namespace UnityEngine.AdaptivePerformance { /// /// A scaler used by for adjusting at what distance LODs are switched. /// public class AdaptiveLOD : AdaptivePerformanceScaler { float m_DefaultLodBias; /// /// Ensures settings are applied during startup. /// protected override void Awake() { base.Awake(); if (m_Settings == null) return; ApplyDefaultSetting(m_Settings.scalerSettings.AdaptiveLOD); } /// /// Callback when scaler gets disabled and removed from indexer /// protected override void OnDisabled() { QualitySettings.lodBias = m_DefaultLodBias; } /// /// Callback when scaler gets enabled and added to the indexer /// protected override void OnEnabled() { m_DefaultLodBias = QualitySettings.lodBias; } /// /// Callback for any level change. /// protected override void OnLevel() { if (ScaleChanged()) QualitySettings.lodBias = m_DefaultLodBias * Scale; } } }