using UnityEngine.Rendering;
namespace UnityEngine.AdaptivePerformance
{
///
/// A scaler used by to toggle rendering of transparent objects.
///
public class AdaptiveTransparency : AdaptivePerformanceScaler
{
///
/// Ensures settings are applied during startup.
///
protected override void Awake()
{
base.Awake();
if (m_Settings == null)
return;
ApplyDefaultSetting(m_Settings.scalerSettings.AdaptiveTransparency);
}
///
/// Callback when scaler gets disabled and removed from indexer
///
protected override void OnDisabled()
{
OnDestroy();
}
void OnDestroy()
{
AdaptivePerformanceRenderSettings.SkipTransparentObjects = false;
}
///
/// Callback for any level change
///
protected override void OnLevel()
{
if (ScaleChanged())
AdaptivePerformanceRenderSettings.SkipTransparentObjects = (Scale < 1);
}
}
}