namespace UnityEngine.AdaptivePerformance { /// /// A scaler used by to adjust the quality of shadows. /// public class AdaptiveShadowQuality : AdaptivePerformanceScaler { int m_DefaultShadowQualityBias; /// /// Ensures settings are applied during startup. /// protected override void Awake() { base.Awake(); if (m_Settings == null) return; ApplyDefaultSetting(m_Settings.scalerSettings.AdaptiveShadowQuality); } /// /// Callback when scaler gets disabled and removed from indexer /// protected override void OnDisabled() { AdaptivePerformanceRenderSettings.ShadowQualityBias = m_DefaultShadowQualityBias; } /// /// Callback when scaler gets enabled and added to the indexer /// protected override void OnEnabled() { m_DefaultShadowQualityBias = AdaptivePerformanceRenderSettings.ShadowQualityBias; } /// /// Callback for any level change. /// protected override void OnLevel() { if (ScaleChanged()) AdaptivePerformanceRenderSettings.MainLightShadowCascadesCountBias = (int)(3 - 3 * Scale); } } }