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- using System;
- using UnityEngine;
- using UnityEngine.UI;
-
- namespace XCharts.Runtime
- {
- /// <summary>
- /// Background component.
- /// |背景组件。
- /// </summary>
- [Serializable]
- [DisallowMultipleComponent]
- [ComponentHandler(typeof(BackgroundHandler), false)]
- public class Background : MainComponent
- {
- [SerializeField] private bool m_Show = true;
- [SerializeField] private Sprite m_Image;
- [SerializeField] private Image.Type m_ImageType;
- [SerializeField] private Color m_ImageColor = Color.white;
- [SerializeField] private bool m_AutoColor = true;
-
- /// <summary>
- /// Whether to enable the background component.
- /// |是否启用背景组件。
- /// </summary>
- public bool show
- {
- get { return m_Show; }
- set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// the image of background.
- /// |背景图。
- /// </summary>
- public Sprite image
- {
- get { return m_Image; }
- set { if (PropertyUtil.SetClass(ref m_Image, value)) SetComponentDirty(); }
- }
-
- /// <summary>
- /// the fill type of background image.
- /// |背景图填充类型。
- /// </summary>
- public Image.Type imageType
- {
- get { return m_ImageType; }
- set { if (PropertyUtil.SetStruct(ref m_ImageType, value)) SetComponentDirty(); }
- }
-
- /// <summary>
- /// 背景图颜色。
- /// </summary>
- public Color imageColor
- {
- get { return m_ImageColor; }
- set { if (PropertyUtil.SetColor(ref m_ImageColor, value)) SetComponentDirty(); }
- }
-
- /// <summary>
- /// Whether to use theme background color for component color when the background component is on.
- /// |当background组件开启时,是否自动使用主题背景色作为backgrounnd组件的颜色。当设置为false时,用imageColor作为颜色。
- /// </summary>
- public bool autoColor
- {
- get { return m_AutoColor; }
- set { if (PropertyUtil.SetStruct(ref m_AutoColor, value)) SetVerticesDirty(); }
- }
-
- public override void SetDefaultValue()
- {
- m_Show = true;
- m_Image = null;
- m_ImageType = Image.Type.Sliced;
- m_ImageColor = Color.white;
- m_AutoColor = true;
- }
- }
- }
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