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- using UnityEngine;
-
- namespace XCharts.Runtime
- {
- public class InteractData
- {
- private float m_PreviousValue = 0;
- private float m_TargetValue = 0;
- private Color32 m_PreviousColor;
- private Color32 m_TargetColor;
- private Color32 m_PreviousToColor;
- private Color32 m_TargetToColor;
- private float m_UpdateTime = 0;
- private bool m_UpdateFlag = false;
- private bool m_ValueEnable = false;
-
- internal float targetVaue { get { return m_TargetValue; } }
-
- public void SetValue(ref bool needInteract, float size, bool highlight, float rate = 1.3f)
- {
- size = highlight ? size * rate : size;
- SetValue(ref needInteract, size);
- }
-
- public void SetValue(ref bool needInteract, float size)
- {
- if (m_TargetValue != size)
- {
- needInteract = true;
- m_UpdateFlag = true;
- m_ValueEnable = true;
- m_UpdateTime = Time.time;
- m_PreviousValue = m_TargetValue;
- m_TargetValue = size;
- }
- }
-
- public void SetColor(ref bool needInteract, Color32 color)
- {
- if (!ChartHelper.IsValueEqualsColor(color, m_TargetColor))
- {
- if (!ChartHelper.IsClearColor(m_TargetColor))
- {
- needInteract = true;
- m_UpdateFlag = true;
- m_ValueEnable = true;
- m_UpdateTime = Time.time;
- m_PreviousColor = m_TargetColor;
- }
- m_TargetColor = color;
- }
- }
- public void SetColor(ref bool needInteract, Color32 color, Color32 toColor)
- {
- SetColor(ref needInteract, color);
- if (!ChartHelper.IsValueEqualsColor(toColor, m_TargetToColor))
- {
- if (!ChartHelper.IsClearColor(m_TargetToColor))
- {
- needInteract = true;
- m_UpdateFlag = true;
- m_ValueEnable = true;
- m_UpdateTime = Time.time;
- m_PreviousToColor = m_TargetToColor;
- }
- m_TargetToColor = toColor;
- }
- }
-
- public void SetValueAndColor(ref bool needInteract, float value, Color32 color)
- {
- SetValue(ref needInteract, value);
- SetColor(ref needInteract, color);
- }
-
- public void SetValueAndColor(ref bool needInteract, float value, Color32 color, Color32 toColor)
- {
- SetValue(ref needInteract, value);
- SetColor(ref needInteract, color, toColor);
- }
-
- public bool TryGetValue(ref float value, ref bool interacting, float animationDuration = 250)
- {
- if (!IsValueEnable() || m_PreviousValue == 0)
- return false;
- if (m_UpdateFlag)
- {
- var time = Time.time - m_UpdateTime;
- var total = animationDuration / 1000;
- var rate = time / total;
- if (rate > 1) rate = 1;
- if (rate < 1)
- {
- interacting = true;
- value = Mathf.Lerp(m_PreviousValue, m_TargetValue, rate);
- return true;
- }
- else
- {
- m_UpdateFlag = false;
- }
- }
- value = m_TargetValue;
- return true;
- }
-
- public bool TryGetColor(ref Color32 color, ref bool interacting, float animationDuration = 250)
- {
- if (!IsValueEnable())
- return false;
- if (m_UpdateFlag)
- {
- var time = Time.time - m_UpdateTime;
- var total = animationDuration / 1000;
- var rate = time / total;
- if (rate > 1) rate = 1;
- if (rate < 1)
- {
- interacting = true;
- color = Color32.Lerp(m_PreviousColor, m_TargetColor, rate);
- return true;
- }
- else
- {
- m_UpdateFlag = false;
- }
- }
- color = m_TargetColor;
- return true;
- }
-
- public bool TryGetColor(ref Color32 color, ref Color32 toColor, ref bool interacting, float animationDuration = 250)
- {
- if (!IsValueEnable())
- return false;
- if (m_UpdateFlag)
- {
- var time = Time.time - m_UpdateTime;
- var total = animationDuration / 1000;
- var rate = time / total;
- if (rate > 1) rate = 1;
- if (rate < 1)
- {
- interacting = true;
- color = Color32.Lerp(m_PreviousColor, m_TargetColor, rate);
- toColor = Color32.Lerp(m_PreviousToColor, m_TargetToColor, rate);
- return true;
- }
- else
- {
- m_UpdateFlag = false;
- }
- }
- color = m_TargetColor;
- toColor = m_TargetToColor;
- return true;
- }
- public bool TryGetValueAndColor(ref float value, ref Color32 color, ref Color32 toColor, ref bool interacting, float animationDuration = 250)
- {
- if (!IsValueEnable())
- return false;
- if (m_UpdateFlag)
- {
- var time = Time.time - m_UpdateTime;
- var total = animationDuration / 1000;
- var rate = time / total;
- if (rate > 1) rate = 1;
- if (rate < 1)
- {
- interacting = true;
- value = Mathf.Lerp(m_PreviousValue, m_TargetValue, rate);
- color = Color32.Lerp(m_PreviousColor, m_TargetColor, rate);
- toColor = Color32.Lerp(m_PreviousToColor, m_TargetToColor, rate);
- return true;
- }
- else
- {
- m_UpdateFlag = false;
- }
- }
- value = m_TargetValue;
- color = m_TargetColor;
- toColor = m_TargetToColor;
- return true;
- }
-
- public void Reset()
- {
- m_UpdateFlag = false;
- m_ValueEnable = false;
- m_PreviousValue = float.NaN;
- m_TargetColor = ColorUtil.clearColor32;
- m_TargetToColor = ColorUtil.clearColor32;
- m_PreviousColor = ColorUtil.clearColor32;
- m_PreviousToColor = ColorUtil.clearColor32;
- }
-
- private bool IsValueEnable()
- {
- #if UNITY_EDITOR
- if (!Application.isPlaying)
- return false;
- #endif
- return m_ValueEnable;
- }
- }
- }
|