namespace UnityEngine.AdaptivePerformance { /// /// A scaler used by to adjust the number of shadow cascades to be used. /// public class AdaptiveShadowCascade : AdaptivePerformanceScaler { int m_DefaultCascadeCount; /// /// Ensures settings are applied during startup. /// protected override void Awake() { base.Awake(); if (m_Settings == null) return; ApplyDefaultSetting(m_Settings.scalerSettings.AdaptiveShadowCascade); } /// /// Callback when scaler gets disabled and removed from indexer /// protected override void OnDisabled() { AdaptivePerformanceRenderSettings.MainLightShadowCascadesCountBias = m_DefaultCascadeCount; } /// /// Callback when scaler gets enabled and added to the indexer /// protected override void OnEnabled() { m_DefaultCascadeCount = AdaptivePerformanceRenderSettings.MainLightShadowCascadesCountBias; } /// /// Callback for any level change. /// protected override void OnLevel() { if (ScaleChanged()) AdaptivePerformanceRenderSettings.MainLightShadowCascadesCountBias = (int)(2 * Scale); } } }