using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using UnityEngine.Networking; using UnityEngine.EventSystems; using System.Text.RegularExpressions; using System.Data.SqlClient; using System.Runtime.InteropServices; using System.Text; using TMPro; using System; using System.IO; using ZXing; using ZXing.QrCode; using System.Net; using System.Data; using SimpleJSON; using System.Linq; using System.ComponentModel; using System.Runtime.InteropServices; using System.Globalization; public class Main : MonoBehaviour { [SerializeField] TMP_Dropdown 連動下拉; public CanvasScaler canvasScaler; [SerializeField] Button 物料使用狀況; [SerializeField] Button 庫存查詢; [SerializeField] Button 銷售報表; [SerializeField] Button 車輛入廠紀錄; [SerializeField] Button 收支單一覽表; [SerializeField] Button 收支單審核; [SerializeField] Button 庫存盤損; [SerializeField] GameObject 讀取面板; [SerializeField] TextMeshProUGUI 讀取; [SerializeField] GameObject 彈跳面板; [SerializeField] TextMeshProUGUI 彈跳文字; private string loadingText = ""; private int dotCount = 0; private List