>
- /// Data array of legend. An array item is usually a name representing string. (If it is a pie chart,
- /// it could also be the name of a single data in the pie chart) of a series.
- /// If data is not specified, it will be auto collected from series.
- /// |图例的数据数组。数组项通常为一个字符串,每一项代表一个系列的 name(如果是饼图,也可以是饼图单个数据的 name)。
- /// 如果 data 没有被指定,会自动从当前系列中获取。指定data时里面的数据项和serie匹配时才会生效。
- /// </summary>
- public List<string> data
- {
- get { return m_Data; }
- set { if (value != null) { m_Data = value; SetComponentDirty(); } }
- }
- /// <summary>
- /// 自定义的图例标记图形。
- /// </summary>
- public List<Sprite> icons
- {
- get { return m_Icons; }
- set { if (value != null) { m_Icons = value; SetComponentDirty(); } }
- }
- /// <summary>
- /// the colors of legend item.
- /// |图例标记的颜色列表。
- /// </summary>
- public List<Color> colors
- {
- get { return m_Colors; }
- set { if (value != null) { m_Colors = value; SetAllDirty(); } }
- }
- /// <summary>
- /// the custom positions of legend item.
- /// |图例标记的自定义位置列表。
- /// </summary>
- public List<Vector3> positions
- {
- get { return m_Positions; }
- set { if (value != null) { m_Positions = value; SetAllDirty(); } }
- }
- /// <summary>
- /// 图表是否需要刷新(图例组件不需要刷新图表)
- /// </summary>
- public override bool vertsDirty { get { return false; } }
- /// <summary>
- /// 组件是否需要刷新
- /// </summary>
- public override bool componentDirty
- {
- get { return m_ComponentDirty || location.componentDirty || labelStyle.componentDirty; }
- }
-
- public override void ClearComponentDirty()
- {
- base.ClearComponentDirty();
- location.ClearComponentDirty();
- labelStyle.ClearComponentDirty();
- }
-
- /// <summary>
- /// Clear legend data.
- /// |清空。
- /// </summary>
- public override void ClearData()
- {
- m_Data.Clear();
- SetComponentDirty();
- }
-
- /// <summary>
- /// Whether include in legend data by the specified name.
- /// |是否包括由指定名字的图例
- /// </summary>
- /// <param name="name"></param>
- /// <returns></returns>
- public bool ContainsData(string name)
- {
- return m_Data.Contains(name);
- }
-
- /// <summary>
- /// Removes the legend with the specified name.
- /// |移除指定名字的图例。
- /// </summary>
- /// <param name="name"></param>
- public void RemoveData(string name)
- {
- if (m_Data.Contains(name))
- {
- m_Data.Remove(name);
- SetComponentDirty();
- }
- }
-
- /// <summary>
- /// Add legend data.
- /// |添加图例。
- /// </summary>
- /// <param name="name"></param>
- public void AddData(string name)
- {
- if (!m_Data.Contains(name) && !string.IsNullOrEmpty(name))
- {
- m_Data.Add(name);
- SetComponentDirty();
- }
- }
-
- /// <summary>
- /// Gets the legend for the specified index.
- /// |获得指定索引的图例。
- /// </summary>
- /// <param name="index"></param>
- /// <returns></returns>
- public string GetData(int index)
- {
- if (index >= 0 && index < m_Data.Count)
- {
- return m_Data[index];
- }
- return null;
- }
-
- /// <summary>
- /// Gets the index of the specified legend.
- /// |获得指定图例的索引。
- /// </summary>
- /// <param name="legendName"></param>
- /// <returns></returns>
- public int GetIndex(string legendName)
- {
- return m_Data.IndexOf(legendName);
- }
-
- /// <summary>
- /// Remove all legend buttons.
- /// |移除所有图例按钮。
- /// </summary>
- public void RemoveButton()
- {
- context.buttonList.Clear();
- }
-
- /// <summary>
- /// Bind buttons to legends.
- /// |给图例绑定按钮。
- /// </summary>
- /// <param name="name"></param>
- /// <param name="btn"></param>
- /// <param name="total"></param>
- public void SetButton(string name, LegendItem item, int total)
- {
- context.buttonList[name] = item;
- int index = context.buttonList.Values.Count;
- item.SetIconActive(iconType == Type.Custom);
- item.SetActive(show);
- }
-
- /// <summary>
- /// Update the legend button color.
- /// |更新图例按钮颜色。
- /// </summary>
- /// <param name="name"></param>
- /// <param name="color"></param>
- public void UpdateButtonColor(string name, Color color)
- {
- if (context.buttonList.ContainsKey(name))
- {
- context.buttonList[name].SetIconColor(color);
- }
- }
-
- /// <summary>
- /// Update the text color of legend.
- /// |更新图例文字颜色。
- /// </summary>
- /// <param name="name"></param>
- /// <param name="color"></param>
- public void UpdateContentColor(string name, Color color)
- {
- if (context.buttonList.ContainsKey(name))
- {
- context.buttonList[name].SetContentColor(color);
- }
- }
-
- /// <summary>
- /// Gets the legend button for the specified index.
- /// |获得指定索引的图例按钮。
- /// </summary>
- /// <param name="index"></param>
- /// <returns></returns>
- public Sprite GetIcon(int index)
- {
- if (index >= 0 && index < m_Icons.Count)
- {
- return m_Icons[index];
- }
- else
- {
- return null;
- }
- }
-
- public Color GetColor(int index)
- {
- if (index >= 0 && index < m_Colors.Count)
- return m_Colors[index];
- else
- return Color.white;
- }
-
- public Vector3 GetPosition(int index, Vector3 defaultPos)
- {
- if (index >= 0 && index < m_Positions.Count)
- return m_Positions[index];
- else
- return defaultPos;
- }
-
- /// <summary>
- /// Callback handling when parameters change.
- /// |参数变更时的回调处理。
- /// </summary>
- public void OnChanged()
- {
- m_Location.OnChanged();
- }
- }
- }
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