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- using UnityEngine;
-
- namespace XCharts.Runtime
- {
- /// <summary>
- /// The style of area.
- /// |区域填充样式。
- /// </summary>
- [System.Serializable]
- public class AreaStyle : ChildComponent, ISerieComponent, ISerieDataComponent
- {
- /// <summary>
- /// Origin position of area.
- /// |图形区域的起始位置。默认情况下,图形会从坐标轴轴线到数据间进行填充。如果需要填充的区域是坐标轴最大值到数据间,或者坐标轴最小值到数据间,则可以通过这个配置项进行设置。
- /// </summary>
- public enum AreaOrigin
- {
- /// <summary>
- /// to fill between axis line to data.
- /// |填充坐标轴轴线到数据间的区域。
- /// </summary>
- Auto,
- /// <summary>
- /// to fill between min axis value (when not inverse) to data.
- /// |填充坐标轴底部到数据间的区域。
- /// </summary>
- Start,
- /// <summary>
- /// to fill between max axis value (when not inverse) to data.
- /// |填充坐标轴顶部到数据间的区域。
- /// </summary>
- End
- }
-
- [SerializeField] private bool m_Show = true;
- [SerializeField] private AreaStyle.AreaOrigin m_Origin;
- [SerializeField] private Color32 m_Color;
- [SerializeField] private Color32 m_ToColor;
- [SerializeField][Range(0, 1)] private float m_Opacity = 0.6f;
- [SerializeField][Since("v3.2.0")] private bool m_InnerFill;
- [SerializeField][Since("v3.6.0")] private bool m_ToTop = true;
-
- /// <summary>
- /// Set this to false to prevent the areafrom showing.
- /// |是否显示区域填充。
- /// </summary>
- public bool show
- {
- get { return m_Show; }
- set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// the origin of area.
- /// |区域填充的起始位置。
- /// </summary>
- public AreaOrigin origin
- {
- get { return m_Origin; }
- set { if (PropertyUtil.SetStruct(ref m_Origin, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// the color of area,default use serie color.
- /// |区域填充的颜色,如果toColor不是默认值,则表示渐变色的起点颜色。
- /// </summary>
- public Color32 color
- {
- get { return m_Color; }
- set { if (PropertyUtil.SetColor(ref m_Color, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Gradient color, start color to toColor.
- /// |渐变色的终点颜色。
- /// </summary>
- public Color32 toColor
- {
- get { return m_ToColor; }
- set { if (PropertyUtil.SetColor(ref m_ToColor, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Opacity of the component. Supports value from 0 to 1, and the component will not be drawn when set to 0.
- /// |图形透明度。支持从 0 到 1 的数字,为 0 时不绘制该图形。
- /// </summary>
- public float opacity
- {
- get { return m_Opacity; }
- set { if (PropertyUtil.SetStruct(ref m_Opacity, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Whether to fill only polygonal areas. Currently, only convex polygons are supported.
- /// |是否只填充多边形区域。目前只支持凸多边形。
- /// </summary>
- public bool innerFill
- {
- get { return m_InnerFill; }
- set { if (PropertyUtil.SetStruct(ref m_InnerFill, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Whether to fill the gradient color to the top. The default is true, which means that the gradient color is filled to the top.
- /// If it is false, the gradient color is filled to the actual position.
- /// |渐变色是到顶部还是到实际位置。默认为true到顶部。
- /// </summary>
- public bool toTop
- {
- get { return m_ToTop; }
- set { if (PropertyUtil.SetStruct(ref m_ToTop, value)) SetVerticesDirty(); }
- }
-
- public Color32 GetColor()
- {
- if (m_Opacity == 1)
- return m_Color;
-
- var color = m_Color;
- color.a = (byte) (color.a * m_Opacity);
- return color;
- }
-
- public Color32 GetColor(Color32 themeColor)
- {
- if (!ChartHelper.IsClearColor(color))
- {
- return GetColor();
- }
- else
- {
- var color = themeColor;
- color.a = (byte) (color.a * opacity);
- return color;
- }
- }
- }
- }
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