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- void RegisterAllStrippedInternalCalls()
- {
- //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
-
- //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
-
- //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
-
- //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
-
- //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
-
- //System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
-
- //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
-
- //Start Registrations for type : Unity.Jobs.JobHandle
-
- //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
- void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
- Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
-
- //End Registrations for type : Unity.Jobs.JobHandle
-
- //Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
-
- //System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
-
- //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
-
- //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSampleWithMetadata(System.IntPtr,System.Int32,System.Void*)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSampleWithMetadata();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSampleWithMetadata();
-
- //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
-
- //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetCategoryDescription_Injected(System.UInt16,Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription&)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
-
- //End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
-
- //Start Registrations for type : UnityEngine.AI.NavMeshAgent
-
- //System.Single UnityEngine.AI.NavMeshAgent::get_remainingDistance()
- void Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance();
- Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance();
-
- //UnityEngine.AI.NavMeshPathStatus UnityEngine.AI.NavMeshAgent::get_pathStatus()
- void Register_UnityEngine_AI_NavMeshAgent_get_pathStatus();
- Register_UnityEngine_AI_NavMeshAgent_get_pathStatus();
-
- //End Registrations for type : UnityEngine.AI.NavMeshAgent
-
- //Start Registrations for type : UnityEngine.AndroidJNI
-
- //System.Boolean UnityEngine.AndroidJNI::CallBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallBooleanMethod();
- Register_UnityEngine_AndroidJNI_CallBooleanMethod();
-
- //System.Boolean UnityEngine.AndroidJNI::CallStaticBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod();
- Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod();
-
- //System.Boolean UnityEngine.AndroidJNI::GetBooleanArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetBooleanArrayElement();
- Register_UnityEngine_AndroidJNI_GetBooleanArrayElement();
-
- //System.Boolean UnityEngine.AndroidJNI::GetBooleanField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetBooleanField();
- Register_UnityEngine_AndroidJNI_GetBooleanField();
-
- //System.Boolean UnityEngine.AndroidJNI::GetStaticBooleanField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticBooleanField();
- Register_UnityEngine_AndroidJNI_GetStaticBooleanField();
-
- //System.Boolean UnityEngine.AndroidJNI::IsAssignableFrom(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_IsAssignableFrom();
- Register_UnityEngine_AndroidJNI_IsAssignableFrom();
-
- //System.Boolean UnityEngine.AndroidJNI::IsInstanceOf(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_IsInstanceOf();
- Register_UnityEngine_AndroidJNI_IsInstanceOf();
-
- //System.Boolean UnityEngine.AndroidJNI::IsSameObject(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_IsSameObject();
- Register_UnityEngine_AndroidJNI_IsSameObject();
-
- //System.Boolean[] UnityEngine.AndroidJNI::FromBooleanArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromBooleanArray();
- Register_UnityEngine_AndroidJNI_FromBooleanArray();
-
- //System.Byte[] UnityEngine.AndroidJNI::FromByteArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromByteArray();
- Register_UnityEngine_AndroidJNI_FromByteArray();
-
- //System.Char UnityEngine.AndroidJNI::CallCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallCharMethod();
- Register_UnityEngine_AndroidJNI_CallCharMethod();
-
- //System.Char UnityEngine.AndroidJNI::CallStaticCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticCharMethod();
- Register_UnityEngine_AndroidJNI_CallStaticCharMethod();
-
- //System.Char UnityEngine.AndroidJNI::GetCharArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetCharArrayElement();
- Register_UnityEngine_AndroidJNI_GetCharArrayElement();
-
- //System.Char UnityEngine.AndroidJNI::GetCharField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetCharField();
- Register_UnityEngine_AndroidJNI_GetCharField();
-
- //System.Char UnityEngine.AndroidJNI::GetStaticCharField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticCharField();
- Register_UnityEngine_AndroidJNI_GetStaticCharField();
-
- //System.Char[] UnityEngine.AndroidJNI::FromCharArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromCharArray();
- Register_UnityEngine_AndroidJNI_FromCharArray();
-
- //System.Double UnityEngine.AndroidJNI::CallDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallDoubleMethod();
- Register_UnityEngine_AndroidJNI_CallDoubleMethod();
-
- //System.Double UnityEngine.AndroidJNI::CallStaticDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod();
- Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod();
-
- //System.Double UnityEngine.AndroidJNI::GetDoubleArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetDoubleArrayElement();
- Register_UnityEngine_AndroidJNI_GetDoubleArrayElement();
-
- //System.Double UnityEngine.AndroidJNI::GetDoubleField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetDoubleField();
- Register_UnityEngine_AndroidJNI_GetDoubleField();
-
- //System.Double UnityEngine.AndroidJNI::GetStaticDoubleField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticDoubleField();
- Register_UnityEngine_AndroidJNI_GetStaticDoubleField();
-
- //System.Double[] UnityEngine.AndroidJNI::FromDoubleArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromDoubleArray();
- Register_UnityEngine_AndroidJNI_FromDoubleArray();
-
- //System.Int16 UnityEngine.AndroidJNI::CallShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallShortMethod();
- Register_UnityEngine_AndroidJNI_CallShortMethod();
-
- //System.Int16 UnityEngine.AndroidJNI::CallStaticShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticShortMethod();
- Register_UnityEngine_AndroidJNI_CallStaticShortMethod();
-
- //System.Int16 UnityEngine.AndroidJNI::GetShortArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetShortArrayElement();
- Register_UnityEngine_AndroidJNI_GetShortArrayElement();
-
- //System.Int16 UnityEngine.AndroidJNI::GetShortField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetShortField();
- Register_UnityEngine_AndroidJNI_GetShortField();
-
- //System.Int16 UnityEngine.AndroidJNI::GetStaticShortField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticShortField();
- Register_UnityEngine_AndroidJNI_GetStaticShortField();
-
- //System.Int16[] UnityEngine.AndroidJNI::FromShortArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromShortArray();
- Register_UnityEngine_AndroidJNI_FromShortArray();
-
- //System.Int32 UnityEngine.AndroidJNI::AttachCurrentThread()
- void Register_UnityEngine_AndroidJNI_AttachCurrentThread();
- Register_UnityEngine_AndroidJNI_AttachCurrentThread();
-
- //System.Int32 UnityEngine.AndroidJNI::CallIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallIntMethod();
- Register_UnityEngine_AndroidJNI_CallIntMethod();
-
- //System.Int32 UnityEngine.AndroidJNI::CallStaticIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticIntMethod();
- Register_UnityEngine_AndroidJNI_CallStaticIntMethod();
-
- //System.Int32 UnityEngine.AndroidJNI::DetachCurrentThread()
- void Register_UnityEngine_AndroidJNI_DetachCurrentThread();
- Register_UnityEngine_AndroidJNI_DetachCurrentThread();
-
- //System.Int32 UnityEngine.AndroidJNI::EnsureLocalCapacity(System.Int32)
- void Register_UnityEngine_AndroidJNI_EnsureLocalCapacity();
- Register_UnityEngine_AndroidJNI_EnsureLocalCapacity();
-
- //System.Int32 UnityEngine.AndroidJNI::GetArrayLength(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetArrayLength();
- Register_UnityEngine_AndroidJNI_GetArrayLength();
-
- //System.Int32 UnityEngine.AndroidJNI::GetIntArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetIntArrayElement();
- Register_UnityEngine_AndroidJNI_GetIntArrayElement();
-
- //System.Int32 UnityEngine.AndroidJNI::GetIntField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetIntField();
- Register_UnityEngine_AndroidJNI_GetIntField();
-
- //System.Int32 UnityEngine.AndroidJNI::GetStaticIntField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticIntField();
- Register_UnityEngine_AndroidJNI_GetStaticIntField();
-
- //System.Int32 UnityEngine.AndroidJNI::GetStringLength(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStringLength();
- Register_UnityEngine_AndroidJNI_GetStringLength();
-
- //System.Int32 UnityEngine.AndroidJNI::GetStringUTFLength(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStringUTFLength();
- Register_UnityEngine_AndroidJNI_GetStringUTFLength();
-
- //System.Int32 UnityEngine.AndroidJNI::GetVersion()
- void Register_UnityEngine_AndroidJNI_GetVersion();
- Register_UnityEngine_AndroidJNI_GetVersion();
-
- //System.Int32 UnityEngine.AndroidJNI::PushLocalFrame(System.Int32)
- void Register_UnityEngine_AndroidJNI_PushLocalFrame();
- Register_UnityEngine_AndroidJNI_PushLocalFrame();
-
- //System.Int32 UnityEngine.AndroidJNI::Throw(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_Throw();
- Register_UnityEngine_AndroidJNI_Throw();
-
- //System.Int32 UnityEngine.AndroidJNI::ThrowNew(System.IntPtr,System.String)
- void Register_UnityEngine_AndroidJNI_ThrowNew();
- Register_UnityEngine_AndroidJNI_ThrowNew();
-
- //System.Int32[] UnityEngine.AndroidJNI::FromIntArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromIntArray();
- Register_UnityEngine_AndroidJNI_FromIntArray();
-
- //System.Int64 UnityEngine.AndroidJNI::CallLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallLongMethod();
- Register_UnityEngine_AndroidJNI_CallLongMethod();
-
- //System.Int64 UnityEngine.AndroidJNI::CallStaticLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticLongMethod();
- Register_UnityEngine_AndroidJNI_CallStaticLongMethod();
-
- //System.Int64 UnityEngine.AndroidJNI::GetLongArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetLongArrayElement();
- Register_UnityEngine_AndroidJNI_GetLongArrayElement();
-
- //System.Int64 UnityEngine.AndroidJNI::GetLongField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetLongField();
- Register_UnityEngine_AndroidJNI_GetLongField();
-
- //System.Int64 UnityEngine.AndroidJNI::GetStaticLongField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticLongField();
- Register_UnityEngine_AndroidJNI_GetStaticLongField();
-
- //System.Int64[] UnityEngine.AndroidJNI::FromLongArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromLongArray();
- Register_UnityEngine_AndroidJNI_FromLongArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::AllocObject(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_AllocObject();
- Register_UnityEngine_AndroidJNI_AllocObject();
-
- //System.IntPtr UnityEngine.AndroidJNI::CallObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallObjectMethod();
- Register_UnityEngine_AndroidJNI_CallObjectMethod();
-
- //System.IntPtr UnityEngine.AndroidJNI::CallStaticObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticObjectMethod();
- Register_UnityEngine_AndroidJNI_CallStaticObjectMethod();
-
- //System.IntPtr UnityEngine.AndroidJNI::ExceptionOccurred()
- void Register_UnityEngine_AndroidJNI_ExceptionOccurred();
- Register_UnityEngine_AndroidJNI_ExceptionOccurred();
-
- //System.IntPtr UnityEngine.AndroidJNI::FindClass(System.String)
- void Register_UnityEngine_AndroidJNI_FindClass();
- Register_UnityEngine_AndroidJNI_FindClass();
-
- //System.IntPtr UnityEngine.AndroidJNI::FromReflectedField(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromReflectedField();
- Register_UnityEngine_AndroidJNI_FromReflectedField();
-
- //System.IntPtr UnityEngine.AndroidJNI::FromReflectedMethod(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromReflectedMethod();
- Register_UnityEngine_AndroidJNI_FromReflectedMethod();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetFieldID(System.IntPtr,System.String,System.String)
- void Register_UnityEngine_AndroidJNI_GetFieldID();
- Register_UnityEngine_AndroidJNI_GetFieldID();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetMethodID(System.IntPtr,System.String,System.String)
- void Register_UnityEngine_AndroidJNI_GetMethodID();
- Register_UnityEngine_AndroidJNI_GetMethodID();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetObjectArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetObjectArrayElement();
- Register_UnityEngine_AndroidJNI_GetObjectArrayElement();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetObjectClass(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetObjectClass();
- Register_UnityEngine_AndroidJNI_GetObjectClass();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetObjectField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetObjectField();
- Register_UnityEngine_AndroidJNI_GetObjectField();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetStaticFieldID(System.IntPtr,System.String,System.String)
- void Register_UnityEngine_AndroidJNI_GetStaticFieldID();
- Register_UnityEngine_AndroidJNI_GetStaticFieldID();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetStaticMethodID(System.IntPtr,System.String,System.String)
- void Register_UnityEngine_AndroidJNI_GetStaticMethodID();
- Register_UnityEngine_AndroidJNI_GetStaticMethodID();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetStaticObjectField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticObjectField();
- Register_UnityEngine_AndroidJNI_GetStaticObjectField();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetSuperclass(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetSuperclass();
- Register_UnityEngine_AndroidJNI_GetSuperclass();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewBooleanArray(System.Int32)
- void Register_UnityEngine_AndroidJNI_NewBooleanArray();
- Register_UnityEngine_AndroidJNI_NewBooleanArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewCharArray(System.Int32)
- void Register_UnityEngine_AndroidJNI_NewCharArray();
- Register_UnityEngine_AndroidJNI_NewCharArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewDoubleArray(System.Int32)
- void Register_UnityEngine_AndroidJNI_NewDoubleArray();
- Register_UnityEngine_AndroidJNI_NewDoubleArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewFloatArray(System.Int32)
- void Register_UnityEngine_AndroidJNI_NewFloatArray();
- Register_UnityEngine_AndroidJNI_NewFloatArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewGlobalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_NewGlobalRef();
- Register_UnityEngine_AndroidJNI_NewGlobalRef();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewIntArray(System.Int32)
- void Register_UnityEngine_AndroidJNI_NewIntArray();
- Register_UnityEngine_AndroidJNI_NewIntArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewLocalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_NewLocalRef();
- Register_UnityEngine_AndroidJNI_NewLocalRef();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewLongArray(System.Int32)
- void Register_UnityEngine_AndroidJNI_NewLongArray();
- Register_UnityEngine_AndroidJNI_NewLongArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewObject(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_NewObject();
- Register_UnityEngine_AndroidJNI_NewObject();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewObjectArray(System.Int32,System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_NewObjectArray();
- Register_UnityEngine_AndroidJNI_NewObjectArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewSByteArray(System.Int32)
- void Register_UnityEngine_AndroidJNI_NewSByteArray();
- Register_UnityEngine_AndroidJNI_NewSByteArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewShortArray(System.Int32)
- void Register_UnityEngine_AndroidJNI_NewShortArray();
- Register_UnityEngine_AndroidJNI_NewShortArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewString(System.Char[])
- void Register_UnityEngine_AndroidJNI_NewString();
- Register_UnityEngine_AndroidJNI_NewString();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewStringFromStr(System.String)
- void Register_UnityEngine_AndroidJNI_NewStringFromStr();
- Register_UnityEngine_AndroidJNI_NewStringFromStr();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewStringUTF(System.String)
- void Register_UnityEngine_AndroidJNI_NewStringUTF();
- Register_UnityEngine_AndroidJNI_NewStringUTF();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewWeakGlobalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_NewWeakGlobalRef();
- Register_UnityEngine_AndroidJNI_NewWeakGlobalRef();
-
- //System.IntPtr UnityEngine.AndroidJNI::PopLocalFrame(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_PopLocalFrame();
- Register_UnityEngine_AndroidJNI_PopLocalFrame();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToBooleanArray(System.Boolean[])
- void Register_UnityEngine_AndroidJNI_ToBooleanArray();
- Register_UnityEngine_AndroidJNI_ToBooleanArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToByteArray(System.Byte[])
- void Register_UnityEngine_AndroidJNI_ToByteArray();
- Register_UnityEngine_AndroidJNI_ToByteArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToCharArray(System.Char[])
- void Register_UnityEngine_AndroidJNI_ToCharArray();
- Register_UnityEngine_AndroidJNI_ToCharArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToDoubleArray(System.Double[])
- void Register_UnityEngine_AndroidJNI_ToDoubleArray();
- Register_UnityEngine_AndroidJNI_ToDoubleArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToFloatArray(System.Single[])
- void Register_UnityEngine_AndroidJNI_ToFloatArray();
- Register_UnityEngine_AndroidJNI_ToFloatArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToIntArray(System.Int32[])
- void Register_UnityEngine_AndroidJNI_ToIntArray();
- Register_UnityEngine_AndroidJNI_ToIntArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToLongArray(System.Int64[])
- void Register_UnityEngine_AndroidJNI_ToLongArray();
- Register_UnityEngine_AndroidJNI_ToLongArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToObjectArray(System.IntPtr[],System.IntPtr)
- void Register_UnityEngine_AndroidJNI_ToObjectArray();
- Register_UnityEngine_AndroidJNI_ToObjectArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToReflectedField(System.IntPtr,System.IntPtr,System.Boolean)
- void Register_UnityEngine_AndroidJNI_ToReflectedField();
- Register_UnityEngine_AndroidJNI_ToReflectedField();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToReflectedMethod(System.IntPtr,System.IntPtr,System.Boolean)
- void Register_UnityEngine_AndroidJNI_ToReflectedMethod();
- Register_UnityEngine_AndroidJNI_ToReflectedMethod();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToSByteArray(System.SByte[])
- void Register_UnityEngine_AndroidJNI_ToSByteArray();
- Register_UnityEngine_AndroidJNI_ToSByteArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToShortArray(System.Int16[])
- void Register_UnityEngine_AndroidJNI_ToShortArray();
- Register_UnityEngine_AndroidJNI_ToShortArray();
-
- //System.IntPtr[] UnityEngine.AndroidJNI::FromObjectArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromObjectArray();
- Register_UnityEngine_AndroidJNI_FromObjectArray();
-
- //System.SByte UnityEngine.AndroidJNI::CallSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallSByteMethod();
- Register_UnityEngine_AndroidJNI_CallSByteMethod();
-
- //System.SByte UnityEngine.AndroidJNI::CallStaticSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticSByteMethod();
- Register_UnityEngine_AndroidJNI_CallStaticSByteMethod();
-
- //System.SByte UnityEngine.AndroidJNI::GetSByteArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetSByteArrayElement();
- Register_UnityEngine_AndroidJNI_GetSByteArrayElement();
-
- //System.SByte UnityEngine.AndroidJNI::GetSByteField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetSByteField();
- Register_UnityEngine_AndroidJNI_GetSByteField();
-
- //System.SByte UnityEngine.AndroidJNI::GetStaticSByteField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticSByteField();
- Register_UnityEngine_AndroidJNI_GetStaticSByteField();
-
- //System.SByte[] UnityEngine.AndroidJNI::FromSByteArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromSByteArray();
- Register_UnityEngine_AndroidJNI_FromSByteArray();
-
- //System.Single UnityEngine.AndroidJNI::CallFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallFloatMethod();
- Register_UnityEngine_AndroidJNI_CallFloatMethod();
-
- //System.Single UnityEngine.AndroidJNI::CallStaticFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticFloatMethod();
- Register_UnityEngine_AndroidJNI_CallStaticFloatMethod();
-
- //System.Single UnityEngine.AndroidJNI::GetFloatArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetFloatArrayElement();
- Register_UnityEngine_AndroidJNI_GetFloatArrayElement();
-
- //System.Single UnityEngine.AndroidJNI::GetFloatField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetFloatField();
- Register_UnityEngine_AndroidJNI_GetFloatField();
-
- //System.Single UnityEngine.AndroidJNI::GetStaticFloatField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticFloatField();
- Register_UnityEngine_AndroidJNI_GetStaticFloatField();
-
- //System.Single[] UnityEngine.AndroidJNI::FromFloatArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromFloatArray();
- Register_UnityEngine_AndroidJNI_FromFloatArray();
-
- //System.String UnityEngine.AndroidJNI::CallStaticStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticStringMethod();
- Register_UnityEngine_AndroidJNI_CallStaticStringMethod();
-
- //System.String UnityEngine.AndroidJNI::CallStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStringMethod();
- Register_UnityEngine_AndroidJNI_CallStringMethod();
-
- //System.String UnityEngine.AndroidJNI::GetStaticStringField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticStringField();
- Register_UnityEngine_AndroidJNI_GetStaticStringField();
-
- //System.String UnityEngine.AndroidJNI::GetStringChars(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStringChars();
- Register_UnityEngine_AndroidJNI_GetStringChars();
-
- //System.String UnityEngine.AndroidJNI::GetStringField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStringField();
- Register_UnityEngine_AndroidJNI_GetStringField();
-
- //System.String UnityEngine.AndroidJNI::GetStringUTFChars(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStringUTFChars();
- Register_UnityEngine_AndroidJNI_GetStringUTFChars();
-
- //System.Void UnityEngine.AndroidJNI::CallStaticVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticVoidMethod();
- Register_UnityEngine_AndroidJNI_CallStaticVoidMethod();
-
- //System.Void UnityEngine.AndroidJNI::CallVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallVoidMethod();
- Register_UnityEngine_AndroidJNI_CallVoidMethod();
-
- //System.Void UnityEngine.AndroidJNI::DeleteGlobalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_DeleteGlobalRef();
- Register_UnityEngine_AndroidJNI_DeleteGlobalRef();
-
- //System.Void UnityEngine.AndroidJNI::DeleteLocalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_DeleteLocalRef();
- Register_UnityEngine_AndroidJNI_DeleteLocalRef();
-
- //System.Void UnityEngine.AndroidJNI::DeleteWeakGlobalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef();
- Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef();
-
- //System.Void UnityEngine.AndroidJNI::ExceptionClear()
- void Register_UnityEngine_AndroidJNI_ExceptionClear();
- Register_UnityEngine_AndroidJNI_ExceptionClear();
-
- //System.Void UnityEngine.AndroidJNI::ExceptionDescribe()
- void Register_UnityEngine_AndroidJNI_ExceptionDescribe();
- Register_UnityEngine_AndroidJNI_ExceptionDescribe();
-
- //System.Void UnityEngine.AndroidJNI::FatalError(System.String)
- void Register_UnityEngine_AndroidJNI_FatalError();
- Register_UnityEngine_AndroidJNI_FatalError();
-
- //System.Void UnityEngine.AndroidJNI::SetBooleanArrayElement(System.IntPtr,System.Int32,System.Boolean)
- void Register_UnityEngine_AndroidJNI_SetBooleanArrayElement();
- Register_UnityEngine_AndroidJNI_SetBooleanArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetBooleanField(System.IntPtr,System.IntPtr,System.Boolean)
- void Register_UnityEngine_AndroidJNI_SetBooleanField();
- Register_UnityEngine_AndroidJNI_SetBooleanField();
-
- //System.Void UnityEngine.AndroidJNI::SetCharArrayElement(System.IntPtr,System.Int32,System.Char)
- void Register_UnityEngine_AndroidJNI_SetCharArrayElement();
- Register_UnityEngine_AndroidJNI_SetCharArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetCharField(System.IntPtr,System.IntPtr,System.Char)
- void Register_UnityEngine_AndroidJNI_SetCharField();
- Register_UnityEngine_AndroidJNI_SetCharField();
-
- //System.Void UnityEngine.AndroidJNI::SetDoubleArrayElement(System.IntPtr,System.Int32,System.Double)
- void Register_UnityEngine_AndroidJNI_SetDoubleArrayElement();
- Register_UnityEngine_AndroidJNI_SetDoubleArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetDoubleField(System.IntPtr,System.IntPtr,System.Double)
- void Register_UnityEngine_AndroidJNI_SetDoubleField();
- Register_UnityEngine_AndroidJNI_SetDoubleField();
-
- //System.Void UnityEngine.AndroidJNI::SetFloatArrayElement(System.IntPtr,System.Int32,System.Single)
- void Register_UnityEngine_AndroidJNI_SetFloatArrayElement();
- Register_UnityEngine_AndroidJNI_SetFloatArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetFloatField(System.IntPtr,System.IntPtr,System.Single)
- void Register_UnityEngine_AndroidJNI_SetFloatField();
- Register_UnityEngine_AndroidJNI_SetFloatField();
-
- //System.Void UnityEngine.AndroidJNI::SetIntArrayElement(System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_AndroidJNI_SetIntArrayElement();
- Register_UnityEngine_AndroidJNI_SetIntArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetIntField(System.IntPtr,System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_SetIntField();
- Register_UnityEngine_AndroidJNI_SetIntField();
-
- //System.Void UnityEngine.AndroidJNI::SetLongArrayElement(System.IntPtr,System.Int32,System.Int64)
- void Register_UnityEngine_AndroidJNI_SetLongArrayElement();
- Register_UnityEngine_AndroidJNI_SetLongArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetLongField(System.IntPtr,System.IntPtr,System.Int64)
- void Register_UnityEngine_AndroidJNI_SetLongField();
- Register_UnityEngine_AndroidJNI_SetLongField();
-
- //System.Void UnityEngine.AndroidJNI::SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_SetObjectArrayElement();
- Register_UnityEngine_AndroidJNI_SetObjectArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetObjectField(System.IntPtr,System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_SetObjectField();
- Register_UnityEngine_AndroidJNI_SetObjectField();
-
- //System.Void UnityEngine.AndroidJNI::SetSByteArrayElement(System.IntPtr,System.Int32,System.SByte)
- void Register_UnityEngine_AndroidJNI_SetSByteArrayElement();
- Register_UnityEngine_AndroidJNI_SetSByteArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetSByteField(System.IntPtr,System.IntPtr,System.SByte)
- void Register_UnityEngine_AndroidJNI_SetSByteField();
- Register_UnityEngine_AndroidJNI_SetSByteField();
-
- //System.Void UnityEngine.AndroidJNI::SetShortArrayElement(System.IntPtr,System.Int32,System.Int16)
- void Register_UnityEngine_AndroidJNI_SetShortArrayElement();
- Register_UnityEngine_AndroidJNI_SetShortArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetShortField(System.IntPtr,System.IntPtr,System.Int16)
- void Register_UnityEngine_AndroidJNI_SetShortField();
- Register_UnityEngine_AndroidJNI_SetShortField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticBooleanField(System.IntPtr,System.IntPtr,System.Boolean)
- void Register_UnityEngine_AndroidJNI_SetStaticBooleanField();
- Register_UnityEngine_AndroidJNI_SetStaticBooleanField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticCharField(System.IntPtr,System.IntPtr,System.Char)
- void Register_UnityEngine_AndroidJNI_SetStaticCharField();
- Register_UnityEngine_AndroidJNI_SetStaticCharField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticDoubleField(System.IntPtr,System.IntPtr,System.Double)
- void Register_UnityEngine_AndroidJNI_SetStaticDoubleField();
- Register_UnityEngine_AndroidJNI_SetStaticDoubleField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticFloatField(System.IntPtr,System.IntPtr,System.Single)
- void Register_UnityEngine_AndroidJNI_SetStaticFloatField();
- Register_UnityEngine_AndroidJNI_SetStaticFloatField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticIntField(System.IntPtr,System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_SetStaticIntField();
- Register_UnityEngine_AndroidJNI_SetStaticIntField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticLongField(System.IntPtr,System.IntPtr,System.Int64)
- void Register_UnityEngine_AndroidJNI_SetStaticLongField();
- Register_UnityEngine_AndroidJNI_SetStaticLongField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticObjectField(System.IntPtr,System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_SetStaticObjectField();
- Register_UnityEngine_AndroidJNI_SetStaticObjectField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticSByteField(System.IntPtr,System.IntPtr,System.SByte)
- void Register_UnityEngine_AndroidJNI_SetStaticSByteField();
- Register_UnityEngine_AndroidJNI_SetStaticSByteField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticShortField(System.IntPtr,System.IntPtr,System.Int16)
- void Register_UnityEngine_AndroidJNI_SetStaticShortField();
- Register_UnityEngine_AndroidJNI_SetStaticShortField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticStringField(System.IntPtr,System.IntPtr,System.String)
- void Register_UnityEngine_AndroidJNI_SetStaticStringField();
- Register_UnityEngine_AndroidJNI_SetStaticStringField();
-
- //System.Void UnityEngine.AndroidJNI::SetStringField(System.IntPtr,System.IntPtr,System.String)
- void Register_UnityEngine_AndroidJNI_SetStringField();
- Register_UnityEngine_AndroidJNI_SetStringField();
-
- //End Registrations for type : UnityEngine.AndroidJNI
-
- //Start Registrations for type : UnityEngine.AndroidJNIHelper
-
- //System.Boolean UnityEngine.AndroidJNIHelper::get_debug()
- void Register_UnityEngine_AndroidJNIHelper_get_debug();
- Register_UnityEngine_AndroidJNIHelper_get_debug();
-
- //System.Void UnityEngine.AndroidJNIHelper::set_debug(System.Boolean)
- void Register_UnityEngine_AndroidJNIHelper_set_debug();
- Register_UnityEngine_AndroidJNIHelper_set_debug();
-
- //End Registrations for type : UnityEngine.AndroidJNIHelper
-
- //Start Registrations for type : UnityEngine.Animation
-
- //System.Int32 UnityEngine.Animation::GetStateCount()
- void Register_UnityEngine_Animation_GetStateCount();
- Register_UnityEngine_Animation_GetStateCount();
-
- //UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
- void Register_UnityEngine_Animation_GetStateAtIndex();
- Register_UnityEngine_Animation_GetStateAtIndex();
-
- //End Registrations for type : UnityEngine.Animation
-
- //Start Registrations for type : UnityEngine.AnimationCurve
-
- //System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
- void Register_UnityEngine_AnimationCurve_Internal_Equals();
- Register_UnityEngine_AnimationCurve_Internal_Equals();
-
- //System.Int32 UnityEngine.AnimationCurve::AddKey_Internal_Injected(UnityEngine.Keyframe&)
- void Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();
- Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();
-
- //System.Int32 UnityEngine.AnimationCurve::get_length()
- void Register_UnityEngine_AnimationCurve_get_length();
- Register_UnityEngine_AnimationCurve_get_length();
-
- //System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
- void Register_UnityEngine_AnimationCurve_Internal_Create();
- Register_UnityEngine_AnimationCurve_Internal_Create();
-
- //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_AnimationCurve_Internal_Destroy();
- Register_UnityEngine_AnimationCurve_Internal_Destroy();
-
- //System.Void UnityEngine.AnimationCurve::RemoveKey(System.Int32)
- void Register_UnityEngine_AnimationCurve_RemoveKey();
- Register_UnityEngine_AnimationCurve_RemoveKey();
-
- //System.Void UnityEngine.AnimationCurve::SetKeys(UnityEngine.Keyframe[])
- void Register_UnityEngine_AnimationCurve_SetKeys();
- Register_UnityEngine_AnimationCurve_SetKeys();
-
- //System.Void UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode)
- void Register_UnityEngine_AnimationCurve_set_postWrapMode();
- Register_UnityEngine_AnimationCurve_set_postWrapMode();
-
- //System.Void UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode)
- void Register_UnityEngine_AnimationCurve_set_preWrapMode();
- Register_UnityEngine_AnimationCurve_set_preWrapMode();
-
- //UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys()
- void Register_UnityEngine_AnimationCurve_GetKeys();
- Register_UnityEngine_AnimationCurve_GetKeys();
-
- //UnityEngine.WrapMode UnityEngine.AnimationCurve::get_postWrapMode()
- void Register_UnityEngine_AnimationCurve_get_postWrapMode();
- Register_UnityEngine_AnimationCurve_get_postWrapMode();
-
- //UnityEngine.WrapMode UnityEngine.AnimationCurve::get_preWrapMode()
- void Register_UnityEngine_AnimationCurve_get_preWrapMode();
- Register_UnityEngine_AnimationCurve_get_preWrapMode();
-
- //End Registrations for type : UnityEngine.AnimationCurve
-
- //Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
-
- //System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
- void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
- Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
-
- //End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
-
- //Start Registrations for type : UnityEngine.Animator
-
- //System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
- void Register_UnityEngine_Animator_get_hasBoundPlayables();
- Register_UnityEngine_Animator_get_hasBoundPlayables();
-
- //System.Void UnityEngine.Animator::ResetTriggerString(System.String)
- void Register_UnityEngine_Animator_ResetTriggerString();
- Register_UnityEngine_Animator_ResetTriggerString();
-
- //System.Void UnityEngine.Animator::SetTriggerString(System.String)
- void Register_UnityEngine_Animator_SetTriggerString();
- Register_UnityEngine_Animator_SetTriggerString();
-
- //End Registrations for type : UnityEngine.Animator
-
- //Start Registrations for type : UnityEngine.Application
-
- //System.Boolean UnityEngine.Application::get_isBatchMode()
- void Register_UnityEngine_Application_get_isBatchMode();
- Register_UnityEngine_Application_get_isBatchMode();
-
- //System.Boolean UnityEngine.Application::get_isFocused()
- void Register_UnityEngine_Application_get_isFocused();
- Register_UnityEngine_Application_get_isFocused();
-
- //System.Boolean UnityEngine.Application::get_isPlaying()
- void Register_UnityEngine_Application_get_isPlaying();
- Register_UnityEngine_Application_get_isPlaying();
-
- //System.Int32 UnityEngine.Application::get_targetFrameRate()
- void Register_UnityEngine_Application_get_targetFrameRate();
- Register_UnityEngine_Application_get_targetFrameRate();
-
- //System.String UnityEngine.Application::get_identifier()
- void Register_UnityEngine_Application_get_identifier();
- Register_UnityEngine_Application_get_identifier();
-
- //System.String UnityEngine.Application::get_persistentDataPath()
- void Register_UnityEngine_Application_get_persistentDataPath();
- Register_UnityEngine_Application_get_persistentDataPath();
-
- //System.Void UnityEngine.Application::OpenURL(System.String)
- void Register_UnityEngine_Application_OpenURL();
- Register_UnityEngine_Application_OpenURL();
-
- //System.Void UnityEngine.Application::Quit(System.Int32)
- void Register_UnityEngine_Application_Quit();
- Register_UnityEngine_Application_Quit();
-
- //System.Void UnityEngine.Application::set_targetFrameRate(System.Int32)
- void Register_UnityEngine_Application_set_targetFrameRate();
- Register_UnityEngine_Application_set_targetFrameRate();
-
- //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
- void Register_UnityEngine_Application_get_platform();
- Register_UnityEngine_Application_get_platform();
-
- //End Registrations for type : UnityEngine.Application
-
- //Start Registrations for type : UnityEngine.AsyncOperation
-
- //System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
- void Register_UnityEngine_AsyncOperation_InternalDestroy();
- Register_UnityEngine_AsyncOperation_InternalDestroy();
-
- //End Registrations for type : UnityEngine.AsyncOperation
-
- //Start Registrations for type : UnityEngine.AudioSettings
-
- //System.Boolean UnityEngine.AudioSettings::StartAudioOutput()
- void Register_UnityEngine_AudioSettings_StartAudioOutput();
- Register_UnityEngine_AudioSettings_StartAudioOutput();
-
- //System.Boolean UnityEngine.AudioSettings::StopAudioOutput()
- void Register_UnityEngine_AudioSettings_StopAudioOutput();
- Register_UnityEngine_AudioSettings_StopAudioOutput();
-
- //End Registrations for type : UnityEngine.AudioSettings
-
- //Start Registrations for type : UnityEngine.Behaviour
-
- //System.Boolean UnityEngine.Behaviour::get_enabled()
- void Register_UnityEngine_Behaviour_get_enabled();
- Register_UnityEngine_Behaviour_get_enabled();
-
- //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
- void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
- Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
-
- //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
- void Register_UnityEngine_Behaviour_set_enabled();
- Register_UnityEngine_Behaviour_set_enabled();
-
- //End Registrations for type : UnityEngine.Behaviour
-
- //Start Registrations for type : UnityEngine.Camera
-
- //System.Int32 UnityEngine.Camera::GetAllCamerasCount()
- void Register_UnityEngine_Camera_GetAllCamerasCount();
- Register_UnityEngine_Camera_GetAllCamerasCount();
-
- //System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
- void Register_UnityEngine_Camera_GetAllCamerasImpl();
- Register_UnityEngine_Camera_GetAllCamerasImpl();
-
- //System.Int32 UnityEngine.Camera::get_cullingMask()
- void Register_UnityEngine_Camera_get_cullingMask();
- Register_UnityEngine_Camera_get_cullingMask();
-
- //System.Int32 UnityEngine.Camera::get_eventMask()
- void Register_UnityEngine_Camera_get_eventMask();
- Register_UnityEngine_Camera_get_eventMask();
-
- //System.Int32 UnityEngine.Camera::get_targetDisplay()
- void Register_UnityEngine_Camera_get_targetDisplay();
- Register_UnityEngine_Camera_get_targetDisplay();
-
- //System.Single UnityEngine.Camera::get_depth()
- void Register_UnityEngine_Camera_get_depth();
- Register_UnityEngine_Camera_get_depth();
-
- //System.Single UnityEngine.Camera::get_farClipPlane()
- void Register_UnityEngine_Camera_get_farClipPlane();
- Register_UnityEngine_Camera_get_farClipPlane();
-
- //System.Single UnityEngine.Camera::get_nearClipPlane()
- void Register_UnityEngine_Camera_get_nearClipPlane();
- Register_UnityEngine_Camera_get_nearClipPlane();
-
- //System.Single[] UnityEngine.Camera::GetLayerCullDistances()
- void Register_UnityEngine_Camera_GetLayerCullDistances();
- Register_UnityEngine_Camera_GetLayerCullDistances();
-
- //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
- void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
- Register_UnityEngine_Camera_ScreenPointToRay_Injected();
-
- //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
- Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
-
- //System.Void UnityEngine.Camera::SetLayerCullDistances(System.Single[])
- void Register_UnityEngine_Camera_SetLayerCullDistances();
- Register_UnityEngine_Camera_SetLayerCullDistances();
-
- //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
- Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
-
- //System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_Camera_get_pixelRect_Injected();
- Register_UnityEngine_Camera_get_pixelRect_Injected();
-
- //System.Void UnityEngine.Camera::set_farClipPlane(System.Single)
- void Register_UnityEngine_Camera_set_farClipPlane();
- Register_UnityEngine_Camera_set_farClipPlane();
-
- //UnityEngine.Camera UnityEngine.Camera::get_current()
- void Register_UnityEngine_Camera_get_current();
- Register_UnityEngine_Camera_get_current();
-
- //UnityEngine.Camera UnityEngine.Camera::get_main()
- void Register_UnityEngine_Camera_get_main();
- Register_UnityEngine_Camera_get_main();
-
- //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
- void Register_UnityEngine_Camera_get_clearFlags();
- Register_UnityEngine_Camera_get_clearFlags();
-
- //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
- void Register_UnityEngine_Camera_get_targetTexture();
- Register_UnityEngine_Camera_get_targetTexture();
-
- //End Registrations for type : UnityEngine.Camera
-
- //Start Registrations for type : UnityEngine.CameraRaycastHelper
-
- //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
- void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
- Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
-
- //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
- void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
- Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
-
- //End Registrations for type : UnityEngine.CameraRaycastHelper
-
- //Start Registrations for type : UnityEngine.Canvas
-
- //System.Boolean UnityEngine.Canvas::get_isRootCanvas()
- void Register_UnityEngine_Canvas_get_isRootCanvas();
- Register_UnityEngine_Canvas_get_isRootCanvas();
-
- //System.Boolean UnityEngine.Canvas::get_overrideSorting()
- void Register_UnityEngine_Canvas_get_overrideSorting();
- Register_UnityEngine_Canvas_get_overrideSorting();
-
- //System.Boolean UnityEngine.Canvas::get_pixelPerfect()
- void Register_UnityEngine_Canvas_get_pixelPerfect();
- Register_UnityEngine_Canvas_get_pixelPerfect();
-
- //System.Int32 UnityEngine.Canvas::get_renderOrder()
- void Register_UnityEngine_Canvas_get_renderOrder();
- Register_UnityEngine_Canvas_get_renderOrder();
-
- //System.Int32 UnityEngine.Canvas::get_sortingLayerID()
- void Register_UnityEngine_Canvas_get_sortingLayerID();
- Register_UnityEngine_Canvas_get_sortingLayerID();
-
- //System.Int32 UnityEngine.Canvas::get_sortingOrder()
- void Register_UnityEngine_Canvas_get_sortingOrder();
- Register_UnityEngine_Canvas_get_sortingOrder();
-
- //System.Int32 UnityEngine.Canvas::get_targetDisplay()
- void Register_UnityEngine_Canvas_get_targetDisplay();
- Register_UnityEngine_Canvas_get_targetDisplay();
-
- //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
- void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
- Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
-
- //System.Single UnityEngine.Canvas::get_scaleFactor()
- void Register_UnityEngine_Canvas_get_scaleFactor();
- Register_UnityEngine_Canvas_get_scaleFactor();
-
- //System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean)
- void Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
- Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
-
- //System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
- Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
-
- //System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels)
- void Register_UnityEngine_Canvas_set_additionalShaderChannels();
- Register_UnityEngine_Canvas_set_additionalShaderChannels();
-
- //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
- void Register_UnityEngine_Canvas_set_overrideSorting();
- Register_UnityEngine_Canvas_set_overrideSorting();
-
- //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
- void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
- Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
-
- //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
- void Register_UnityEngine_Canvas_set_scaleFactor();
- Register_UnityEngine_Canvas_set_scaleFactor();
-
- //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
- void Register_UnityEngine_Canvas_set_sortingLayerID();
- Register_UnityEngine_Canvas_set_sortingLayerID();
-
- //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
- void Register_UnityEngine_Canvas_set_sortingOrder();
- Register_UnityEngine_Canvas_set_sortingOrder();
-
- //UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels()
- void Register_UnityEngine_Canvas_get_additionalShaderChannels();
- Register_UnityEngine_Canvas_get_additionalShaderChannels();
-
- //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
- void Register_UnityEngine_Canvas_get_worldCamera();
- Register_UnityEngine_Canvas_get_worldCamera();
-
- //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
- void Register_UnityEngine_Canvas_get_rootCanvas();
- Register_UnityEngine_Canvas_get_rootCanvas();
-
- //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
- void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
- Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
-
- //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
- void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
- Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
-
- //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
- void Register_UnityEngine_Canvas_get_renderMode();
- Register_UnityEngine_Canvas_get_renderMode();
-
- //End Registrations for type : UnityEngine.Canvas
-
- //Start Registrations for type : UnityEngine.CanvasGroup
-
- //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
- void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
- Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
-
- //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
- void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
- Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
-
- //System.Boolean UnityEngine.CanvasGroup::get_interactable()
- void Register_UnityEngine_CanvasGroup_get_interactable();
- Register_UnityEngine_CanvasGroup_get_interactable();
-
- //System.Single UnityEngine.CanvasGroup::get_alpha()
- void Register_UnityEngine_CanvasGroup_get_alpha();
- Register_UnityEngine_CanvasGroup_get_alpha();
-
- //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
- void Register_UnityEngine_CanvasGroup_set_alpha();
- Register_UnityEngine_CanvasGroup_set_alpha();
-
- //End Registrations for type : UnityEngine.CanvasGroup
-
- //Start Registrations for type : UnityEngine.CanvasRenderer
-
- //System.Boolean UnityEngine.CanvasRenderer::get_cull()
- void Register_UnityEngine_CanvasRenderer_get_cull();
- Register_UnityEngine_CanvasRenderer_get_cull();
-
- //System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh()
- void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh();
- Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh();
-
- //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
- void Register_UnityEngine_CanvasRenderer_get_hasMoved();
- Register_UnityEngine_CanvasRenderer_get_hasMoved();
-
- //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
- void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
- Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
-
- //System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
- void Register_UnityEngine_CanvasRenderer_get_materialCount();
- Register_UnityEngine_CanvasRenderer_get_materialCount();
-
- //System.Void UnityEngine.CanvasRenderer::Clear()
- void Register_UnityEngine_CanvasRenderer_Clear();
- Register_UnityEngine_CanvasRenderer_Clear();
-
- //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
- void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
- Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
-
- //System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
- void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
- Register_UnityEngine_CanvasRenderer_DisableRectClipping();
-
- //System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
- Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
- Register_UnityEngine_CanvasRenderer_GetColor_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
- void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
- Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
-
- //System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
- Register_UnityEngine_CanvasRenderer_SetColor_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
- void Register_UnityEngine_CanvasRenderer_SetMaterial();
- Register_UnityEngine_CanvasRenderer_SetMaterial();
-
- //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
- void Register_UnityEngine_CanvasRenderer_SetMesh();
- Register_UnityEngine_CanvasRenderer_SetMesh();
-
- //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
- void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
- Register_UnityEngine_CanvasRenderer_SetPopMaterial();
-
- //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
- void Register_UnityEngine_CanvasRenderer_SetTexture();
- Register_UnityEngine_CanvasRenderer_SetTexture();
-
- //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
- void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
- Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
-
- //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
- void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
- Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
-
- //System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
- Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
- void Register_UnityEngine_CanvasRenderer_set_cull();
- Register_UnityEngine_CanvasRenderer_set_cull();
-
- //System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean)
- void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh();
- Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh();
-
- //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
- void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
- Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
-
- //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
- void Register_UnityEngine_CanvasRenderer_set_materialCount();
- Register_UnityEngine_CanvasRenderer_set_materialCount();
-
- //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
- void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
- Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
-
- //UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32)
- void Register_UnityEngine_CanvasRenderer_GetMaterial();
- Register_UnityEngine_CanvasRenderer_GetMaterial();
-
- //End Registrations for type : UnityEngine.CanvasRenderer
-
- //Start Registrations for type : UnityEngine.ColorUtility
-
- //System.Boolean UnityEngine.ColorUtility::DoTryParseHtmlColor(System.String,UnityEngine.Color32&)
- void Register_UnityEngine_ColorUtility_DoTryParseHtmlColor();
- Register_UnityEngine_ColorUtility_DoTryParseHtmlColor();
-
- //End Registrations for type : UnityEngine.ColorUtility
-
- //Start Registrations for type : UnityEngine.Component
-
- //System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_Component_BroadcastMessage();
- Register_UnityEngine_Component_BroadcastMessage();
-
- //System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr)
- void Register_UnityEngine_Component_GetComponentFastPath();
- Register_UnityEngine_Component_GetComponentFastPath();
-
- //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
- void Register_UnityEngine_Component_GetComponentsForListInternal();
- Register_UnityEngine_Component_GetComponentsForListInternal();
-
- //System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_Component_SendMessage();
- Register_UnityEngine_Component_SendMessage();
-
- //System.Void UnityEngine.Component::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_Component_SendMessageUpwards();
- Register_UnityEngine_Component_SendMessageUpwards();
-
- //UnityEngine.Component UnityEngine.Component::GetComponent(System.String)
- void Register_UnityEngine_Component_GetComponent();
- Register_UnityEngine_Component_GetComponent();
-
- //UnityEngine.GameObject UnityEngine.Component::get_gameObject()
- void Register_UnityEngine_Component_get_gameObject();
- Register_UnityEngine_Component_get_gameObject();
-
- //UnityEngine.Transform UnityEngine.Component::get_transform()
- void Register_UnityEngine_Component_get_transform();
- Register_UnityEngine_Component_get_transform();
-
- //End Registrations for type : UnityEngine.Component
-
- //Start Registrations for type : UnityEngine.ComputeShader
-
- //System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
- void Register_UnityEngine_ComputeShader_FindKernel();
- Register_UnityEngine_ComputeShader_FindKernel();
-
- //End Registrations for type : UnityEngine.ComputeShader
-
- //Start Registrations for type : UnityEngine.ContactFilter2D
-
- //System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
- void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
- Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
-
- //End Registrations for type : UnityEngine.ContactFilter2D
-
- //Start Registrations for type : UnityEngine.Coroutine
-
- //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
- void Register_UnityEngine_Coroutine_ReleaseCoroutine();
- Register_UnityEngine_Coroutine_ReleaseCoroutine();
-
- //End Registrations for type : UnityEngine.Coroutine
-
- //Start Registrations for type : UnityEngine.Cubemap
-
- //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
- void Register_UnityEngine_Cubemap_Internal_CreateImpl();
- Register_UnityEngine_Cubemap_Internal_CreateImpl();
-
- //System.Boolean UnityEngine.Cubemap::get_isReadable()
- void Register_UnityEngine_Cubemap_get_isReadable();
- Register_UnityEngine_Cubemap_get_isReadable();
-
- //End Registrations for type : UnityEngine.Cubemap
-
- //Start Registrations for type : UnityEngine.CubemapArray
-
- //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
- void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
- Register_UnityEngine_CubemapArray_Internal_CreateImpl();
-
- //System.Boolean UnityEngine.CubemapArray::get_isReadable()
- void Register_UnityEngine_CubemapArray_get_isReadable();
- Register_UnityEngine_CubemapArray_get_isReadable();
-
- //End Registrations for type : UnityEngine.CubemapArray
-
- //Start Registrations for type : UnityEngine.Cursor
-
- //System.Void UnityEngine.Cursor::SetCursor_Injected(UnityEngine.Texture2D,UnityEngine.Vector2&,UnityEngine.CursorMode)
- void Register_UnityEngine_Cursor_SetCursor_Injected();
- Register_UnityEngine_Cursor_SetCursor_Injected();
-
- //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
- void Register_UnityEngine_Cursor_get_lockState();
- Register_UnityEngine_Cursor_get_lockState();
-
- //End Registrations for type : UnityEngine.Cursor
-
- //Start Registrations for type : UnityEngine.Debug
-
- //System.Boolean UnityEngine.Debug::get_isDebugBuild()
- void Register_UnityEngine_Debug_get_isDebugBuild();
- Register_UnityEngine_Debug_get_isDebugBuild();
-
- //System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)
- void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
- Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
-
- //End Registrations for type : UnityEngine.Debug
-
- //Start Registrations for type : UnityEngine.DebugLogHandler
-
- //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
- void Register_UnityEngine_DebugLogHandler_Internal_Log();
- Register_UnityEngine_DebugLogHandler_Internal_Log();
-
- //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
- void Register_UnityEngine_DebugLogHandler_Internal_LogException();
- Register_UnityEngine_DebugLogHandler_Internal_LogException();
-
- //End Registrations for type : UnityEngine.DebugLogHandler
-
- //Start Registrations for type : UnityEngine.Display
-
- //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
- void Register_UnityEngine_Display_RelativeMouseAtImpl();
- Register_UnityEngine_Display_RelativeMouseAtImpl();
-
- //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
- void Register_UnityEngine_Display_GetRenderingExtImpl();
- Register_UnityEngine_Display_GetRenderingExtImpl();
-
- //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
- void Register_UnityEngine_Display_GetSystemExtImpl();
- Register_UnityEngine_Display_GetSystemExtImpl();
-
- //End Registrations for type : UnityEngine.Display
-
- //Start Registrations for type : UnityEngine.Event
-
- //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
- void Register_UnityEngine_Event_PopEvent();
- Register_UnityEngine_Event_PopEvent();
-
- //System.Char UnityEngine.Event::get_character()
- void Register_UnityEngine_Event_get_character();
- Register_UnityEngine_Event_get_character();
-
- //System.Int32 UnityEngine.Event::GetDoubleClickTime()
- void Register_UnityEngine_Event_GetDoubleClickTime();
- Register_UnityEngine_Event_GetDoubleClickTime();
-
- //System.Int32 UnityEngine.Event::get_button()
- void Register_UnityEngine_Event_get_button();
- Register_UnityEngine_Event_get_button();
-
- //System.Int32 UnityEngine.Event::get_clickCount()
- void Register_UnityEngine_Event_get_clickCount();
- Register_UnityEngine_Event_get_clickCount();
-
- //System.Int32 UnityEngine.Event::get_displayIndex()
- void Register_UnityEngine_Event_get_displayIndex();
- Register_UnityEngine_Event_get_displayIndex();
-
- //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
- void Register_UnityEngine_Event_Internal_Create();
- Register_UnityEngine_Event_Internal_Create();
-
- //System.Single UnityEngine.Event::get_pressure()
- void Register_UnityEngine_Event_get_pressure();
- Register_UnityEngine_Event_get_pressure();
-
- //System.String UnityEngine.Event::get_commandName()
- void Register_UnityEngine_Event_get_commandName();
- Register_UnityEngine_Event_get_commandName();
-
- //System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr)
- void Register_UnityEngine_Event_CopyFromPtr();
- Register_UnityEngine_Event_CopyFromPtr();
-
- //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_Event_Internal_Destroy();
- Register_UnityEngine_Event_Internal_Destroy();
-
- //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
- void Register_UnityEngine_Event_Internal_SetNativeEvent();
- Register_UnityEngine_Event_Internal_SetNativeEvent();
-
- //System.Void UnityEngine.Event::Internal_Use()
- void Register_UnityEngine_Event_Internal_Use();
- Register_UnityEngine_Event_Internal_Use();
-
- //System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Event_get_delta_Injected();
- Register_UnityEngine_Event_get_delta_Injected();
-
- //System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Event_get_mousePosition_Injected();
- Register_UnityEngine_Event_get_mousePosition_Injected();
-
- //System.Void UnityEngine.Event::set_character(System.Char)
- void Register_UnityEngine_Event_set_character();
- Register_UnityEngine_Event_set_character();
-
- //System.Void UnityEngine.Event::set_commandName(System.String)
- void Register_UnityEngine_Event_set_commandName();
- Register_UnityEngine_Event_set_commandName();
-
- //System.Void UnityEngine.Event::set_delta_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Event_set_delta_Injected();
- Register_UnityEngine_Event_set_delta_Injected();
-
- //System.Void UnityEngine.Event::set_displayIndex(System.Int32)
- void Register_UnityEngine_Event_set_displayIndex();
- Register_UnityEngine_Event_set_displayIndex();
-
- //System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode)
- void Register_UnityEngine_Event_set_keyCode();
- Register_UnityEngine_Event_set_keyCode();
-
- //System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers)
- void Register_UnityEngine_Event_set_modifiers();
- Register_UnityEngine_Event_set_modifiers();
-
- //System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Event_set_mousePosition_Injected();
- Register_UnityEngine_Event_set_mousePosition_Injected();
-
- //System.Void UnityEngine.Event::set_type(UnityEngine.EventType)
- void Register_UnityEngine_Event_set_type();
- Register_UnityEngine_Event_set_type();
-
- //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
- void Register_UnityEngine_Event_get_modifiers();
- Register_UnityEngine_Event_get_modifiers();
-
- //UnityEngine.EventType UnityEngine.Event::get_rawType()
- void Register_UnityEngine_Event_get_rawType();
- Register_UnityEngine_Event_get_rawType();
-
- //UnityEngine.EventType UnityEngine.Event::get_type()
- void Register_UnityEngine_Event_get_type();
- Register_UnityEngine_Event_get_type();
-
- //UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
- void Register_UnityEngine_Event_get_keyCode();
- Register_UnityEngine_Event_get_keyCode();
-
- //UnityEngine.PointerType UnityEngine.Event::get_pointerType()
- void Register_UnityEngine_Event_get_pointerType();
- Register_UnityEngine_Event_get_pointerType();
-
- //End Registrations for type : UnityEngine.Event
-
- //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
-
- //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
- void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
- Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
-
- //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
-
- //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat();
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat();
-
- //System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
-
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
-
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
-
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
-
- //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
-
- //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
-
- //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
- void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
- Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
-
- //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
-
- //Start Registrations for type : UnityEngine.Font
-
- //System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
- void Register_UnityEngine_Font_HasCharacter();
- Register_UnityEngine_Font_HasCharacter();
-
- //System.Boolean UnityEngine.Font::get_dynamic()
- void Register_UnityEngine_Font_get_dynamic();
- Register_UnityEngine_Font_get_dynamic();
-
- //System.Int32 UnityEngine.Font::get_fontSize()
- void Register_UnityEngine_Font_get_fontSize();
- Register_UnityEngine_Font_get_fontSize();
-
- //System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String)
- void Register_UnityEngine_Font_Internal_CreateFont();
- Register_UnityEngine_Font_Internal_CreateFont();
-
- //UnityEngine.Material UnityEngine.Font::get_material()
- void Register_UnityEngine_Font_get_material();
- Register_UnityEngine_Font_get_material();
-
- //End Registrations for type : UnityEngine.Font
-
- //Start Registrations for type : UnityEngine.FrameTimingManager
-
- //System.UInt32 UnityEngine.FrameTimingManager::GetLatestTimings(System.UInt32,UnityEngine.FrameTiming[])
- void Register_UnityEngine_FrameTimingManager_GetLatestTimings();
- Register_UnityEngine_FrameTimingManager_GetLatestTimings();
-
- //System.Void UnityEngine.FrameTimingManager::CaptureFrameTimings()
- void Register_UnityEngine_FrameTimingManager_CaptureFrameTimings();
- Register_UnityEngine_FrameTimingManager_CaptureFrameTimings();
-
- //End Registrations for type : UnityEngine.FrameTimingManager
-
- //Start Registrations for type : UnityEngine.GameObject
-
- //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
- void Register_UnityEngine_GameObject_GetComponentsInternal();
- Register_UnityEngine_GameObject_GetComponentsInternal();
-
- //System.Boolean UnityEngine.GameObject::CompareTag(System.String)
- void Register_UnityEngine_GameObject_CompareTag();
- Register_UnityEngine_GameObject_CompareTag();
-
- //System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
- void Register_UnityEngine_GameObject_get_activeInHierarchy();
- Register_UnityEngine_GameObject_get_activeInHierarchy();
-
- //System.Boolean UnityEngine.GameObject::get_activeSelf()
- void Register_UnityEngine_GameObject_get_activeSelf();
- Register_UnityEngine_GameObject_get_activeSelf();
-
- //System.Int32 UnityEngine.GameObject::get_layer()
- void Register_UnityEngine_GameObject_get_layer();
- Register_UnityEngine_GameObject_get_layer();
-
- //System.String UnityEngine.GameObject::get_tag()
- void Register_UnityEngine_GameObject_get_tag();
- Register_UnityEngine_GameObject_get_tag();
-
- //System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr)
- void Register_UnityEngine_GameObject_GetComponentFastPath();
- Register_UnityEngine_GameObject_GetComponentFastPath();
-
- //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
- void Register_UnityEngine_GameObject_Internal_CreateGameObject();
- Register_UnityEngine_GameObject_Internal_CreateGameObject();
-
- //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_GameObject_SendMessage();
- Register_UnityEngine_GameObject_SendMessage();
-
- //System.Void UnityEngine.GameObject::SetActive(System.Boolean)
- void Register_UnityEngine_GameObject_SetActive();
- Register_UnityEngine_GameObject_SetActive();
-
- //System.Void UnityEngine.GameObject::TryGetComponentFastPath(System.Type,System.IntPtr)
- void Register_UnityEngine_GameObject_TryGetComponentFastPath();
- Register_UnityEngine_GameObject_TryGetComponentFastPath();
-
- //System.Void UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&)
- void Register_UnityEngine_GameObject_get_scene_Injected();
- Register_UnityEngine_GameObject_get_scene_Injected();
-
- //System.Void UnityEngine.GameObject::set_layer(System.Int32)
- void Register_UnityEngine_GameObject_set_layer();
- Register_UnityEngine_GameObject_set_layer();
-
- //System.Void UnityEngine.GameObject::set_tag(System.String)
- void Register_UnityEngine_GameObject_set_tag();
- Register_UnityEngine_GameObject_set_tag();
-
- //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
- void Register_UnityEngine_GameObject_GetComponent();
- Register_UnityEngine_GameObject_GetComponent();
-
- //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
- void Register_UnityEngine_GameObject_GetComponentInChildren();
- Register_UnityEngine_GameObject_GetComponentInChildren();
-
- //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean)
- void Register_UnityEngine_GameObject_GetComponentInParent();
- Register_UnityEngine_GameObject_GetComponentInParent();
-
- //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
- void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
- Register_UnityEngine_GameObject_Internal_AddComponentWithType();
-
- //UnityEngine.Component UnityEngine.GameObject::TryGetComponentInternal(System.Type)
- void Register_UnityEngine_GameObject_TryGetComponentInternal();
- Register_UnityEngine_GameObject_TryGetComponentInternal();
-
- //UnityEngine.Transform UnityEngine.GameObject::get_transform()
- void Register_UnityEngine_GameObject_get_transform();
- Register_UnityEngine_GameObject_get_transform();
-
- //End Registrations for type : UnityEngine.GameObject
-
- //Start Registrations for type : UnityEngine.GL
-
- //System.Void UnityEngine.GL::Begin(System.Int32)
- void Register_UnityEngine_GL_Begin();
- Register_UnityEngine_GL_Begin();
-
- //System.Void UnityEngine.GL::End()
- void Register_UnityEngine_GL_End();
- Register_UnityEngine_GL_End();
-
- //System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single)
- void Register_UnityEngine_GL_GLClear_Injected();
- Register_UnityEngine_GL_GLClear_Injected();
-
- //System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single)
- void Register_UnityEngine_GL_GLLoadPixelMatrixScript();
- Register_UnityEngine_GL_GLLoadPixelMatrixScript();
-
- //System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single)
- void Register_UnityEngine_GL_ImmediateColor();
- Register_UnityEngine_GL_ImmediateColor();
-
- //System.Void UnityEngine.GL::LoadOrtho()
- void Register_UnityEngine_GL_LoadOrtho();
- Register_UnityEngine_GL_LoadOrtho();
-
- //System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
- Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
-
- //System.Void UnityEngine.GL::PopMatrix()
- void Register_UnityEngine_GL_PopMatrix();
- Register_UnityEngine_GL_PopMatrix();
-
- //System.Void UnityEngine.GL::PushMatrix()
- void Register_UnityEngine_GL_PushMatrix();
- Register_UnityEngine_GL_PushMatrix();
-
- //System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_GL_SetViewMatrix_Injected();
- Register_UnityEngine_GL_SetViewMatrix_Injected();
-
- //System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single)
- void Register_UnityEngine_GL_TexCoord3();
- Register_UnityEngine_GL_TexCoord3();
-
- //System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single)
- void Register_UnityEngine_GL_Vertex3();
- Register_UnityEngine_GL_Vertex3();
-
- //System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_GL_Viewport_Injected();
- Register_UnityEngine_GL_Viewport_Injected();
-
- //End Registrations for type : UnityEngine.GL
-
- //Start Registrations for type : UnityEngine.Gradient
-
- //System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
- void Register_UnityEngine_Gradient_Internal_Equals();
- Register_UnityEngine_Gradient_Internal_Equals();
-
- //System.IntPtr UnityEngine.Gradient::Init()
- void Register_UnityEngine_Gradient_Init();
- Register_UnityEngine_Gradient_Init();
-
- //System.Void UnityEngine.Gradient::Cleanup()
- void Register_UnityEngine_Gradient_Cleanup();
- Register_UnityEngine_Gradient_Cleanup();
-
- //System.Void UnityEngine.Gradient::set_alphaKeys(UnityEngine.GradientAlphaKey[])
- void Register_UnityEngine_Gradient_set_alphaKeys();
- Register_UnityEngine_Gradient_set_alphaKeys();
-
- //System.Void UnityEngine.Gradient::set_colorKeys(UnityEngine.GradientColorKey[])
- void Register_UnityEngine_Gradient_set_colorKeys();
- Register_UnityEngine_Gradient_set_colorKeys();
-
- //System.Void UnityEngine.Gradient::set_mode(UnityEngine.GradientMode)
- void Register_UnityEngine_Gradient_set_mode();
- Register_UnityEngine_Gradient_set_mode();
-
- //UnityEngine.GradientAlphaKey[] UnityEngine.Gradient::get_alphaKeys()
- void Register_UnityEngine_Gradient_get_alphaKeys();
- Register_UnityEngine_Gradient_get_alphaKeys();
-
- //UnityEngine.GradientColorKey[] UnityEngine.Gradient::get_colorKeys()
- void Register_UnityEngine_Gradient_get_colorKeys();
- Register_UnityEngine_Gradient_get_colorKeys();
-
- //UnityEngine.GradientMode UnityEngine.Gradient::get_mode()
- void Register_UnityEngine_Gradient_get_mode();
- Register_UnityEngine_Gradient_get_mode();
-
- //End Registrations for type : UnityEngine.Gradient
-
- //Start Registrations for type : UnityEngine.Graphics
-
- //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
- void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
- Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
-
- //System.Void UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)
- void Register_UnityEngine_Graphics_ExecuteCommandBuffer();
- Register_UnityEngine_Graphics_ExecuteCommandBuffer();
-
- //System.Void UnityEngine.Graphics::Internal_SetNullRT()
- void Register_UnityEngine_Graphics_Internal_SetNullRT();
- Register_UnityEngine_Graphics_Internal_SetNullRT();
-
- //System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
- void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
- Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
-
- //End Registrations for type : UnityEngine.Graphics
-
- //Start Registrations for type : UnityEngine.GUI
-
- //System.Boolean UnityEngine.GUI::get_changed()
- void Register_UnityEngine_GUI_get_changed();
- Register_UnityEngine_GUI_get_changed();
-
- //System.Boolean UnityEngine.GUI::get_enabled()
- void Register_UnityEngine_GUI_get_enabled();
- Register_UnityEngine_GUI_get_enabled();
-
- //System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_get_backgroundColor_Injected();
- Register_UnityEngine_GUI_get_backgroundColor_Injected();
-
- //System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_get_color_Injected();
- Register_UnityEngine_GUI_get_color_Injected();
-
- //System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_get_contentColor_Injected();
- Register_UnityEngine_GUI_get_contentColor_Injected();
-
- //System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_set_backgroundColor_Injected();
- Register_UnityEngine_GUI_set_backgroundColor_Injected();
-
- //System.Void UnityEngine.GUI::set_changed(System.Boolean)
- void Register_UnityEngine_GUI_set_changed();
- Register_UnityEngine_GUI_set_changed();
-
- //System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_set_color_Injected();
- Register_UnityEngine_GUI_set_color_Injected();
-
- //System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_set_contentColor_Injected();
- Register_UnityEngine_GUI_set_contentColor_Injected();
-
- //System.Void UnityEngine.GUI::set_enabled(System.Boolean)
- void Register_UnityEngine_GUI_set_enabled();
- Register_UnityEngine_GUI_set_enabled();
-
- //End Registrations for type : UnityEngine.GUI
-
- //Start Registrations for type : UnityEngine.GUIClip
-
- //System.Int32 UnityEngine.GUIClip::Internal_GetCount()
- void Register_UnityEngine_GUIClip_Internal_GetCount();
- Register_UnityEngine_GUIClip_Internal_GetCount();
-
- //System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_GUIClip_GetMatrix_Injected();
- Register_UnityEngine_GUIClip_GetMatrix_Injected();
-
- //System.Void UnityEngine.GUIClip::Internal_Pop()
- void Register_UnityEngine_GUIClip_Internal_Pop();
- Register_UnityEngine_GUIClip_Internal_Pop();
-
- //System.Void UnityEngine.GUIClip::Internal_PopParentClip()
- void Register_UnityEngine_GUIClip_Internal_PopParentClip();
- Register_UnityEngine_GUIClip_Internal_PopParentClip();
-
- //System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&)
- void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
- Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
-
- //System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_GUIClip_SetMatrix_Injected();
- Register_UnityEngine_GUIClip_SetMatrix_Injected();
-
- //System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_GUIClip_get_visibleRect_Injected();
- Register_UnityEngine_GUIClip_get_visibleRect_Injected();
-
- //End Registrations for type : UnityEngine.GUIClip
-
- //Start Registrations for type : UnityEngine.GUILayoutUtility
-
- //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
- void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
- Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
-
- //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
- void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
- Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
-
- //End Registrations for type : UnityEngine.GUILayoutUtility
-
- //Start Registrations for type : UnityEngine.GUIStyle
-
- //System.Boolean UnityEngine.GUIStyle::IsTooltipActive(System.String)
- void Register_UnityEngine_GUIStyle_IsTooltipActive();
- Register_UnityEngine_GUIStyle_IsTooltipActive();
-
- //System.Boolean UnityEngine.GUIStyle::get_richText()
- void Register_UnityEngine_GUIStyle_get_richText();
- Register_UnityEngine_GUIStyle_get_richText();
-
- //System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
- void Register_UnityEngine_GUIStyle_get_stretchHeight();
- Register_UnityEngine_GUIStyle_get_stretchHeight();
-
- //System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
- void Register_UnityEngine_GUIStyle_get_stretchWidth();
- Register_UnityEngine_GUIStyle_get_stretchWidth();
-
- //System.Boolean UnityEngine.GUIStyle::get_wordWrap()
- void Register_UnityEngine_GUIStyle_get_wordWrap();
- Register_UnityEngine_GUIStyle_get_wordWrap();
-
- //System.Int32 UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
- Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
-
- //System.Int32 UnityEngine.GUIStyle::get_fontSize()
- void Register_UnityEngine_GUIStyle_get_fontSize();
- Register_UnityEngine_GUIStyle_get_fontSize();
-
- //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
- void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
- Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
-
- //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
- void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
- Register_UnityEngine_GUIStyle_GetStyleStatePtr();
-
- //System.IntPtr UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle)
- void Register_UnityEngine_GUIStyle_Internal_Copy();
- Register_UnityEngine_GUIStyle_Internal_Copy();
-
- //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
- void Register_UnityEngine_GUIStyle_Internal_Create();
- Register_UnityEngine_GUIStyle_Internal_Create();
-
- //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single)
- void Register_UnityEngine_GUIStyle_Internal_CalcHeight();
- Register_UnityEngine_GUIStyle_Internal_CalcHeight();
-
- //System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr)
- void Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
- Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
-
- //System.Single UnityEngine.GUIStyle::get_fixedHeight()
- void Register_UnityEngine_GUIStyle_get_fixedHeight();
- Register_UnityEngine_GUIStyle_get_fixedHeight();
-
- //System.Single UnityEngine.GUIStyle::get_fixedWidth()
- void Register_UnityEngine_GUIStyle_get_fixedWidth();
- Register_UnityEngine_GUIStyle_get_fixedWidth();
-
- //System.String UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Int32)
- void Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
- Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
-
- //System.String UnityEngine.GUIStyle::get_rawName()
- void Register_UnityEngine_GUIStyle_get_rawName();
- Register_UnityEngine_GUIStyle_get_rawName();
-
- //System.Void UnityEngine.GUIStyle::AssignRectOffset(System.Int32,System.IntPtr)
- void Register_UnityEngine_GUIStyle_AssignRectOffset();
- Register_UnityEngine_GUIStyle_AssignRectOffset();
-
- //System.Void UnityEngine.GUIStyle::AssignStyleState(System.Int32,System.IntPtr)
- void Register_UnityEngine_GUIStyle_AssignStyleState();
- Register_UnityEngine_GUIStyle_AssignStyleState();
-
- //System.Void UnityEngine.GUIStyle::Internal_CalcSize_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
- Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
-
- //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_GUIStyle_Internal_Destroy();
- Register_UnityEngine_GUIStyle_Internal_Destroy();
-
- //System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
- void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
- Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
-
- //System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
- void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
- Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
-
- //System.Void UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
- Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
-
- //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
- void Register_UnityEngine_GUIStyle_SetDefaultFont();
- Register_UnityEngine_GUIStyle_SetDefaultFont();
-
- //System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&)
- void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
- Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
-
- //System.Void UnityEngine.GUIStyle::get_contentOffset_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_get_contentOffset_Injected();
- Register_UnityEngine_GUIStyle_get_contentOffset_Injected();
-
- //System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor)
- void Register_UnityEngine_GUIStyle_set_alignment();
- Register_UnityEngine_GUIStyle_set_alignment();
-
- //System.Void UnityEngine.GUIStyle::set_clipping(UnityEngine.TextClipping)
- void Register_UnityEngine_GUIStyle_set_clipping();
- Register_UnityEngine_GUIStyle_set_clipping();
-
- //System.Void UnityEngine.GUIStyle::set_contentOffset_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_set_contentOffset_Injected();
- Register_UnityEngine_GUIStyle_set_contentOffset_Injected();
-
- //System.Void UnityEngine.GUIStyle::set_fixedHeight(System.Single)
- void Register_UnityEngine_GUIStyle_set_fixedHeight();
- Register_UnityEngine_GUIStyle_set_fixedHeight();
-
- //System.Void UnityEngine.GUIStyle::set_fixedWidth(System.Single)
- void Register_UnityEngine_GUIStyle_set_fixedWidth();
- Register_UnityEngine_GUIStyle_set_fixedWidth();
-
- //System.Void UnityEngine.GUIStyle::set_font(UnityEngine.Font)
- void Register_UnityEngine_GUIStyle_set_font();
- Register_UnityEngine_GUIStyle_set_font();
-
- //System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32)
- void Register_UnityEngine_GUIStyle_set_fontSize();
- Register_UnityEngine_GUIStyle_set_fontSize();
-
- //System.Void UnityEngine.GUIStyle::set_fontStyle(UnityEngine.FontStyle)
- void Register_UnityEngine_GUIStyle_set_fontStyle();
- Register_UnityEngine_GUIStyle_set_fontStyle();
-
- //System.Void UnityEngine.GUIStyle::set_imagePosition(UnityEngine.ImagePosition)
- void Register_UnityEngine_GUIStyle_set_imagePosition();
- Register_UnityEngine_GUIStyle_set_imagePosition();
-
- //System.Void UnityEngine.GUIStyle::set_rawName(System.String)
- void Register_UnityEngine_GUIStyle_set_rawName();
- Register_UnityEngine_GUIStyle_set_rawName();
-
- //System.Void UnityEngine.GUIStyle::set_richText(System.Boolean)
- void Register_UnityEngine_GUIStyle_set_richText();
- Register_UnityEngine_GUIStyle_set_richText();
-
- //System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
- void Register_UnityEngine_GUIStyle_set_stretchHeight();
- Register_UnityEngine_GUIStyle_set_stretchHeight();
-
- //System.Void UnityEngine.GUIStyle::set_stretchWidth(System.Boolean)
- void Register_UnityEngine_GUIStyle_set_stretchWidth();
- Register_UnityEngine_GUIStyle_set_stretchWidth();
-
- //System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean)
- void Register_UnityEngine_GUIStyle_set_wordWrap();
- Register_UnityEngine_GUIStyle_set_wordWrap();
-
- //UnityEngine.Font UnityEngine.GUIStyle::get_font()
- void Register_UnityEngine_GUIStyle_get_font();
- Register_UnityEngine_GUIStyle_get_font();
-
- //UnityEngine.FontStyle UnityEngine.GUIStyle::get_fontStyle()
- void Register_UnityEngine_GUIStyle_get_fontStyle();
- Register_UnityEngine_GUIStyle_get_fontStyle();
-
- //UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition()
- void Register_UnityEngine_GUIStyle_get_imagePosition();
- Register_UnityEngine_GUIStyle_get_imagePosition();
-
- //UnityEngine.TextAnchor UnityEngine.GUIStyle::get_alignment()
- void Register_UnityEngine_GUIStyle_get_alignment();
- Register_UnityEngine_GUIStyle_get_alignment();
-
- //UnityEngine.TextClipping UnityEngine.GUIStyle::get_clipping()
- void Register_UnityEngine_GUIStyle_get_clipping();
- Register_UnityEngine_GUIStyle_get_clipping();
-
- //End Registrations for type : UnityEngine.GUIStyle
-
- //Start Registrations for type : UnityEngine.GUIStyleState
-
- //System.IntPtr UnityEngine.GUIStyleState::Init()
- void Register_UnityEngine_GUIStyleState_Init();
- Register_UnityEngine_GUIStyleState_Init();
-
- //System.Void UnityEngine.GUIStyleState::Cleanup()
- void Register_UnityEngine_GUIStyleState_Cleanup();
- Register_UnityEngine_GUIStyleState_Cleanup();
-
- //System.Void UnityEngine.GUIStyleState::get_textColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUIStyleState_get_textColor_Injected();
- Register_UnityEngine_GUIStyleState_get_textColor_Injected();
-
- //System.Void UnityEngine.GUIStyleState::set_background(UnityEngine.Texture2D)
- void Register_UnityEngine_GUIStyleState_set_background();
- Register_UnityEngine_GUIStyleState_set_background();
-
- //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
- Register_UnityEngine_GUIStyleState_set_textColor_Injected();
-
- //UnityEngine.Texture2D UnityEngine.GUIStyleState::get_background()
- void Register_UnityEngine_GUIStyleState_get_background();
- Register_UnityEngine_GUIStyleState_get_background();
-
- //End Registrations for type : UnityEngine.GUIStyleState
-
- //Start Registrations for type : UnityEngine.GUIUtility
-
- //System.Boolean UnityEngine.GUIUtility::HasFocusableControls()
- void Register_UnityEngine_GUIUtility_HasFocusableControls();
- Register_UnityEngine_GUIUtility_HasFocusableControls();
-
- //System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32)
- void Register_UnityEngine_GUIUtility_OwnsId();
- Register_UnityEngine_GUIUtility_OwnsId();
-
- //System.Boolean UnityEngine.GUIUtility::get_textFieldInput()
- void Register_UnityEngine_GUIUtility_get_textFieldInput();
- Register_UnityEngine_GUIUtility_get_textFieldInput();
-
- //System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event)
- void Register_UnityEngine_GUIUtility_CheckForTabEvent();
- Register_UnityEngine_GUIUtility_CheckForTabEvent();
-
- //System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
- void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
- Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
-
- //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
- void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
- Register_UnityEngine_GUIUtility_Internal_GetHotControl();
-
- //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
- void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
- Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
-
- //System.Int32 UnityEngine.GUIUtility::get_guiDepth()
- void Register_UnityEngine_GUIUtility_get_guiDepth();
- Register_UnityEngine_GUIUtility_get_guiDepth();
-
- //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
- void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
- Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
-
- //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
- void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
- Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
-
- //System.String UnityEngine.GUIUtility::get_compositionString()
- void Register_UnityEngine_GUIUtility_get_compositionString();
- Register_UnityEngine_GUIUtility_get_compositionString();
-
- //System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
- void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
- Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
-
- //System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState)
- void Register_UnityEngine_GUIUtility_BeginContainer();
- Register_UnityEngine_GUIUtility_BeginContainer();
-
- //System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject)
- void Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
- Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
-
- //System.Void UnityEngine.GUIUtility::Internal_EndContainer()
- void Register_UnityEngine_GUIUtility_Internal_EndContainer();
- Register_UnityEngine_GUIUtility_Internal_EndContainer();
-
- //System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
- void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
- Register_UnityEngine_GUIUtility_Internal_ExitGUI();
-
- //System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
- void Register_UnityEngine_GUIUtility_Internal_SetHotControl();
- Register_UnityEngine_GUIUtility_Internal_SetHotControl();
-
- //System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32)
- void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
- Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
-
- //System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId()
- void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
- Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
-
- //System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId()
- void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
- Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
-
- //System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
- Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
-
- //System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode)
- void Register_UnityEngine_GUIUtility_set_imeCompositionMode();
- Register_UnityEngine_GUIUtility_set_imeCompositionMode();
-
- //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
- void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
- Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
-
- //End Registrations for type : UnityEngine.GUIUtility
-
- //Start Registrations for type : UnityEngine.ImageConversion
-
- //System.Byte[] UnityEngine.ImageConversion::EncodeToEXR(UnityEngine.Texture2D,UnityEngine.Texture2D/EXRFlags)
- void Register_UnityEngine_ImageConversion_EncodeToEXR();
- Register_UnityEngine_ImageConversion_EncodeToEXR();
-
- //System.Byte[] UnityEngine.ImageConversion::EncodeToJPG(UnityEngine.Texture2D,System.Int32)
- void Register_UnityEngine_ImageConversion_EncodeToJPG();
- Register_UnityEngine_ImageConversion_EncodeToJPG();
-
- //System.Byte[] UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D)
- void Register_UnityEngine_ImageConversion_EncodeToPNG();
- Register_UnityEngine_ImageConversion_EncodeToPNG();
-
- //End Registrations for type : UnityEngine.ImageConversion
-
- //Start Registrations for type : UnityEngine.Input
-
- //System.Boolean UnityEngine.Input::CheckDisabled()
- void Register_UnityEngine_Input_CheckDisabled();
- Register_UnityEngine_Input_CheckDisabled();
-
- //System.Boolean UnityEngine.Input::GetButton(System.String)
- void Register_UnityEngine_Input_GetButton();
- Register_UnityEngine_Input_GetButton();
-
- //System.Boolean UnityEngine.Input::GetButtonDown(System.String)
- void Register_UnityEngine_Input_GetButtonDown();
- Register_UnityEngine_Input_GetButtonDown();
-
- //System.Boolean UnityEngine.Input::GetButtonUp(System.String)
- void Register_UnityEngine_Input_GetButtonUp();
- Register_UnityEngine_Input_GetButtonUp();
-
- //System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)
- void Register_UnityEngine_Input_GetKeyDownInt();
- Register_UnityEngine_Input_GetKeyDownInt();
-
- //System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)
- void Register_UnityEngine_Input_GetKeyInt();
- Register_UnityEngine_Input_GetKeyInt();
-
- //System.Boolean UnityEngine.Input::GetKeyUpInt(UnityEngine.KeyCode)
- void Register_UnityEngine_Input_GetKeyUpInt();
- Register_UnityEngine_Input_GetKeyUpInt();
-
- //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
- void Register_UnityEngine_Input_GetMouseButton();
- Register_UnityEngine_Input_GetMouseButton();
-
- //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
- void Register_UnityEngine_Input_GetMouseButtonDown();
- Register_UnityEngine_Input_GetMouseButtonDown();
-
- //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
- void Register_UnityEngine_Input_GetMouseButtonUp();
- Register_UnityEngine_Input_GetMouseButtonUp();
-
- //System.Boolean UnityEngine.Input::get_mousePresent()
- void Register_UnityEngine_Input_get_mousePresent();
- Register_UnityEngine_Input_get_mousePresent();
-
- //System.Boolean UnityEngine.Input::get_touchSupported()
- void Register_UnityEngine_Input_get_touchSupported();
- Register_UnityEngine_Input_get_touchSupported();
-
- //System.Int32 UnityEngine.Input::get_touchCount()
- void Register_UnityEngine_Input_get_touchCount();
- Register_UnityEngine_Input_get_touchCount();
-
- //System.Single UnityEngine.Input::GetAxis(System.String)
- void Register_UnityEngine_Input_GetAxis();
- Register_UnityEngine_Input_GetAxis();
-
- //System.Single UnityEngine.Input::GetAxisRaw(System.String)
- void Register_UnityEngine_Input_GetAxisRaw();
- Register_UnityEngine_Input_GetAxisRaw();
-
- //System.String UnityEngine.Input::get_compositionString()
- void Register_UnityEngine_Input_get_compositionString();
- Register_UnityEngine_Input_get_compositionString();
-
- //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
- void Register_UnityEngine_Input_GetTouch_Injected();
- Register_UnityEngine_Input_GetTouch_Injected();
-
- //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
- Register_UnityEngine_Input_get_compositionCursorPos_Injected();
-
- //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Input_get_mousePosition_Injected();
- Register_UnityEngine_Input_get_mousePosition_Injected();
-
- //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
- Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
-
- //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
- Register_UnityEngine_Input_set_compositionCursorPos_Injected();
-
- //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
- void Register_UnityEngine_Input_set_imeCompositionMode();
- Register_UnityEngine_Input_set_imeCompositionMode();
-
- //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
- void Register_UnityEngine_Input_get_imeCompositionMode();
- Register_UnityEngine_Input_get_imeCompositionMode();
-
- //End Registrations for type : UnityEngine.Input
-
- //Start Registrations for type : UnityEngine.IntegratedSubsystem
-
- //System.Void UnityEngine.IntegratedSubsystem::SetHandle(UnityEngine.IntegratedSubsystem)
- void Register_UnityEngine_IntegratedSubsystem_SetHandle();
- Register_UnityEngine_IntegratedSubsystem_SetHandle();
-
- //System.Void UnityEngine.IntegratedSubsystem::Start()
- void Register_UnityEngine_IntegratedSubsystem_Start();
- Register_UnityEngine_IntegratedSubsystem_Start();
-
- //System.Void UnityEngine.IntegratedSubsystem::Stop()
- void Register_UnityEngine_IntegratedSubsystem_Stop();
- Register_UnityEngine_IntegratedSubsystem_Stop();
-
- //End Registrations for type : UnityEngine.IntegratedSubsystem
-
- //Start Registrations for type : UnityEngine.Joint2D
-
- //System.Single UnityEngine.Joint2D::get_breakForce()
- void Register_UnityEngine_Joint2D_get_breakForce();
- Register_UnityEngine_Joint2D_get_breakForce();
-
- //System.Single UnityEngine.Joint2D::get_breakTorque()
- void Register_UnityEngine_Joint2D_get_breakTorque();
- Register_UnityEngine_Joint2D_get_breakTorque();
-
- //System.Single UnityEngine.Joint2D::get_reactionTorque()
- void Register_UnityEngine_Joint2D_get_reactionTorque();
- Register_UnityEngine_Joint2D_get_reactionTorque();
-
- //System.Void UnityEngine.Joint2D::get_reactionForce_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Joint2D_get_reactionForce_Injected();
- Register_UnityEngine_Joint2D_get_reactionForce_Injected();
-
- //UnityEngine.Rigidbody2D UnityEngine.Joint2D::get_connectedBody()
- void Register_UnityEngine_Joint2D_get_connectedBody();
- Register_UnityEngine_Joint2D_get_connectedBody();
-
- //End Registrations for type : UnityEngine.Joint2D
-
- //Start Registrations for type : UnityEngine.JsonUtility
-
- //System.Object UnityEngine.JsonUtility::FromJsonInternal(System.String,System.Object,System.Type)
- void Register_UnityEngine_JsonUtility_FromJsonInternal();
- Register_UnityEngine_JsonUtility_FromJsonInternal();
-
- //System.String UnityEngine.JsonUtility::ToJsonInternal(System.Object,System.Boolean)
- void Register_UnityEngine_JsonUtility_ToJsonInternal();
- Register_UnityEngine_JsonUtility_ToJsonInternal();
-
- //End Registrations for type : UnityEngine.JsonUtility
-
- //Start Registrations for type : UnityEngine.Light
-
- //System.Boolean UnityEngine.Light::get_useColorTemperature()
- void Register_UnityEngine_Light_get_useColorTemperature();
- Register_UnityEngine_Light_get_useColorTemperature();
-
- //System.Single UnityEngine.Light::get_bounceIntensity()
- void Register_UnityEngine_Light_get_bounceIntensity();
- Register_UnityEngine_Light_get_bounceIntensity();
-
- //System.Single UnityEngine.Light::get_colorTemperature()
- void Register_UnityEngine_Light_get_colorTemperature();
- Register_UnityEngine_Light_get_colorTemperature();
-
- //System.Single UnityEngine.Light::get_cookieSize()
- void Register_UnityEngine_Light_get_cookieSize();
- Register_UnityEngine_Light_get_cookieSize();
-
- //System.Single UnityEngine.Light::get_intensity()
- void Register_UnityEngine_Light_get_intensity();
- Register_UnityEngine_Light_get_intensity();
-
- //System.Single UnityEngine.Light::get_range()
- void Register_UnityEngine_Light_get_range();
- Register_UnityEngine_Light_get_range();
-
- //System.Single UnityEngine.Light::get_spotAngle()
- void Register_UnityEngine_Light_get_spotAngle();
- Register_UnityEngine_Light_get_spotAngle();
-
- //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
- void Register_UnityEngine_Light_get_bakingOutput_Injected();
- Register_UnityEngine_Light_get_bakingOutput_Injected();
-
- //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_Light_get_color_Injected();
- Register_UnityEngine_Light_get_color_Injected();
-
- //UnityEngine.LightShadows UnityEngine.Light::get_shadows()
- void Register_UnityEngine_Light_get_shadows();
- Register_UnityEngine_Light_get_shadows();
-
- //UnityEngine.LightType UnityEngine.Light::get_type()
- void Register_UnityEngine_Light_get_type();
- Register_UnityEngine_Light_get_type();
-
- //UnityEngine.Texture UnityEngine.Light::get_cookie()
- void Register_UnityEngine_Light_get_cookie();
- Register_UnityEngine_Light_get_cookie();
-
- //End Registrations for type : UnityEngine.Light
-
- //Start Registrations for type : UnityEngine.Material
-
- //System.Boolean UnityEngine.Material::HasProperty(System.Int32)
- void Register_UnityEngine_Material_HasProperty();
- Register_UnityEngine_Material_HasProperty();
-
- //System.Boolean UnityEngine.Material::SetPass(System.Int32)
- void Register_UnityEngine_Material_SetPass();
- Register_UnityEngine_Material_SetPass();
-
- //System.Int32 UnityEngine.Material::ComputeCRC()
- void Register_UnityEngine_Material_ComputeCRC();
- Register_UnityEngine_Material_ComputeCRC();
-
- //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
- void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
- Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
-
- //System.Int32 UnityEngine.Material::get_passCount()
- void Register_UnityEngine_Material_get_passCount();
- Register_UnityEngine_Material_get_passCount();
-
- //System.Single UnityEngine.Material::GetFloatImpl(System.Int32)
- void Register_UnityEngine_Material_GetFloatImpl();
- Register_UnityEngine_Material_GetFloatImpl();
-
- //System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String)
- void Register_UnityEngine_Material_GetTagImpl();
- Register_UnityEngine_Material_GetTagImpl();
-
- //System.String[] UnityEngine.Material::GetShaderKeywords()
- void Register_UnityEngine_Material_GetShaderKeywords();
- Register_UnityEngine_Material_GetShaderKeywords();
-
- //System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material)
- void Register_UnityEngine_Material_CopyPropertiesFromMaterial();
- Register_UnityEngine_Material_CopyPropertiesFromMaterial();
-
- //System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
- void Register_UnityEngine_Material_CreateWithMaterial();
- Register_UnityEngine_Material_CreateWithMaterial();
-
- //System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
- void Register_UnityEngine_Material_CreateWithShader();
- Register_UnityEngine_Material_CreateWithShader();
-
- //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
- void Register_UnityEngine_Material_CreateWithString();
- Register_UnityEngine_Material_CreateWithString();
-
- //System.Void UnityEngine.Material::DisableKeyword(System.String)
- void Register_UnityEngine_Material_DisableKeyword();
- Register_UnityEngine_Material_DisableKeyword();
-
- //System.Void UnityEngine.Material::EnableKeyword(System.String)
- void Register_UnityEngine_Material_EnableKeyword();
- Register_UnityEngine_Material_EnableKeyword();
-
- //System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_Material_GetColorImpl_Injected();
- Register_UnityEngine_Material_GetColorImpl_Injected();
-
- //System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_Material_SetColorImpl_Injected();
- Register_UnityEngine_Material_SetColorImpl_Injected();
-
- //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
- void Register_UnityEngine_Material_SetFloatImpl();
- Register_UnityEngine_Material_SetFloatImpl();
-
- //System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Material_SetMatrixImpl_Injected();
- Register_UnityEngine_Material_SetMatrixImpl_Injected();
-
- //System.Void UnityEngine.Material::SetShaderKeywords(System.String[])
- void Register_UnityEngine_Material_SetShaderKeywords();
- Register_UnityEngine_Material_SetShaderKeywords();
-
- //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
- void Register_UnityEngine_Material_SetTextureImpl();
- Register_UnityEngine_Material_SetTextureImpl();
-
- //System.Void UnityEngine.Material::set_renderQueue(System.Int32)
- void Register_UnityEngine_Material_set_renderQueue();
- Register_UnityEngine_Material_set_renderQueue();
-
- //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
- void Register_UnityEngine_Material_GetTextureImpl();
- Register_UnityEngine_Material_GetTextureImpl();
-
- //End Registrations for type : UnityEngine.Material
-
- //Start Registrations for type : UnityEngine.MaterialPropertyBlock
-
- //System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl()
- void Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
- Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
-
- //System.Void UnityEngine.MaterialPropertyBlock::Clear(System.Boolean)
- void Register_UnityEngine_MaterialPropertyBlock_Clear();
- Register_UnityEngine_MaterialPropertyBlock_Clear();
-
- //System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr)
- void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
- Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
-
- //System.Void UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single)
- void Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl();
- Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl();
-
- //System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture)
- void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl();
- Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl();
-
- //System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32)
- void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl();
- Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl();
-
- //System.Void UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
- void Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
- Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
-
- //End Registrations for type : UnityEngine.MaterialPropertyBlock
-
- //Start Registrations for type : UnityEngine.Mathf
-
- //System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32)
- void Register_UnityEngine_Mathf_IsPowerOfTwo();
- Register_UnityEngine_Mathf_IsPowerOfTwo();
-
- //System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32)
- void Register_UnityEngine_Mathf_NextPowerOfTwo();
- Register_UnityEngine_Mathf_NextPowerOfTwo();
-
- //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
- void Register_UnityEngine_Mathf_GammaToLinearSpace();
- Register_UnityEngine_Mathf_GammaToLinearSpace();
-
- //System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&)
- void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
- Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
-
- //End Registrations for type : UnityEngine.Mathf
-
- //Start Registrations for type : UnityEngine.Matrix4x4
-
- //System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
- Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
-
- //System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&)
- void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
- Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
-
- //System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Matrix4x4_Inverse_Injected();
- Register_UnityEngine_Matrix4x4_Inverse_Injected();
-
- //System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Matrix4x4_TRS_Injected();
- Register_UnityEngine_Matrix4x4_TRS_Injected();
-
- //End Registrations for type : UnityEngine.Matrix4x4
-
- //Start Registrations for type : UnityEngine.Mesh
-
- //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
- void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
- Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
-
- //System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
- void Register_UnityEngine_Mesh_HasVertexAttribute();
- Register_UnityEngine_Mesh_HasVertexAttribute();
-
- //System.Boolean UnityEngine.Mesh::get_canAccess()
- void Register_UnityEngine_Mesh_get_canAccess();
- Register_UnityEngine_Mesh_get_canAccess();
-
- //System.Int32 UnityEngine.Mesh::get_subMeshCount()
- void Register_UnityEngine_Mesh_get_subMeshCount();
- Register_UnityEngine_Mesh_get_subMeshCount();
-
- //System.Int32 UnityEngine.Mesh::get_vertexCount()
- void Register_UnityEngine_Mesh_get_vertexCount();
- Register_UnityEngine_Mesh_get_vertexCount();
-
- //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
- void Register_UnityEngine_Mesh_GetIndicesImpl();
- Register_UnityEngine_Mesh_GetIndicesImpl();
-
- //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
- void Register_UnityEngine_Mesh_ClearImpl();
- Register_UnityEngine_Mesh_ClearImpl();
-
- //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
- void Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
- Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
-
- //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
- void Register_UnityEngine_Mesh_Internal_Create();
- Register_UnityEngine_Mesh_Internal_Create();
-
- //System.Void UnityEngine.Mesh::MarkDynamicImpl()
- void Register_UnityEngine_Mesh_MarkDynamicImpl();
- Register_UnityEngine_Mesh_MarkDynamicImpl();
-
- //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
- void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
- Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
-
- //System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags)
- void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
- Register_UnityEngine_Mesh_RecalculateBoundsImpl();
-
- //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
- void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
- Register_UnityEngine_Mesh_SetArrayForChannelImpl();
-
- //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
- void Register_UnityEngine_Mesh_SetIndicesImpl();
- Register_UnityEngine_Mesh_SetIndicesImpl();
-
- //System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
- void Register_UnityEngine_Mesh_get_bounds_Injected();
- Register_UnityEngine_Mesh_get_bounds_Injected();
-
- //System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&)
- void Register_UnityEngine_Mesh_set_bounds_Injected();
- Register_UnityEngine_Mesh_set_bounds_Injected();
-
- //End Registrations for type : UnityEngine.Mesh
-
- //Start Registrations for type : UnityEngine.MeshFilter
-
- //System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh)
- void Register_UnityEngine_MeshFilter_set_sharedMesh();
- Register_UnityEngine_MeshFilter_set_sharedMesh();
-
- //End Registrations for type : UnityEngine.MeshFilter
-
- //Start Registrations for type : UnityEngine.MonoBehaviour
-
- //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
- void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
- Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
-
- //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
- void Register_UnityEngine_MonoBehaviour_IsInvoking();
- Register_UnityEngine_MonoBehaviour_IsInvoking();
-
- //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
- void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
- Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
-
- //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
- void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
- Register_UnityEngine_MonoBehaviour_get_useGUILayout();
-
- //System.String UnityEngine.MonoBehaviour::GetScriptClassName()
- void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
- Register_UnityEngine_MonoBehaviour_GetScriptClassName();
-
- //System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
- void Register_UnityEngine_MonoBehaviour_CancelInvoke();
- Register_UnityEngine_MonoBehaviour_CancelInvoke();
-
- //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
- void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
- Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
-
- //System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
- void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
- Register_UnityEngine_MonoBehaviour_InvokeDelayed();
-
- //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
- void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
- Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
-
- //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
- void Register_UnityEngine_MonoBehaviour_StopCoroutine();
- Register_UnityEngine_MonoBehaviour_StopCoroutine();
-
- //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
- void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
- Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
-
- //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
- void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
- Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
-
- //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
- void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
- Register_UnityEngine_MonoBehaviour_set_useGUILayout();
-
- //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
- void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
- Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
-
- //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
- void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
- Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
-
- //End Registrations for type : UnityEngine.MonoBehaviour
-
- //Start Registrations for type : UnityEngine.Networking.CertificateHandler
-
- //System.Void UnityEngine.Networking.CertificateHandler::Release()
- void Register_UnityEngine_Networking_CertificateHandler_Release();
- Register_UnityEngine_Networking_CertificateHandler_Release();
-
- //End Registrations for type : UnityEngine.Networking.CertificateHandler
-
- //Start Registrations for type : UnityEngine.Networking.DownloadHandler
-
- //System.Byte* UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler,System.Int32&)
- void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
- Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
-
- //System.String UnityEngine.Networking.DownloadHandler::GetContentType()
- void Register_UnityEngine_Networking_DownloadHandler_GetContentType();
- Register_UnityEngine_Networking_DownloadHandler_GetContentType();
-
- //System.Void UnityEngine.Networking.DownloadHandler::Release()
- void Register_UnityEngine_Networking_DownloadHandler_Release();
- Register_UnityEngine_Networking_DownloadHandler_Release();
-
- //End Registrations for type : UnityEngine.Networking.DownloadHandler
-
- //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
-
- //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer)
- void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
- Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
-
- //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
-
- //Start Registrations for type : UnityEngine.Networking.UnityWebRequest
-
- //System.Boolean UnityEngine.Networking.UnityWebRequest::IsExecuting()
- void Register_UnityEngine_Networking_UnityWebRequest_IsExecuting();
- Register_UnityEngine_Networking_UnityWebRequest_IsExecuting();
-
- //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable()
- void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
- Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
-
- //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode()
- void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
- Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
-
- //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create()
- void Register_UnityEngine_Networking_UnityWebRequest_Create();
- Register_UnityEngine_Networking_UnityWebRequest_Create();
-
- //System.Single UnityEngine.Networking.UnityWebRequest::GetDownloadProgress()
- void Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress();
- Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress();
-
- //System.String UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64)
- void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
- Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
-
- //System.String UnityEngine.Networking.UnityWebRequest::GetUrl()
- void Register_UnityEngine_Networking_UnityWebRequest_GetUrl();
- Register_UnityEngine_Networking_UnityWebRequest_GetUrl();
-
- //System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError)
- void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
- Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
-
- //System.Void UnityEngine.Networking.UnityWebRequest::Abort()
- void Register_UnityEngine_Networking_UnityWebRequest_Abort();
- Register_UnityEngine_Networking_UnityWebRequest_Abort();
-
- //System.Void UnityEngine.Networking.UnityWebRequest::Release()
- void Register_UnityEngine_Networking_UnityWebRequest_Release();
- Register_UnityEngine_Networking_UnityWebRequest_Release();
-
- //UnityEngine.Networking.UnityWebRequest/Result UnityEngine.Networking.UnityWebRequest::get_result()
- void Register_UnityEngine_Networking_UnityWebRequest_get_result();
- Register_UnityEngine_Networking_UnityWebRequest_get_result();
-
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError()
- void Register_UnityEngine_Networking_UnityWebRequest_GetError();
- Register_UnityEngine_Networking_UnityWebRequest_GetError();
-
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String)
- void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
- Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
-
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String)
- void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
- Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
-
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler)
- void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
- Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
-
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod)
- void Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
- Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
-
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetTimeoutMsec(System.Int32)
- void Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec();
- Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec();
-
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler)
- void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
- Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
-
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String)
- void Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
- Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
-
- //UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest()
- void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
- Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
-
- //End Registrations for type : UnityEngine.Networking.UnityWebRequest
-
- //Start Registrations for type : UnityEngine.Networking.UploadHandler
-
- //System.Void UnityEngine.Networking.UploadHandler::Release()
- void Register_UnityEngine_Networking_UploadHandler_Release();
- Register_UnityEngine_Networking_UploadHandler_Release();
-
- //End Registrations for type : UnityEngine.Networking.UploadHandler
-
- //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw
-
- //System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte*,System.Int32)
- void Register_UnityEngine_Networking_UploadHandlerRaw_Create();
- Register_UnityEngine_Networking_UploadHandlerRaw_Create();
-
- //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw
-
- //Start Registrations for type : UnityEngine.NoAllocHelpers
-
- //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
- void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
- Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
-
- //System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)
- void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
- Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
-
- //End Registrations for type : UnityEngine.NoAllocHelpers
-
- //Start Registrations for type : UnityEngine.Object
-
- //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
- void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
- Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
-
- //System.String UnityEngine.Object::GetName(UnityEngine.Object)
- void Register_UnityEngine_Object_GetName();
- Register_UnityEngine_Object_GetName();
-
- //System.String UnityEngine.Object::ToString(UnityEngine.Object)
- void Register_UnityEngine_Object_ToString();
- Register_UnityEngine_Object_ToString();
-
- //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
- void Register_UnityEngine_Object_Destroy();
- Register_UnityEngine_Object_Destroy();
-
- //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
- void Register_UnityEngine_Object_DestroyImmediate();
- Register_UnityEngine_Object_DestroyImmediate();
-
- //System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
- void Register_UnityEngine_Object_DontDestroyOnLoad();
- Register_UnityEngine_Object_DontDestroyOnLoad();
-
- //System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
- void Register_UnityEngine_Object_SetName();
- Register_UnityEngine_Object_SetName();
-
- //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
- void Register_UnityEngine_Object_set_hideFlags();
- Register_UnityEngine_Object_set_hideFlags();
-
- //UnityEngine.HideFlags UnityEngine.Object::get_hideFlags()
- void Register_UnityEngine_Object_get_hideFlags();
- Register_UnityEngine_Object_get_hideFlags();
-
- //UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
- void Register_UnityEngine_Object_FindObjectFromInstanceID();
- Register_UnityEngine_Object_FindObjectFromInstanceID();
-
- //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
- void Register_UnityEngine_Object_Internal_CloneSingle();
- Register_UnityEngine_Object_Internal_CloneSingle();
-
- //UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean)
- void Register_UnityEngine_Object_Internal_CloneSingleWithParent();
- Register_UnityEngine_Object_Internal_CloneSingleWithParent();
-
- //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected();
- Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected();
-
- //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
- Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
-
- //UnityEngine.Object[] UnityEngine.Object::FindObjectsByType(System.Type,UnityEngine.FindObjectsInactive,UnityEngine.FindObjectsSortMode)
- void Register_UnityEngine_Object_FindObjectsByType();
- Register_UnityEngine_Object_FindObjectsByType();
-
- //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean)
- void Register_UnityEngine_Object_FindObjectsOfType();
- Register_UnityEngine_Object_FindObjectsOfType();
-
- //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfTypeIncludingAssets(System.Type)
- void Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets();
- Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets();
-
- //End Registrations for type : UnityEngine.Object
-
- //Start Registrations for type : UnityEngine.ObjectGUIState
-
- //System.IntPtr UnityEngine.ObjectGUIState::Internal_Create()
- void Register_UnityEngine_ObjectGUIState_Internal_Create();
- Register_UnityEngine_ObjectGUIState_Internal_Create();
-
- //System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_ObjectGUIState_Internal_Destroy();
- Register_UnityEngine_ObjectGUIState_Internal_Destroy();
-
- //End Registrations for type : UnityEngine.ObjectGUIState
-
- //Start Registrations for type : UnityEngine.ParticleSystem
-
- //System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)
- void Register_UnityEngine_ParticleSystem_EmitOld_Internal();
- Register_UnityEngine_ParticleSystem_EmitOld_Internal();
-
- //System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
- void Register_UnityEngine_ParticleSystem_Emit_Injected();
- Register_UnityEngine_ParticleSystem_Emit_Injected();
-
- //System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32)
- void Register_UnityEngine_ParticleSystem_Emit_Internal();
- Register_UnityEngine_ParticleSystem_Emit_Internal();
-
- //End Registrations for type : UnityEngine.ParticleSystem
-
- //Start Registrations for type : UnityEngine.ParticleSystemExtensionsImpl
-
- //System.Int32 UnityEngine.ParticleSystemExtensionsImpl::GetCollisionEvents(UnityEngine.ParticleSystem,UnityEngine.GameObject,System.Collections.Generic.List`1<UnityEngine.ParticleCollisionEvent>)
- void Register_UnityEngine_ParticleSystemExtensionsImpl_GetCollisionEvents();
- Register_UnityEngine_ParticleSystemExtensionsImpl_GetCollisionEvents();
-
- //End Registrations for type : UnityEngine.ParticleSystemExtensionsImpl
-
- //Start Registrations for type : UnityEngine.ParticleSystemRenderer
-
- //System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])
- void Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
- Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
-
- //End Registrations for type : UnityEngine.ParticleSystemRenderer
-
- //Start Registrations for type : UnityEngine.Physics
-
- //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
- void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
- Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
-
- //UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
- Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
-
- //End Registrations for type : UnityEngine.Physics
-
- //Start Registrations for type : UnityEngine.Physics2D
-
- //System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
- void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
- Register_UnityEngine_Physics2D_get_queriesHitTriggers();
-
- //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
- void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
- Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
-
- //End Registrations for type : UnityEngine.Physics2D
-
- //Start Registrations for type : UnityEngine.PhysicsScene
-
- //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
- Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
-
- //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
- Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
-
- //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
- Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
-
- //End Registrations for type : UnityEngine.PhysicsScene
-
- //Start Registrations for type : UnityEngine.PhysicsScene2D
-
- //System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
- void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
- Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
-
- //System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
- void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
- Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
-
- //System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
- void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
- Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
-
- //System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
- void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
- Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
-
- //End Registrations for type : UnityEngine.PhysicsScene2D
-
- //Start Registrations for type : UnityEngine.Playables.PlayableHandle
-
- //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
- Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
-
- //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
- Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
-
- //End Registrations for type : UnityEngine.Playables.PlayableHandle
-
- //Start Registrations for type : UnityEngine.PlayerConnectionInternal
-
- //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
- void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
- Register_UnityEngine_PlayerConnectionInternal_IsConnected();
-
- //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
- void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
- Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
-
- //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
- void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
- Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
-
- //System.Void UnityEngine.PlayerConnectionInternal::Initialize()
- void Register_UnityEngine_PlayerConnectionInternal_Initialize();
- Register_UnityEngine_PlayerConnectionInternal_Initialize();
-
- //System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
- void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
- Register_UnityEngine_PlayerConnectionInternal_PollInternal();
-
- //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
- void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
- Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
-
- //System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
- void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
- Register_UnityEngine_PlayerConnectionInternal_SendMessage();
-
- //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
- void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
- Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
-
- //End Registrations for type : UnityEngine.PlayerConnectionInternal
-
- //Start Registrations for type : UnityEngine.PlayerPrefs
-
- //System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String)
- void Register_UnityEngine_PlayerPrefs_HasKey();
- Register_UnityEngine_PlayerPrefs_HasKey();
-
- //System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String)
- void Register_UnityEngine_PlayerPrefs_TrySetSetString();
- Register_UnityEngine_PlayerPrefs_TrySetSetString();
-
- //System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String)
- void Register_UnityEngine_PlayerPrefs_GetString();
- Register_UnityEngine_PlayerPrefs_GetString();
-
- //System.Void UnityEngine.PlayerPrefs::DeleteKey(System.String)
- void Register_UnityEngine_PlayerPrefs_DeleteKey();
- Register_UnityEngine_PlayerPrefs_DeleteKey();
-
- //System.Void UnityEngine.PlayerPrefs::Save()
- void Register_UnityEngine_PlayerPrefs_Save();
- Register_UnityEngine_PlayerPrefs_Save();
-
- //End Registrations for type : UnityEngine.PlayerPrefs
-
- //Start Registrations for type : UnityEngine.Profiling.Profiler
-
- //System.Boolean UnityEngine.Profiling.Profiler::get_enabled()
- void Register_UnityEngine_Profiling_Profiler_get_enabled();
- Register_UnityEngine_Profiling_Profiler_get_enabled();
-
- //End Registrations for type : UnityEngine.Profiling.Profiler
-
- //Start Registrations for type : UnityEngine.PropertyNameUtils
-
- //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&)
- void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
- Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
-
- //End Registrations for type : UnityEngine.PropertyNameUtils
-
- //Start Registrations for type : UnityEngine.QualitySettings
-
- //System.Int32 UnityEngine.QualitySettings::get_vSyncCount()
- void Register_UnityEngine_QualitySettings_get_vSyncCount();
- Register_UnityEngine_QualitySettings_get_vSyncCount();
-
- //System.Single UnityEngine.QualitySettings::get_lodBias()
- void Register_UnityEngine_QualitySettings_get_lodBias();
- Register_UnityEngine_QualitySettings_get_lodBias();
-
- //System.Void UnityEngine.QualitySettings::set_lodBias(System.Single)
- void Register_UnityEngine_QualitySettings_set_lodBias();
- Register_UnityEngine_QualitySettings_set_lodBias();
-
- //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
- void Register_UnityEngine_QualitySettings_get_activeColorSpace();
- Register_UnityEngine_QualitySettings_get_activeColorSpace();
-
- //End Registrations for type : UnityEngine.QualitySettings
-
- //Start Registrations for type : UnityEngine.Quaternion
-
- //System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_AngleAxis_Injected();
- Register_UnityEngine_Quaternion_AngleAxis_Injected();
-
- //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
- Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
-
- //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_Inverse_Injected();
- Register_UnityEngine_Quaternion_Inverse_Injected();
-
- //End Registrations for type : UnityEngine.Quaternion
-
- //Start Registrations for type : UnityEngine.Random
-
- //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
- void Register_UnityEngine_Random_RandomRangeInt();
- Register_UnityEngine_Random_RandomRangeInt();
-
- //System.Single UnityEngine.Random::Range(System.Single,System.Single)
- void Register_UnityEngine_Random_Range();
- Register_UnityEngine_Random_Range();
-
- //End Registrations for type : UnityEngine.Random
-
- //Start Registrations for type : UnityEngine.RectOffset
-
- //System.Int32 UnityEngine.RectOffset::get_bottom()
- void Register_UnityEngine_RectOffset_get_bottom();
- Register_UnityEngine_RectOffset_get_bottom();
-
- //System.Int32 UnityEngine.RectOffset::get_horizontal()
- void Register_UnityEngine_RectOffset_get_horizontal();
- Register_UnityEngine_RectOffset_get_horizontal();
-
- //System.Int32 UnityEngine.RectOffset::get_left()
- void Register_UnityEngine_RectOffset_get_left();
- Register_UnityEngine_RectOffset_get_left();
-
- //System.Int32 UnityEngine.RectOffset::get_right()
- void Register_UnityEngine_RectOffset_get_right();
- Register_UnityEngine_RectOffset_get_right();
-
- //System.Int32 UnityEngine.RectOffset::get_top()
- void Register_UnityEngine_RectOffset_get_top();
- Register_UnityEngine_RectOffset_get_top();
-
- //System.Int32 UnityEngine.RectOffset::get_vertical()
- void Register_UnityEngine_RectOffset_get_vertical();
- Register_UnityEngine_RectOffset_get_vertical();
-
- //System.IntPtr UnityEngine.RectOffset::InternalCreate()
- void Register_UnityEngine_RectOffset_InternalCreate();
- Register_UnityEngine_RectOffset_InternalCreate();
-
- //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
- void Register_UnityEngine_RectOffset_InternalDestroy();
- Register_UnityEngine_RectOffset_InternalDestroy();
-
- //System.Void UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&)
- void Register_UnityEngine_RectOffset_Remove_Injected();
- Register_UnityEngine_RectOffset_Remove_Injected();
-
- //System.Void UnityEngine.RectOffset::set_bottom(System.Int32)
- void Register_UnityEngine_RectOffset_set_bottom();
- Register_UnityEngine_RectOffset_set_bottom();
-
- //System.Void UnityEngine.RectOffset::set_left(System.Int32)
- void Register_UnityEngine_RectOffset_set_left();
- Register_UnityEngine_RectOffset_set_left();
-
- //System.Void UnityEngine.RectOffset::set_right(System.Int32)
- void Register_UnityEngine_RectOffset_set_right();
- Register_UnityEngine_RectOffset_set_right();
-
- //System.Void UnityEngine.RectOffset::set_top(System.Int32)
- void Register_UnityEngine_RectOffset_set_top();
- Register_UnityEngine_RectOffset_set_top();
-
- //End Registrations for type : UnityEngine.RectOffset
-
- //Start Registrations for type : UnityEngine.RectTransform
-
- //System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
- Register_UnityEngine_RectTransform_get_anchorMax_Injected();
-
- //System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
- Register_UnityEngine_RectTransform_get_anchorMin_Injected();
-
- //System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
- Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
-
- //System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_pivot_Injected();
- Register_UnityEngine_RectTransform_get_pivot_Injected();
-
- //System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_RectTransform_get_rect_Injected();
- Register_UnityEngine_RectTransform_get_rect_Injected();
-
- //System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
- Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
-
- //System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
- Register_UnityEngine_RectTransform_set_anchorMax_Injected();
-
- //System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
- Register_UnityEngine_RectTransform_set_anchorMin_Injected();
-
- //System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
- Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
-
- //System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_pivot_Injected();
- Register_UnityEngine_RectTransform_set_pivot_Injected();
-
- //System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
- Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
-
- //End Registrations for type : UnityEngine.RectTransform
-
- //Start Registrations for type : UnityEngine.RectTransformUtility
-
- //System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&)
- void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
- Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
-
- //System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
- Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
-
- //System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
- void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
- Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
-
- //End Registrations for type : UnityEngine.RectTransformUtility
-
- //Start Registrations for type : UnityEngine.Renderer
-
- //System.Boolean UnityEngine.Renderer::get_enabled()
- void Register_UnityEngine_Renderer_get_enabled();
- Register_UnityEngine_Renderer_get_enabled();
-
- //System.Int32 UnityEngine.Renderer::get_sortingLayerID()
- void Register_UnityEngine_Renderer_get_sortingLayerID();
- Register_UnityEngine_Renderer_get_sortingLayerID();
-
- //System.Int32 UnityEngine.Renderer::get_sortingOrder()
- void Register_UnityEngine_Renderer_get_sortingOrder();
- Register_UnityEngine_Renderer_get_sortingOrder();
-
- //System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
- void Register_UnityEngine_Renderer_SetMaterial();
- Register_UnityEngine_Renderer_SetMaterial();
-
- //System.Void UnityEngine.Renderer::set_enabled(System.Boolean)
- void Register_UnityEngine_Renderer_set_enabled();
- Register_UnityEngine_Renderer_set_enabled();
-
- //System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean)
- void Register_UnityEngine_Renderer_set_receiveShadows();
- Register_UnityEngine_Renderer_set_receiveShadows();
-
- //System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)
- void Register_UnityEngine_Renderer_set_shadowCastingMode();
- Register_UnityEngine_Renderer_set_shadowCastingMode();
-
- //System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32)
- void Register_UnityEngine_Renderer_set_sortingLayerID();
- Register_UnityEngine_Renderer_set_sortingLayerID();
-
- //System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32)
- void Register_UnityEngine_Renderer_set_sortingOrder();
- Register_UnityEngine_Renderer_set_sortingOrder();
-
- //UnityEngine.Material UnityEngine.Renderer::GetMaterial()
- void Register_UnityEngine_Renderer_GetMaterial();
- Register_UnityEngine_Renderer_GetMaterial();
-
- //UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial()
- void Register_UnityEngine_Renderer_GetSharedMaterial();
- Register_UnityEngine_Renderer_GetSharedMaterial();
-
- //End Registrations for type : UnityEngine.Renderer
-
- //Start Registrations for type : UnityEngine.Rendering.CommandBuffer
-
- //System.Boolean UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags)
- void Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags();
- Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags();
-
- //System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer()
- void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
- Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::IssuePluginEventAndDataInternal(System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventAndDataInternal();
- Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventAndDataInternal();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer()
- void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
- Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
-
- //End Registrations for type : UnityEngine.Rendering.CommandBuffer
-
- //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
-
- //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
- void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
- Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
-
- //End Registrations for type : UnityEngine.Rendering.GraphicsSettings
-
- //Start Registrations for type : UnityEngine.Rendering.OnDemandRendering
-
- //System.Single UnityEngine.Rendering.OnDemandRendering::GetEffectiveRenderFrameRate()
- void Register_UnityEngine_Rendering_OnDemandRendering_GetEffectiveRenderFrameRate();
- Register_UnityEngine_Rendering_OnDemandRendering_GetEffectiveRenderFrameRate();
-
- //End Registrations for type : UnityEngine.Rendering.OnDemandRendering
-
- //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
-
- //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
-
- //Start Registrations for type : UnityEngine.RenderTexture
-
- //System.Int32 UnityEngine.RenderTexture::get_height()
- void Register_UnityEngine_RenderTexture_get_height();
- Register_UnityEngine_RenderTexture_get_height();
-
- //System.Int32 UnityEngine.RenderTexture::get_width()
- void Register_UnityEngine_RenderTexture_get_width();
- Register_UnityEngine_RenderTexture_get_width();
-
- //System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&)
- void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
- Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
-
- //System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&)
- void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
- Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
-
- //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
- void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
- Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
-
- //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
- void Register_UnityEngine_RenderTexture_Internal_Create();
- Register_UnityEngine_RenderTexture_Internal_Create();
-
- //System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
- void Register_UnityEngine_RenderTexture_ReleaseTemporary();
- Register_UnityEngine_RenderTexture_ReleaseTemporary();
-
- //System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture)
- void Register_UnityEngine_RenderTexture_SetActive();
- Register_UnityEngine_RenderTexture_SetActive();
-
- //System.Void UnityEngine.RenderTexture::SetMipMapCount(System.Int32)
- void Register_UnityEngine_RenderTexture_SetMipMapCount();
- Register_UnityEngine_RenderTexture_SetMipMapCount();
-
- //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
- void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
- Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
-
- //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
- void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
- Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
-
- //System.Void UnityEngine.RenderTexture::set_depthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_RenderTexture_set_depthStencilFormat();
- Register_UnityEngine_RenderTexture_set_depthStencilFormat();
-
- //System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_RenderTexture_set_graphicsFormat();
- Register_UnityEngine_RenderTexture_set_graphicsFormat();
-
- //System.Void UnityEngine.RenderTexture::set_height(System.Int32)
- void Register_UnityEngine_RenderTexture_set_height();
- Register_UnityEngine_RenderTexture_set_height();
-
- //System.Void UnityEngine.RenderTexture::set_width(System.Int32)
- void Register_UnityEngine_RenderTexture_set_width();
- Register_UnityEngine_RenderTexture_set_width();
-
- //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetActive()
- void Register_UnityEngine_RenderTexture_GetActive();
- Register_UnityEngine_RenderTexture_GetActive();
-
- //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
- void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
- Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
-
- //End Registrations for type : UnityEngine.RenderTexture
-
- //Start Registrations for type : UnityEngine.Resources
-
- //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
- void Register_UnityEngine_Resources_GetBuiltinResource();
- Register_UnityEngine_Resources_GetBuiltinResource();
-
- //End Registrations for type : UnityEngine.Resources
-
- //Start Registrations for type : UnityEngine.ResourcesAPIInternal
-
- //UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type)
- void Register_UnityEngine_ResourcesAPIInternal_Load();
- Register_UnityEngine_ResourcesAPIInternal_Load();
-
- //UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type)
- void Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();
- Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();
-
- //UnityEngine.Shader UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String)
- void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
- Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
-
- //End Registrations for type : UnityEngine.ResourcesAPIInternal
-
- //Start Registrations for type : UnityEngine.ScalableBufferManager
-
- //System.Single UnityEngine.ScalableBufferManager::get_heightScaleFactor()
- void Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor();
- Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor();
-
- //System.Single UnityEngine.ScalableBufferManager::get_widthScaleFactor()
- void Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor();
- Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor();
-
- //System.Void UnityEngine.ScalableBufferManager::ResizeBuffers(System.Single,System.Single)
- void Register_UnityEngine_ScalableBufferManager_ResizeBuffers();
- Register_UnityEngine_ScalableBufferManager_ResizeBuffers();
-
- //End Registrations for type : UnityEngine.ScalableBufferManager
-
- //Start Registrations for type : UnityEngine.SceneManagement.Scene
-
- //System.Boolean UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32)
- void Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal();
- Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal();
-
- //System.Boolean UnityEngine.SceneManagement.Scene::IsValidInternal(System.Int32)
- void Register_UnityEngine_SceneManagement_Scene_IsValidInternal();
- Register_UnityEngine_SceneManagement_Scene_IsValidInternal();
-
- //System.Int32 UnityEngine.SceneManagement.Scene::GetRootCountInternal(System.Int32)
- void Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal();
- Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal();
-
- //System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32)
- void Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
- Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
-
- //System.Void UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal(System.Int32,System.Object)
- void Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal();
- Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal();
-
- //End Registrations for type : UnityEngine.SceneManagement.Scene
-
- //Start Registrations for type : UnityEngine.SceneManagement.SceneManager
-
- //System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
- void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
- Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
-
- //System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)
- void Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
- Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
-
- //System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
- void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
- Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
-
- //System.Void UnityEngine.SceneManagement.SceneManager::MoveGameObjectToScene_Injected(UnityEngine.GameObject,UnityEngine.SceneManagement.Scene&)
- void Register_UnityEngine_SceneManagement_SceneManager_MoveGameObjectToScene_Injected();
- Register_UnityEngine_SceneManagement_SceneManager_MoveGameObjectToScene_Injected();
-
- //End Registrations for type : UnityEngine.SceneManagement.SceneManager
-
- //Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
-
- //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
- void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
- Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
-
- //End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
-
- //Start Registrations for type : UnityEngine.Screen
-
- //System.Boolean UnityEngine.Screen::get_fullScreen()
- void Register_UnityEngine_Screen_get_fullScreen();
- Register_UnityEngine_Screen_get_fullScreen();
-
- //System.Int32 UnityEngine.Screen::get_height()
- void Register_UnityEngine_Screen_get_height();
- Register_UnityEngine_Screen_get_height();
-
- //System.Int32 UnityEngine.Screen::get_width()
- void Register_UnityEngine_Screen_get_width();
- Register_UnityEngine_Screen_get_width();
-
- //System.Single UnityEngine.Screen::get_dpi()
- void Register_UnityEngine_Screen_get_dpi();
- Register_UnityEngine_Screen_get_dpi();
-
- //System.Void UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation)
- void Register_UnityEngine_Screen_RequestOrientation();
- Register_UnityEngine_Screen_RequestOrientation();
-
- //System.Void UnityEngine.Screen::SetOrientationEnabled(UnityEngine.EnabledOrientation,System.Boolean)
- void Register_UnityEngine_Screen_SetOrientationEnabled();
- Register_UnityEngine_Screen_SetOrientationEnabled();
-
- //System.Void UnityEngine.Screen::get_currentResolution_Injected(UnityEngine.Resolution&)
- void Register_UnityEngine_Screen_get_currentResolution_Injected();
- Register_UnityEngine_Screen_get_currentResolution_Injected();
-
- //UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation()
- void Register_UnityEngine_Screen_GetScreenOrientation();
- Register_UnityEngine_Screen_GetScreenOrientation();
-
- //End Registrations for type : UnityEngine.Screen
-
- //Start Registrations for type : UnityEngine.ScreenCapture
-
- //System.Void UnityEngine.ScreenCapture::CaptureScreenshot(System.String,System.Int32,UnityEngine.ScreenCapture/StereoScreenCaptureMode)
- void Register_UnityEngine_ScreenCapture_CaptureScreenshot();
- Register_UnityEngine_ScreenCapture_CaptureScreenshot();
-
- //End Registrations for type : UnityEngine.ScreenCapture
-
- //Start Registrations for type : UnityEngine.ScriptableObject
-
- //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
- void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
- Register_UnityEngine_ScriptableObject_CreateScriptableObject();
-
- //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
- void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
- Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
-
- //End Registrations for type : UnityEngine.ScriptableObject
-
- //Start Registrations for type : UnityEngine.ScriptingRuntime
-
- //System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies()
- void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
- Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
-
- //End Registrations for type : UnityEngine.ScriptingRuntime
-
- //Start Registrations for type : UnityEngine.Shader
-
- //System.Int32 UnityEngine.Shader::PropertyToID(System.String)
- void Register_UnityEngine_Shader_PropertyToID();
- Register_UnityEngine_Shader_PropertyToID();
-
- //System.Int32 UnityEngine.Shader::TagToID(System.String)
- void Register_UnityEngine_Shader_TagToID();
- Register_UnityEngine_Shader_TagToID();
-
- //End Registrations for type : UnityEngine.Shader
-
- //Start Registrations for type : UnityEngine.SortingLayer
-
- //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
- void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
- Register_UnityEngine_SortingLayer_GetLayerValueFromID();
-
- //End Registrations for type : UnityEngine.SortingLayer
-
- //Start Registrations for type : UnityEngine.Sprite
-
- //System.Int32 UnityEngine.Sprite::GetPacked()
- void Register_UnityEngine_Sprite_GetPacked();
- Register_UnityEngine_Sprite_GetPacked();
-
- //System.Int32 UnityEngine.Sprite::GetPackingMode()
- void Register_UnityEngine_Sprite_GetPackingMode();
- Register_UnityEngine_Sprite_GetPackingMode();
-
- //System.Int32 UnityEngine.Sprite::GetPackingRotation()
- void Register_UnityEngine_Sprite_GetPackingRotation();
- Register_UnityEngine_Sprite_GetPackingRotation();
-
- //System.Single UnityEngine.Sprite::get_pixelsPerUnit()
- void Register_UnityEngine_Sprite_get_pixelsPerUnit();
- Register_UnityEngine_Sprite_get_pixelsPerUnit();
-
- //System.UInt16[] UnityEngine.Sprite::get_triangles()
- void Register_UnityEngine_Sprite_get_triangles();
- Register_UnityEngine_Sprite_get_triangles();
-
- //System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
- void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
- Register_UnityEngine_Sprite_GetInnerUVs_Injected();
-
- //System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
- void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
- Register_UnityEngine_Sprite_GetOuterUVs_Injected();
-
- //System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
- void Register_UnityEngine_Sprite_GetPadding_Injected();
- Register_UnityEngine_Sprite_GetPadding_Injected();
-
- //System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_Sprite_GetTextureRect_Injected();
- Register_UnityEngine_Sprite_GetTextureRect_Injected();
-
- //System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
- void Register_UnityEngine_Sprite_get_border_Injected();
- Register_UnityEngine_Sprite_get_border_Injected();
-
- //System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
- void Register_UnityEngine_Sprite_get_bounds_Injected();
- Register_UnityEngine_Sprite_get_bounds_Injected();
-
- //System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Sprite_get_pivot_Injected();
- Register_UnityEngine_Sprite_get_pivot_Injected();
-
- //System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_Sprite_get_rect_Injected();
- Register_UnityEngine_Sprite_get_rect_Injected();
-
- //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
- void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
- Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
-
- //UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
- void Register_UnityEngine_Sprite_get_texture();
- Register_UnityEngine_Sprite_get_texture();
-
- //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv()
- void Register_UnityEngine_Sprite_get_uv();
- Register_UnityEngine_Sprite_get_uv();
-
- //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices()
- void Register_UnityEngine_Sprite_get_vertices();
- Register_UnityEngine_Sprite_get_vertices();
-
- //End Registrations for type : UnityEngine.Sprite
-
- //Start Registrations for type : UnityEngine.SubsystemBindings
-
- //System.Void UnityEngine.SubsystemBindings::DestroySubsystem(System.IntPtr)
- void Register_UnityEngine_SubsystemBindings_DestroySubsystem();
- Register_UnityEngine_SubsystemBindings_DestroySubsystem();
-
- //End Registrations for type : UnityEngine.SubsystemBindings
-
- //Start Registrations for type : UnityEngine.SubsystemDescriptorBindings
-
- //System.String UnityEngine.SubsystemDescriptorBindings::GetId(System.IntPtr)
- void Register_UnityEngine_SubsystemDescriptorBindings_GetId();
- Register_UnityEngine_SubsystemDescriptorBindings_GetId();
-
- //End Registrations for type : UnityEngine.SubsystemDescriptorBindings
-
- //Start Registrations for type : UnityEngine.SubsystemManager
-
- //System.Void UnityEngine.SubsystemManager::StaticConstructScriptingClassMap()
- void Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
- Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
-
- //End Registrations for type : UnityEngine.SubsystemManager
-
- //Start Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore
-
- //System.Void UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore::ReportSingleSubsystemAnalytics(System.String)
- void Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics();
- Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics();
-
- //End Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore
-
- //Start Registrations for type : UnityEngine.SystemInfo
-
- //System.Boolean UnityEngine.SystemInfo::GetGraphicsMultiThreaded()
- void Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded();
- Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded();
-
- //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
- void Register_UnityEngine_SystemInfo_IsFormatSupported();
- Register_UnityEngine_SystemInfo_IsFormatSupported();
-
- //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
- void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
- Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
-
- //System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize()
- void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
- Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
-
- //System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize()
- void Register_UnityEngine_SystemInfo_GetMaxTextureSize();
- Register_UnityEngine_SystemInfo_GetMaxTextureSize();
-
- //System.String UnityEngine.SystemInfo::GetDeviceModel()
- void Register_UnityEngine_SystemInfo_GetDeviceModel();
- Register_UnityEngine_SystemInfo_GetDeviceModel();
-
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
- void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
- Register_UnityEngine_SystemInfo_GetCompatibleFormat();
-
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
- void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
- Register_UnityEngine_SystemInfo_GetGraphicsFormat();
-
- //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
- void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
- Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
-
- //UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType()
- void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
- Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
-
- //End Registrations for type : UnityEngine.SystemInfo
-
- //Start Registrations for type : UnityEngine.TextAsset
-
- //System.Byte[] UnityEngine.TextAsset::get_bytes()
- void Register_UnityEngine_TextAsset_get_bytes();
- Register_UnityEngine_TextAsset_get_bytes();
-
- //End Registrations for type : UnityEngine.TextAsset
-
- //Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
-
- //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
-
- //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
-
- //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
-
- //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
-
- //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal(System.String,System.String,UnityEngine.TextCore.LowLevel.FontReference&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[])
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::InitializeFontEngine_Internal()
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal(System.String,System.Int32,System.Int32)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font,System.Int32)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(UnityEngine.Font,System.Int32,System.Int32)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(System.String,System.String,System.Int32)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(System.UInt32[],System.Int32&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable();
-
- //System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
-
- //System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
-
- //System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
-
- //End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
-
- //Start Registrations for type : UnityEngine.TextGenerator
-
- //System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
- void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
- Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
-
- //System.Int32 UnityEngine.TextGenerator::get_characterCount()
- void Register_UnityEngine_TextGenerator_get_characterCount();
- Register_UnityEngine_TextGenerator_get_characterCount();
-
- //System.Int32 UnityEngine.TextGenerator::get_lineCount()
- void Register_UnityEngine_TextGenerator_get_lineCount();
- Register_UnityEngine_TextGenerator_get_lineCount();
-
- //System.IntPtr UnityEngine.TextGenerator::Internal_Create()
- void Register_UnityEngine_TextGenerator_Internal_Create();
- Register_UnityEngine_TextGenerator_Internal_Create();
-
- //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
- void Register_UnityEngine_TextGenerator_GetCharactersInternal();
- Register_UnityEngine_TextGenerator_GetCharactersInternal();
-
- //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
- void Register_UnityEngine_TextGenerator_GetLinesInternal();
- Register_UnityEngine_TextGenerator_GetLinesInternal();
-
- //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
- void Register_UnityEngine_TextGenerator_GetVerticesInternal();
- Register_UnityEngine_TextGenerator_GetVerticesInternal();
-
- //System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_TextGenerator_Internal_Destroy();
- Register_UnityEngine_TextGenerator_Internal_Destroy();
-
- //System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
- Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
-
- //End Registrations for type : UnityEngine.TextGenerator
-
- //Start Registrations for type : UnityEngine.Texture
-
- //System.Boolean UnityEngine.Texture::get_isReadable()
- void Register_UnityEngine_Texture_get_isReadable();
- Register_UnityEngine_Texture_get_isReadable();
-
- //System.Int32 UnityEngine.Texture::GetDataHeight()
- void Register_UnityEngine_Texture_GetDataHeight();
- Register_UnityEngine_Texture_GetDataHeight();
-
- //System.Int32 UnityEngine.Texture::GetDataWidth()
- void Register_UnityEngine_Texture_GetDataWidth();
- Register_UnityEngine_Texture_GetDataWidth();
-
- //System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace()
- void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
- Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
-
- //System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Texture_get_texelSize_Injected();
- Register_UnityEngine_Texture_get_texelSize_Injected();
-
- //System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)
- void Register_UnityEngine_Texture_set_filterMode();
- Register_UnityEngine_Texture_set_filterMode();
-
- //UnityEngine.FilterMode UnityEngine.Texture::get_filterMode()
- void Register_UnityEngine_Texture_get_filterMode();
- Register_UnityEngine_Texture_get_filterMode();
-
- //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
- void Register_UnityEngine_Texture_get_wrapMode();
- Register_UnityEngine_Texture_get_wrapMode();
-
- //End Registrations for type : UnityEngine.Texture
-
- //Start Registrations for type : UnityEngine.Texture2D
-
- //System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
- void Register_UnityEngine_Texture2D_Internal_CreateImpl();
- Register_UnityEngine_Texture2D_Internal_CreateImpl();
-
- //System.Boolean UnityEngine.Texture2D::ReinitializeImpl(System.Int32,System.Int32)
- void Register_UnityEngine_Texture2D_ReinitializeImpl();
- Register_UnityEngine_Texture2D_ReinitializeImpl();
-
- //System.Boolean UnityEngine.Texture2D::ReinitializeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
- void Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl();
- Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl();
-
- //System.Boolean UnityEngine.Texture2D::get_isReadable()
- void Register_UnityEngine_Texture2D_get_isReadable();
- Register_UnityEngine_Texture2D_get_isReadable();
-
- //System.IntPtr UnityEngine.Texture2D::GetWritableImageData(System.Int32)
- void Register_UnityEngine_Texture2D_GetWritableImageData();
- Register_UnityEngine_Texture2D_GetWritableImageData();
-
- //System.UInt64 UnityEngine.Texture2D::GetRawImageDataSize()
- void Register_UnityEngine_Texture2D_GetRawImageDataSize();
- Register_UnityEngine_Texture2D_GetRawImageDataSize();
-
- //System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean)
- void Register_UnityEngine_Texture2D_ApplyImpl();
- Register_UnityEngine_Texture2D_ApplyImpl();
-
- //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&)
- void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
- Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
-
- //System.Void UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean)
- void Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
- Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
-
- //System.Void UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32)
- void Register_UnityEngine_Texture2D_SetAllPixels32();
- Register_UnityEngine_Texture2D_SetAllPixels32();
-
- //System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
- Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
-
- //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
- void Register_UnityEngine_Texture2D_get_whiteTexture();
- Register_UnityEngine_Texture2D_get_whiteTexture();
-
- //UnityEngine.TextureFormat UnityEngine.Texture2D::get_format()
- void Register_UnityEngine_Texture2D_get_format();
- Register_UnityEngine_Texture2D_get_format();
-
- //End Registrations for type : UnityEngine.Texture2D
-
- //Start Registrations for type : UnityEngine.Texture2DArray
-
- //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
- void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
- Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
-
- //System.Boolean UnityEngine.Texture2DArray::get_isReadable()
- void Register_UnityEngine_Texture2DArray_get_isReadable();
- Register_UnityEngine_Texture2DArray_get_isReadable();
-
- //End Registrations for type : UnityEngine.Texture2DArray
-
- //Start Registrations for type : UnityEngine.Texture3D
-
- //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
- void Register_UnityEngine_Texture3D_Internal_CreateImpl();
- Register_UnityEngine_Texture3D_Internal_CreateImpl();
-
- //System.Boolean UnityEngine.Texture3D::get_isReadable()
- void Register_UnityEngine_Texture3D_get_isReadable();
- Register_UnityEngine_Texture3D_get_isReadable();
-
- //End Registrations for type : UnityEngine.Texture3D
-
- //Start Registrations for type : UnityEngine.Time
-
- //System.Int32 UnityEngine.Time::get_frameCount()
- void Register_UnityEngine_Time_get_frameCount();
- Register_UnityEngine_Time_get_frameCount();
-
- //System.Single UnityEngine.Time::get_deltaTime()
- void Register_UnityEngine_Time_get_deltaTime();
- Register_UnityEngine_Time_get_deltaTime();
-
- //System.Single UnityEngine.Time::get_fixedDeltaTime()
- void Register_UnityEngine_Time_get_fixedDeltaTime();
- Register_UnityEngine_Time_get_fixedDeltaTime();
-
- //System.Single UnityEngine.Time::get_realtimeSinceStartup()
- void Register_UnityEngine_Time_get_realtimeSinceStartup();
- Register_UnityEngine_Time_get_realtimeSinceStartup();
-
- //System.Single UnityEngine.Time::get_time()
- void Register_UnityEngine_Time_get_time();
- Register_UnityEngine_Time_get_time();
-
- //System.Single UnityEngine.Time::get_unscaledDeltaTime()
- void Register_UnityEngine_Time_get_unscaledDeltaTime();
- Register_UnityEngine_Time_get_unscaledDeltaTime();
-
- //System.Single UnityEngine.Time::get_unscaledTime()
- void Register_UnityEngine_Time_get_unscaledTime();
- Register_UnityEngine_Time_get_unscaledTime();
-
- //System.Void UnityEngine.Time::set_fixedDeltaTime(System.Single)
- void Register_UnityEngine_Time_set_fixedDeltaTime();
- Register_UnityEngine_Time_set_fixedDeltaTime();
-
- //End Registrations for type : UnityEngine.Time
-
- //Start Registrations for type : UnityEngine.TouchScreenKeyboard
-
- //System.Boolean UnityEngine.TouchScreenKeyboard::IsInPlaceEditingAllowed()
- void Register_UnityEngine_TouchScreenKeyboard_IsInPlaceEditingAllowed();
- Register_UnityEngine_TouchScreenKeyboard_IsInPlaceEditingAllowed();
-
- //System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
- void Register_UnityEngine_TouchScreenKeyboard_get_active();
- Register_UnityEngine_TouchScreenKeyboard_get_active();
-
- //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
- void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
- Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
-
- //System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection()
- void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
- Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
-
- //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
- void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
- Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
-
- //System.String UnityEngine.TouchScreenKeyboard::get_text()
- void Register_UnityEngine_TouchScreenKeyboard_get_text();
- Register_UnityEngine_TouchScreenKeyboard_get_text();
-
- //System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
- void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
- Register_UnityEngine_TouchScreenKeyboard_GetSelection();
-
- //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
- Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
-
- //System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
- void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
- Register_UnityEngine_TouchScreenKeyboard_SetSelection();
-
- //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
- void Register_UnityEngine_TouchScreenKeyboard_set_active();
- Register_UnityEngine_TouchScreenKeyboard_set_active();
-
- //System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
- void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
- Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
-
- //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
- void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
- Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
-
- //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
- void Register_UnityEngine_TouchScreenKeyboard_set_text();
- Register_UnityEngine_TouchScreenKeyboard_set_text();
-
- //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
- void Register_UnityEngine_TouchScreenKeyboard_get_status();
- Register_UnityEngine_TouchScreenKeyboard_get_status();
-
- //End Registrations for type : UnityEngine.TouchScreenKeyboard
-
- //Start Registrations for type : UnityEngine.Transform
-
- //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
- void Register_UnityEngine_Transform_IsChildOf();
- Register_UnityEngine_Transform_IsChildOf();
-
- //System.Int32 UnityEngine.Transform::GetSiblingIndex()
- void Register_UnityEngine_Transform_GetSiblingIndex();
- Register_UnityEngine_Transform_GetSiblingIndex();
-
- //System.Int32 UnityEngine.Transform::get_childCount()
- void Register_UnityEngine_Transform_get_childCount();
- Register_UnityEngine_Transform_get_childCount();
-
- //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
- Register_UnityEngine_Transform_InverseTransformPoint_Injected();
-
- //System.Void UnityEngine.Transform::SetAsFirstSibling()
- void Register_UnityEngine_Transform_SetAsFirstSibling();
- Register_UnityEngine_Transform_SetAsFirstSibling();
-
- //System.Void UnityEngine.Transform::SetAsLastSibling()
- void Register_UnityEngine_Transform_SetAsLastSibling();
- Register_UnityEngine_Transform_SetAsLastSibling();
-
- //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
- void Register_UnityEngine_Transform_SetParent();
- Register_UnityEngine_Transform_SetParent();
-
- //System.Void UnityEngine.Transform::SetSiblingIndex(System.Int32)
- void Register_UnityEngine_Transform_SetSiblingIndex();
- Register_UnityEngine_Transform_SetSiblingIndex();
-
- //System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_TransformPoint_Injected();
- Register_UnityEngine_Transform_TransformPoint_Injected();
-
- //System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_get_localPosition_Injected();
- Register_UnityEngine_Transform_get_localPosition_Injected();
-
- //System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_get_localRotation_Injected();
- Register_UnityEngine_Transform_get_localRotation_Injected();
-
- //System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_get_localScale_Injected();
- Register_UnityEngine_Transform_get_localScale_Injected();
-
- //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
- Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
-
- //System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_get_lossyScale_Injected();
- Register_UnityEngine_Transform_get_lossyScale_Injected();
-
- //System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_get_position_Injected();
- Register_UnityEngine_Transform_get_position_Injected();
-
- //System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_get_rotation_Injected();
- Register_UnityEngine_Transform_get_rotation_Injected();
-
- //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
- Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
-
- //System.Void UnityEngine.Transform::set_hasChanged(System.Boolean)
- void Register_UnityEngine_Transform_set_hasChanged();
- Register_UnityEngine_Transform_set_hasChanged();
-
- //System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_set_localPosition_Injected();
- Register_UnityEngine_Transform_set_localPosition_Injected();
-
- //System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_set_localRotation_Injected();
- Register_UnityEngine_Transform_set_localRotation_Injected();
-
- //System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_set_localScale_Injected();
- Register_UnityEngine_Transform_set_localScale_Injected();
-
- //UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean)
- void Register_UnityEngine_Transform_FindRelativeTransformWithPath();
- Register_UnityEngine_Transform_FindRelativeTransformWithPath();
-
- //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
- void Register_UnityEngine_Transform_GetChild();
- Register_UnityEngine_Transform_GetChild();
-
- //UnityEngine.Transform UnityEngine.Transform::GetParent()
- void Register_UnityEngine_Transform_GetParent();
- Register_UnityEngine_Transform_GetParent();
-
- //End Registrations for type : UnityEngine.Transform
-
- //Start Registrations for type : UnityEngine.U2D.SpriteAtlas
-
- //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
- void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
- Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
-
- //End Registrations for type : UnityEngine.U2D.SpriteAtlas
-
- //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
-
- //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
- void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
- Register_UnityEngine_U2D_SpriteAtlasManager_Register();
-
- //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
-
- //Start Registrations for type : UnityEngine.UIElements.TextNative
-
- //System.Single UnityEngine.UIElements.TextNative::DoComputeTextHeight_Injected(UnityEngine.UIElements.TextNativeSettings&)
- void Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected();
- Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected();
-
- //System.Single UnityEngine.UIElements.TextNative::DoComputeTextWidth_Injected(UnityEngine.UIElements.TextNativeSettings&)
- void Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected();
- Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected();
-
- //System.Void UnityEngine.UIElements.TextNative::DoGetCursorPosition_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,System.Int32,UnityEngine.Vector2&)
- void Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected();
- Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected();
-
- //System.Void UnityEngine.UIElements.TextNative::DoGetOffset_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,UnityEngine.Vector2&)
- void Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected();
- Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected();
-
- //System.Void UnityEngine.UIElements.TextNative::GetVertices_Injected(UnityEngine.UIElements.TextNativeSettings&,System.IntPtr,System.Int32,System.Int32&)
- void Register_UnityEngine_UIElements_TextNative_GetVertices_Injected();
- Register_UnityEngine_UIElements_TextNative_GetVertices_Injected();
-
- //End Registrations for type : UnityEngine.UIElements.TextNative
-
- //Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
-
- //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterPlayerloopCallback()
- void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
- Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
-
- //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterPlayerloopCallback()
- void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
- Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
-
- //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation()
- void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
- Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
-
- //End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
-
- //Start Registrations for type : UnityEngine.UIElements.UIR.Utility
-
- //System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32)
- void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
- Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
-
- //System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange()
- void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
- Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
-
- //System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean)
- void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
- Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
-
- //System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&)
- void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
- Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
-
- //System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration(UnityEngine.Rendering.VertexAttributeDescriptor[])
- void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration();
- Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration();
-
- //System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence()
- void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
- Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor()
- void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
- Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
- Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr)
- void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
- Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&)
- void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
- Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
- Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean)
- void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
- Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin()
- void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
- Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd()
- void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
- Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::RegisterIntermediateRenderer_Injected(UnityEngine.Camera,UnityEngine.Material,UnityEngine.Matrix4x4&,UnityEngine.Bounds&,System.Int32,System.Int32,System.Boolean,System.Int32,System.UInt64,System.Int32,System.IntPtr,System.Int32)
- void Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected();
- Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
- void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock();
- Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&)
- void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
- Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32)
- void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
- Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::SetVectorArray(UnityEngine.MaterialPropertyBlock,System.Int32,System.IntPtr,System.Int32)
- void Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray();
- Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread()
- void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
- Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
- Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32)
- void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
- Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
-
- //End Registrations for type : UnityEngine.UIElements.UIR.Utility
-
- //Start Registrations for type : UnityEngine.UISystemProfilerApi
-
- //System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
- void Register_UnityEngine_UISystemProfilerApi_AddMarker();
- Register_UnityEngine_UISystemProfilerApi_AddMarker();
-
- //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
- void Register_UnityEngine_UISystemProfilerApi_BeginSample();
- Register_UnityEngine_UISystemProfilerApi_BeginSample();
-
- //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
- void Register_UnityEngine_UISystemProfilerApi_EndSample();
- Register_UnityEngine_UISystemProfilerApi_EndSample();
-
- //End Registrations for type : UnityEngine.UISystemProfilerApi
-
- //Start Registrations for type : UnityEngine.UnityLogWriter
-
- //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String)
- void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
- Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
-
- //End Registrations for type : UnityEngine.UnityLogWriter
-
- //Start Registrations for type : UnityEngine.Yoga.Native
-
- //System.Boolean UnityEngine.Yoga.Native::YGConfigGetUseWebDefaults(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults();
- Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults();
-
- //System.Boolean UnityEngine.Yoga.Native::YGNodeGetHasNewLayout(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout();
- Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout();
-
- //System.Boolean UnityEngine.Yoga.Native::YGNodeIsDirty(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeIsDirty();
- Register_UnityEngine_Yoga_Native_YGNodeIsDirty();
-
- //System.IntPtr UnityEngine.Yoga.Native::YGConfigGetDefault()
- void Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
- Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
-
- //System.IntPtr UnityEngine.Yoga.Native::YGConfigNew()
- void Register_UnityEngine_Yoga_Native_YGConfigNew();
- Register_UnityEngine_Yoga_Native_YGConfigNew();
-
- //System.IntPtr UnityEngine.Yoga.Native::YGNodeNewWithConfig(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig();
- Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig();
-
- //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge)
- void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder();
- Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder();
-
- //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBottom(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom();
- Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom();
-
- //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
- Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
-
- //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
- Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
-
- //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge)
- void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin();
- Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin();
-
- //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge)
- void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding();
- Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding();
-
- //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetRight(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight();
- Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight();
-
- //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
- Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
-
- //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
- Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
-
- //System.Void UnityEngine.Yoga.Native::YGConfigFreeInternal(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
- Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
-
- //System.Void UnityEngine.Yoga.Native::YGConfigSetPointScaleFactor(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
- Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
-
- //System.Void UnityEngine.Yoga.Native::YGConfigSetUseWebDefaults(System.IntPtr,System.Boolean)
- void Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults();
- Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeCalculateLayout(System.IntPtr,System.Single,System.Single,UnityEngine.Yoga.YogaDirection)
- void Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout();
- Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeCopyStyle(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeCopyStyle();
- Register_UnityEngine_Yoga_Native_YGNodeCopyStyle();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeFreeInternal(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeFreeInternal();
- Register_UnityEngine_Yoga_Native_YGNodeFreeInternal();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeInsertChild(System.IntPtr,System.IntPtr,System.UInt32)
- void Register_UnityEngine_Yoga_Native_YGNodeInsertChild();
- Register_UnityEngine_Yoga_Native_YGNodeInsertChild();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeMarkDirty(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeMarkDirty();
- Register_UnityEngine_Yoga_Native_YGNodeMarkDirty();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeRemoveChild(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeRemoveChild();
- Register_UnityEngine_Yoga_Native_YGNodeRemoveChild();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeRemoveMeasureFunc(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc();
- Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeSetConfig(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeSetConfig();
- Register_UnityEngine_Yoga_Native_YGNodeSetConfig();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeSetHasNewLayout(System.IntPtr,System.Boolean)
- void Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout();
- Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeSetMeasureFunc(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc();
- Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignContent(System.IntPtr,UnityEngine.Yoga.YogaAlign)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignItems(System.IntPtr,UnityEngine.Yoga.YogaAlign)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignSelf(System.IntPtr,UnityEngine.Yoga.YogaAlign)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetDisplay(System.IntPtr,UnityEngine.Yoga.YogaDisplay)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlex(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasis(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisAuto(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisPercent(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexDirection(System.IntPtr,UnityEngine.Yoga.YogaFlexDirection)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexGrow(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexShrink(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexWrap(System.IntPtr,UnityEngine.Yoga.YogaWrap)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeight(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightAuto(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightPercent(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetJustifyContent(System.IntPtr,UnityEngine.Yoga.YogaJustify)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginAuto(System.IntPtr,UnityEngine.Yoga.YogaEdge)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeight(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeightPercent(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidth(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidthPercent(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeight(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeightPercent(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidth(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidthPercent(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetOverflow(System.IntPtr,UnityEngine.Yoga.YogaOverflow)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPaddingPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPosition(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionType(System.IntPtr,UnityEngine.Yoga.YogaPositionType)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidth(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthAuto(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto();
-
- //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthPercent(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent();
- Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent();
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- //System.Void UnityEngine.Yoga.Native::YGSetManagedObject(System.IntPtr,UnityEngine.Yoga.YogaNode)
- void Register_UnityEngine_Yoga_Native_YGSetManagedObject();
- Register_UnityEngine_Yoga_Native_YGSetManagedObject();
-
- //UnityEngine.Yoga.YogaDirection UnityEngine.Yoga.Native::YGNodeStyleGetDirection(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection();
- Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection();
-
- //End Registrations for type : UnityEngine.Yoga.Native
-
- }
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