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庫存查詢.cs 10KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. using UnityEngine.UI;
  6. using UnityEngine.Networking;
  7. using UnityEngine.EventSystems;
  8. using System.Text.RegularExpressions;
  9. using System.Data.SqlClient;
  10. using System.Runtime.InteropServices;
  11. using System.Text;
  12. using TMPro;
  13. using System;
  14. using System.IO;
  15. using ZXing;
  16. using ZXing.QrCode;
  17. using System.Net;
  18. using System.Data;
  19. using SimpleJSON;
  20. using System.Linq;
  21. using System.ComponentModel;
  22. using System.Runtime.InteropServices;
  23. using System.Globalization;
  24. using XCharts.Runtime;
  25. public class 庫存查詢 : MonoBehaviour
  26. {
  27. [SerializeField] TextMeshProUGUI 供應商;
  28. [SerializeField] TMP_InputField 關鍵字;
  29. [SerializeField] GameObject 選擇供應商;
  30. [SerializeField] Button 無;
  31. private JSONNode 計算;
  32. public GameObject buttonPrefab;
  33. public Transform buttonParent;
  34. public GameObject buttonceneter;
  35. private List<GameObject> copy = new List<GameObject>();
  36. public GameObject buttonPrefab1;
  37. public Transform buttonParent1;
  38. public GameObject buttonceneter1;
  39. public CanvasScaler canvasScaler;
  40. [SerializeField] GameObject 讀取面板;
  41. [SerializeField] TextMeshProUGUI 讀取;
  42. [SerializeField] GameObject 彈跳面板;
  43. [SerializeField] TextMeshProUGUI 彈跳文字;
  44. public GameObject buttonPrefab2;
  45. public Transform buttonParent2;
  46. public GameObject buttonceneter2;
  47. private List<GameObject> copy2 = new List<GameObject>();
  48. private string loadingText = "";
  49. private int dotCount = 0;
  50. // Start is called before the first frame update
  51. void Start()
  52. {
  53. Screen.autorotateToPortrait = false;
  54. Screen.orientation = ScreenOrientation.Portrait;
  55. float rate = 1000.0f / 1600.0f;
  56. if (canvasScaler == null)
  57. {
  58. canvasScaler = GetComponent<CanvasScaler>();
  59. }
  60. if (Main.Global.rate>rate)
  61. {
  62. canvasScaler.matchWidthOrHeight = 1f;
  63. }
  64. else
  65. {
  66. canvasScaler.matchWidthOrHeight = 0f;
  67. }
  68. StartCoroutine(AnimateText());
  69. 讀取面板.SetActive(true);
  70. //Main.Global.阿帕契路徑="http://106.1.48.106:8080/wp-content/themes/event-star/GF_main.php?";
  71. //Main.Global.預設伺服器路徑="GF01";
  72. 無.onClick.AddListener(() =>
  73. {
  74. 選擇供應商.SetActive(false);
  75. 供應商.text = "";
  76. StartCoroutine(物料清單());
  77. });
  78. StartCoroutine(供應商清單());
  79. }
  80. IEnumerator AnimateText()
  81. {
  82. string qqq = 讀取.text.ToString();
  83. while (true)
  84. {
  85. yield return new WaitForSeconds(0.5f);
  86. if (dotCount < 3)
  87. {
  88. loadingText += ".";
  89. dotCount++;
  90. }
  91. else
  92. {
  93. loadingText = "";
  94. dotCount = 0;
  95. }
  96. 讀取.text = qqq+loadingText;
  97. }
  98. }
  99. IEnumerator 供應商清單()
  100. {
  101. 讀取面板.SetActive(true);
  102. string strcon = "供應商清單";
  103. string se = Main.Global.預設伺服器路徑;
  104. string strUrl = string.Format(Main.Global.阿帕契路徑+"comm={0}&se={1}", strcon, se);
  105. UnityWebRequest request = UnityWebRequest.Get(strUrl);
  106. yield return request.SendWebRequest();
  107. if (request.result == UnityWebRequest.Result.ConnectionError)
  108. {
  109. Debug.Log(request.error);
  110. yield break;
  111. }
  112. JSONNode json = JSON.Parse(request.downloadHandler.text);
  113. int sum = 73;
  114. for (int i = 0; i < json.Count; i++)
  115. {
  116. GameObject buttonObj = Instantiate(buttonPrefab1) as GameObject;
  117. buttonObj.GetComponent<RectTransform>().anchoredPosition = new Vector2(2, -sum);
  118. buttonObj.transform.SetParent(buttonParent1, false);
  119. TextMeshProUGUI text = buttonObj.GetComponentInChildren<TextMeshProUGUI>();
  120. Button bt = buttonObj.GetComponentInChildren<Button>();
  121. int index = i;
  122. bt.onClick.RemoveAllListeners();
  123. bt.onClick.AddListener(() =>
  124. {
  125. 選擇供應商.SetActive(false);
  126. 供應商.text = json[index].ToString().Trim('"');
  127. StartCoroutine(物料清單());
  128. });
  129. text.text =json[i].ToString().Trim('"');
  130. sum+=73;
  131. }
  132. buttonceneter1.GetComponent<RectTransform>().sizeDelta = new Vector2(buttonceneter1.GetComponent<RectTransform>().sizeDelta.x, sum);
  133. 選擇供應商.SetActive(true);
  134. 讀取面板.SetActive(false);
  135. //yield return StartCoroutine(物料清單());
  136. }
  137. IEnumerator 物料清單()
  138. {
  139. 讀取面板.SetActive(true);
  140. if (copy != null)
  141. {
  142. DeletetextCopy();
  143. }
  144. string strcon = "物料清單";
  145. string se = Main.Global.預設伺服器路徑;
  146. string pa1 = 供應商.text;
  147. string pa2 = 關鍵字.text;
  148. string strUrl = string.Format(Main.Global.阿帕契路徑+"comm={0}&se={1}&PA1={2}&PA2={3}", strcon, se,pa1,pa2);
  149. UnityWebRequest request = UnityWebRequest.Get(strUrl);
  150. yield return request.SendWebRequest();
  151. if (request.result == UnityWebRequest.Result.ConnectionError)
  152. {
  153. Debug.Log(request.error);
  154. yield break;
  155. }
  156. 計算 = JSON.Parse(request.downloadHandler.text);
  157. GameObject selectedButton = null;
  158. int sum = 2;
  159. for (int i = 0; i < 計算.Count; i++)
  160. {
  161. GameObject buttonObj = Instantiate(buttonPrefab) as GameObject;
  162. buttonObj.GetComponent<RectTransform>().anchoredPosition = new Vector2(2, -sum);
  163. buttonObj.transform.SetParent(buttonParent, false);
  164. TextMeshProUGUI[] text = buttonObj.GetComponentsInChildren<TextMeshProUGUI>();
  165. text[0].text =計算[i][1].ToString().Trim('"');
  166. text[1].text =計算[i][2].ToString().Trim('"');
  167. text[2].text =計算[i][3].ToString().Trim('"');
  168. Button bt = buttonObj.GetComponentInChildren<Button>();
  169. Image[] im = buttonObj.GetComponentsInChildren<Image>();
  170. int index = i;
  171. bt.onClick.AddListener(() =>
  172. {
  173. string str = 計算[index][0].ToString().Trim('"');
  174. StartCoroutine(庫存表物料明細(str));
  175. if (selectedButton != null)
  176. {
  177. Image[] prevButtonImages = selectedButton.GetComponentsInChildren<Image>();
  178. prevButtonImages[1].color = new Color32(255, 255, 255, 255);
  179. }
  180. // 設定當前按鈕為選中狀態
  181. im[1].color = new Color32(160, 255, 160, 255);
  182. selectedButton = buttonObj;
  183. });
  184. if (計算[i][4]==null)
  185. {
  186. text[3].text ="0";
  187. }
  188. else
  189. {
  190. text[3].text =計算[i][4].ToString().Trim('"');
  191. }
  192. sum+=75;
  193. copy.Add(buttonObj);
  194. }
  195. buttonceneter.GetComponent<RectTransform>().sizeDelta = new Vector2(buttonceneter.GetComponent<RectTransform>().sizeDelta.x, sum);
  196. 讀取面板.SetActive(false);
  197. }
  198. IEnumerator 庫存表物料明細(string str)
  199. {
  200. if (copy2 != null)
  201. {
  202. DeletetextCopy2();
  203. }
  204. string strcon = "庫存表物料明細";
  205. string se = Main.Global.預設伺服器路徑;
  206. string pa1 = str;
  207. string strUrl = string.Format(Main.Global.阿帕契路徑+"comm={0}&se={1}&PA1={2}", strcon, se, pa1);
  208. UnityWebRequest request = UnityWebRequest.Get(strUrl);
  209. Debug.Log(strUrl);
  210. yield return request.SendWebRequest();
  211. if (request.result == UnityWebRequest.Result.ConnectionError)
  212. {
  213. Debug.Log(request.error);
  214. yield break;
  215. }
  216. JSONNode json = JSON.Parse(request.downloadHandler.text);
  217. Debug.Log(json);
  218. GameObject selectedButton = null;
  219. int sum = 2;
  220. for (int i = 0; i < json.Count; i++)
  221. {
  222. GameObject buttonObj = Instantiate(buttonPrefab2) as GameObject;
  223. buttonObj.GetComponent<RectTransform>().anchoredPosition = new Vector2(2, -sum);
  224. buttonObj.transform.SetParent(buttonParent2, false);
  225. TextMeshProUGUI[] text = buttonObj.GetComponentsInChildren<TextMeshProUGUI>();
  226. Button bt = buttonObj.GetComponentInChildren<Button>();
  227. Image[] im = buttonObj.GetComponentsInChildren<Image>();
  228. int index = i;
  229. text[0].text = json[i][0].ToString().Trim('"');
  230. text[1].text = json[i][1].ToString().Trim('"');
  231. text[2].text = json[i][2].ToString().Trim('"');
  232. text[3].text = json[i][3].ToString().Trim('"');
  233. sum+=75;
  234. copy2.Add(buttonObj);
  235. }
  236. buttonceneter2.GetComponent<RectTransform>().sizeDelta = new Vector2(buttonceneter2.GetComponent<RectTransform>().sizeDelta.x, sum);
  237. 讀取面板.SetActive(false);
  238. }
  239. public void 關鍵字搜索()
  240. {
  241. if (copy2 != null)
  242. {
  243. DeletetextCopy2();
  244. }
  245. StartCoroutine(物料清單());
  246. }
  247. public void DeletetextCopy()
  248. {
  249. foreach (GameObject i in copy)
  250. {
  251. Destroy(i);
  252. }
  253. copy.Clear();
  254. }
  255. public void DeletetextCopy2()
  256. {
  257. foreach (GameObject i in copy2)
  258. {
  259. Destroy(i);
  260. }
  261. copy2.Clear();
  262. }
  263. public void 開啟選單()
  264. {
  265. if (copy2 != null)
  266. {
  267. DeletetextCopy2();
  268. }
  269. 選擇供應商.SetActive(true);
  270. }
  271. public void exit()
  272. {
  273. change_Secen(1);
  274. }
  275. public void change_Secen(int _screenNum)
  276. {
  277. //Main.Global.判斷是否第一次=true;
  278. SceneManager.LoadScene(_screenNum);
  279. }
  280. public void 截圖()
  281. {
  282. string fileName = string.Format("{0}/screenshot_{1}.png", Application.persistentDataPath, System.DateTime.Now.ToString("yyyyMMdd_HHmmss"));
  283. ScreenCapture.CaptureScreenshot(fileName);
  284. }
  285. }