namespace UnityEngine.AdaptivePerformance
{
///
/// A scaler used by to change the distance at which shadows are rendered.
///
public class AdaptiveShadowDistance : AdaptivePerformanceScaler
{
float m_DefaultShadowDistance;
///
/// Ensures settings are applied during startup.
///
protected override void Awake()
{
base.Awake();
if (m_Settings == null)
return;
ApplyDefaultSetting(m_Settings.scalerSettings.AdaptiveShadowDistance);
}
///
/// Callback when scaler gets disabled and removed from indexer
///
protected override void OnDisabled()
{
AdaptivePerformanceRenderSettings.MaxShadowDistanceMultiplier = m_DefaultShadowDistance;
}
///
/// Callback when scaler gets enabled and added to the indexer
///
protected override void OnEnabled()
{
m_DefaultShadowDistance = AdaptivePerformanceRenderSettings.MaxShadowDistanceMultiplier;
}
///
/// Callback for any level change.
///
protected override void OnLevel()
{
if (ScaleChanged())
AdaptivePerformanceRenderSettings.MaxShadowDistanceMultiplier = 1 * Scale;
}
}
}