using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using UnityEngine.Networking; using UnityEngine.EventSystems; using System.Text.RegularExpressions; using System.Data.SqlClient; using System.Runtime.InteropServices; using System.Text; using TMPro; using System; using System.IO; using ZXing; using ZXing.QrCode; using System.Net; using System.Data; using SimpleJSON; using System.Linq; using System.ComponentModel; using System.Runtime.InteropServices; using System.Globalization; using XCharts.Runtime; public class 庫存查詢 : MonoBehaviour { [SerializeField] TextMeshProUGUI 供應商; [SerializeField] TMP_InputField 關鍵字; [SerializeField] GameObject 選擇供應商; [SerializeField] Button 無; private JSONNode 計算; public GameObject buttonPrefab; public Transform buttonParent; public GameObject buttonceneter; private List copy = new List(); public GameObject buttonPrefab1; public Transform buttonParent1; public GameObject buttonceneter1; public CanvasScaler canvasScaler; [SerializeField] GameObject 讀取面板; [SerializeField] TextMeshProUGUI 讀取; [SerializeField] GameObject 彈跳面板; [SerializeField] TextMeshProUGUI 彈跳文字; private string loadingText = ""; private int dotCount = 0; // Start is called before the first frame update void Start() { Screen.autorotateToPortrait = false; Screen.orientation = ScreenOrientation.Portrait; float rate = 1000.0f / 1600.0f; if (canvasScaler == null) { canvasScaler = GetComponent(); } if (Main.Global.rate>rate) { canvasScaler.matchWidthOrHeight = 1f; } else { canvasScaler.matchWidthOrHeight = 0f; } StartCoroutine(AnimateText()); 讀取面板.SetActive(true); //Main.Global.阿帕契路徑="http://106.1.48.106:8080/wp-content/themes/event-star/GF_main.php?"; //Main.Global.預設伺服器路徑="GF01"; 無.onClick.AddListener(() => { 選擇供應商.SetActive(false); 供應商.text = ""; StartCoroutine(物料清單()); }); StartCoroutine(供應商清單()); } IEnumerator AnimateText() { string qqq = 讀取.text.ToString(); while (true) { yield return new WaitForSeconds(0.5f); if (dotCount < 3) { loadingText += "."; dotCount++; } else { loadingText = ""; dotCount = 0; } 讀取.text = qqq+loadingText; } } IEnumerator 供應商清單() { 讀取面板.SetActive(true); string strcon = "供應商清單"; string se = Main.Global.預設伺服器路徑; string strUrl = string.Format(Main.Global.阿帕契路徑+"comm={0}&se={1}", strcon, se); UnityWebRequest request = UnityWebRequest.Get(strUrl); yield return request.SendWebRequest(); if (request.result == UnityWebRequest.Result.ConnectionError) { Debug.Log(request.error); yield break; } JSONNode json = JSON.Parse(request.downloadHandler.text); int sum = 73; for (int i = 0; i < json.Count; i++) { GameObject buttonObj = Instantiate(buttonPrefab1) as GameObject; buttonObj.GetComponent().anchoredPosition = new Vector2(2, -sum); buttonObj.transform.SetParent(buttonParent1, false); TextMeshProUGUI text = buttonObj.GetComponentInChildren(); Button bt = buttonObj.GetComponentInChildren