using UnityEngine; namespace XCharts.Runtime { /// /// Configurations of emphasis state. /// |高亮状态样式。 /// [System.Serializable] [Since("v3.2.0")] public class EmphasisStyle : StateStyle, ISerieComponent, ISerieDataComponent { /// /// focus type. /// |聚焦类型。 /// public enum FocusType { /// /// Do not fade out other data, it's by default. /// |不淡出其它图形,默认使用该配置。 /// None, /// /// Only focus (not fade out) the element of the currently highlighted data. /// |只聚焦(不淡出)当前高亮的数据的图形。 /// Self, /// /// Focus on all elements of the series which the currently highlighted data belongs to. /// |聚焦当前高亮的数据所在的系列的所有图形。 /// Series } /// /// blur scope. /// |淡出范围。 /// public enum BlurScope { /// /// coordinate system. /// |淡出范围为坐标系,默认使用该配置。 /// GridCoord, /// /// series. /// |淡出范围为系列。 /// Series, /// /// global. /// |淡出范围为全局。 /// Global } [SerializeField] private float m_Scale = 1.1f; [SerializeField] private FocusType m_Focus = FocusType.None; [SerializeField] private BlurScope m_BlurScope = BlurScope.GridCoord; /// /// Whether to scale to highlight the data in emphasis state. /// |高亮时的缩放倍数。 /// public float scale { get { return m_Scale; } set { if (PropertyUtil.SetStruct(ref m_Scale, value)) SetVerticesDirty(); } } /// /// When the data is highlighted, whether to fade out of other data to focus the highlighted. /// |在高亮图形时,是否淡出其它数据的图形已达到聚焦的效果。 /// public FocusType focus { get { return m_Focus; } set { if (PropertyUtil.SetStruct(ref m_Focus, value)) SetVerticesDirty(); } } /// /// The range of fade out when focus is enabled. /// |在开启focus的时候,可以通过blurScope配置淡出的范围。 /// public BlurScope blurScope { get { return m_BlurScope; } set { if (PropertyUtil.SetStruct(ref m_BlurScope, value)) SetVerticesDirty(); } } } }