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- using System.Collections.Generic;
- using UnityEngine;
-
- namespace XCharts.Runtime
- {
- /// <summary>
- /// Single axis.
- /// |单轴。
- /// </summary>
- [System.Serializable]
- [ComponentHandler(typeof(SingleAxisHander), true)]
- public class SingleAxis : Axis, IUpdateRuntimeData
- {
- [SerializeField] protected Orient m_Orient = Orient.Horizonal;
- [SerializeField] private float m_Left = 0.1f;
- [SerializeField] private float m_Right = 0.1f;
- [SerializeField] private float m_Top = 0f;
- [SerializeField] private float m_Bottom = 0.2f;
- [SerializeField] private float m_Width = 0;
- [SerializeField] private float m_Height = 50;
-
- /// <summary>
- /// Orientation of the axis. By default, it's 'Horizontal'. You can set it to be 'Vertical' to make a vertical axis.
- /// |坐标轴朝向。默认为水平朝向。
- /// </summary>
- public Orient orient
- {
- get { return m_Orient; }
- set { if (PropertyUtil.SetStruct(ref m_Orient, value)) SetAllDirty(); }
- }
- /// <summary>
- /// Distance between component and the left side of the container.
- /// |组件离容器左侧的距离。
- /// </summary>
- public float left
- {
- get { return m_Left; }
- set { if (PropertyUtil.SetStruct(ref m_Left, value)) SetAllDirty(); }
- }
- /// <summary>
- /// Distance between component and the right side of the container.
- /// |组件离容器右侧的距离。
- /// </summary>
- public float right
- {
- get { return m_Right; }
- set { if (PropertyUtil.SetStruct(ref m_Right, value)) SetAllDirty(); }
- }
- /// <summary>
- /// Distance between component and the top side of the container.
- /// |组件离容器上侧的距离。
- /// </summary>
- public float top
- {
- get { return m_Top; }
- set { if (PropertyUtil.SetStruct(ref m_Top, value)) SetAllDirty(); }
- }
- /// <summary>
- /// Distance between component and the bottom side of the container.
- /// |组件离容器下侧的距离。
- /// </summary>
- public float bottom
- {
- get { return m_Bottom; }
- set { if (PropertyUtil.SetStruct(ref m_Bottom, value)) SetAllDirty(); }
- }
- /// <summary>
- /// width of axis.
- /// |坐标轴宽。
- /// </summary>
- public float width
- {
- get { return m_Width; }
- set { if (PropertyUtil.SetStruct(ref m_Width, value)) SetAllDirty(); }
- }
- /// <summary>
- /// height of axis.
- /// |坐标轴高。
- /// </summary>
- public float height
- {
- get { return m_Height; }
- set { if (PropertyUtil.SetStruct(ref m_Height, value)) SetAllDirty(); }
- }
-
- public void UpdateRuntimeData(float chartX, float chartY, float chartWidth, float chartHeight)
- {
- context.left = left <= 1 ? left * chartWidth : left;
- context.bottom = bottom <= 1 ? bottom * chartHeight : bottom;
- context.top = top <= 1 ? top * chartHeight : top;
- context.right = right <= 1 ? right * chartWidth : right;
-
- context.height = height <= 1 ? height * chartHeight : height;
-
- if (m_Orient == Orient.Horizonal)
- {
- context.width = width == 0 ?
- chartWidth - context.left - context.right :
- (width <= 1 ? chartWidth * width : width);
- }
- else
- {
- context.width = width == 0 ?
- chartHeight - context.top - context.bottom :
- (width <= 1 ? chartHeight * width : width);
- }
-
- if (context.left != 0 && context.right == 0)
- context.x = chartX + context.left;
- else if (context.left == 0 && context.right != 0)
- context.x = chartX + chartWidth - context.right - context.width;
- else
- context.x = chartX + context.left;
-
- if (context.bottom != 0 && context.top == 0)
- context.y = chartY + context.bottom;
- else if (context.bottom == 0 && context.top != 0)
- context.y = chartY + chartHeight - context.top - context.height;
- else
- context.y = chartY + context.bottom;
-
- context.position = new Vector3(context.x, context.y);
- }
-
- public override void SetDefaultValue()
- {
- m_Show = true;
- m_Type = AxisType.Category;
- m_Min = 0;
- m_Max = 0;
- m_SplitNumber = 0;
- m_BoundaryGap = true;
- m_Position = AxisPosition.Bottom;
- m_Offset = 0;
-
- m_Left = 0.1f;
- m_Right = 0.1f;
- m_Top = 0;
- m_Bottom = 0.2f;
- m_Width = 0;
- m_Height = 50;
-
- m_Data = new List<string>() { "x1", "x2", "x3", "x4", "x5" };
- m_Icons = new List<Sprite>(5);
- splitLine.show = false;
- splitLine.lineStyle.type = LineStyle.Type.None;
- axisLabel.textLimit.enable = true;
- axisTick.showStartTick = true;
- axisTick.showEndTick = true;
- }
- }
- }
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