namespace UnityEngine.AdaptivePerformance { /// /// A scaler used by to change the distance at which shadows are rendered. /// public class AdaptiveShadowDistance : AdaptivePerformanceScaler { float m_DefaultShadowDistance; /// /// Ensures settings are applied during startup. /// protected override void Awake() { base.Awake(); if (m_Settings == null) return; ApplyDefaultSetting(m_Settings.scalerSettings.AdaptiveShadowDistance); } /// /// Callback when scaler gets disabled and removed from indexer /// protected override void OnDisabled() { AdaptivePerformanceRenderSettings.MaxShadowDistanceMultiplier = m_DefaultShadowDistance; } /// /// Callback when scaler gets enabled and added to the indexer /// protected override void OnEnabled() { m_DefaultShadowDistance = AdaptivePerformanceRenderSettings.MaxShadowDistanceMultiplier; } /// /// Callback for any level change. /// protected override void OnLevel() { if (ScaleChanged()) AdaptivePerformanceRenderSettings.MaxShadowDistanceMultiplier = 1 * Scale; } } }