namespace UnityEngine.AdaptivePerformance { /// /// A scaler used by for adjusting how physics is applied. /// public class AdaptivePhysics : AdaptivePerformanceScaler { float m_fixedDeltaTimeDefault; /// /// Ensures settings are applied during startup. /// protected override void Awake() { base.Awake(); if (m_Settings == null) return; ApplyDefaultSetting(m_Settings.scalerSettings.AdaptivePhysics); } /// /// Callback when scaler gets disabled and removed from indexer /// protected override void OnDisabled() { Time.fixedDeltaTime = m_fixedDeltaTimeDefault; } /// /// Callback when scaler gets enabled and added to the indexer /// protected override void OnEnabled() { m_fixedDeltaTimeDefault = Time.fixedDeltaTime; } /// /// Callback for any level change. /// protected override void OnLevel() { if (ScaleChanged()) { Time.fixedDeltaTime = m_fixedDeltaTimeDefault / Scale; } } } }