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- using System.Collections.Generic;
- using NUnit.Framework;
-
- namespace UnityEngine.UI.Tests
- {
- static class GraphicTestHelper
- {
- public static void TestOnPopulateMeshDefaultBehavior(Graphic graphic, VertexHelper vh)
- {
- Assert.AreEqual(4, vh.currentVertCount);
- List<UIVertex> verts = new List<UIVertex>();
- vh.GetUIVertexStream(verts);
-
- // The vertices for the 2 triangles of the canvas
- UIVertex[] expectedVertices =
- {
- new UIVertex
- {
- color = graphic.color,
- position = new Vector3(graphic.rectTransform.rect.x, graphic.rectTransform.rect.y),
- uv0 = new Vector2(0f, 0f),
- normal = new Vector3(0, 0, -1),
- tangent = new Vector4(1, 0, 0, -1)
- },
- new UIVertex
- {
- color = graphic.color,
- position = new Vector3(graphic.rectTransform.rect.x, graphic.rectTransform.rect.y + graphic.rectTransform.rect.height),
- uv0 = new Vector2(0f, 1f),
- normal = new Vector3(0, 0, -1),
- tangent = new Vector4(1, 0, 0, -1)
- },
- new UIVertex
- {
- color = graphic.color,
- position = new Vector3(graphic.rectTransform.rect.x + graphic.rectTransform.rect.width, graphic.rectTransform.rect.y + graphic.rectTransform.rect.height),
- uv0 = new Vector2(1f, 1f),
- normal = new Vector3(0, 0, -1),
- tangent = new Vector4(1, 0, 0, -1)
- },
- new UIVertex
- {
- color = graphic.color,
- position = new Vector3(graphic.rectTransform.rect.x + graphic.rectTransform.rect.width, graphic.rectTransform.rect.y + graphic.rectTransform.rect.height),
- uv0 = new Vector2(1f, 1f),
- normal = new Vector3(0, 0, -1),
- tangent = new Vector4(1, 0, 0, -1)
- },
- new UIVertex
- {
- color = graphic.color,
- position = new Vector3(graphic.rectTransform.rect.x + graphic.rectTransform.rect.width, graphic.rectTransform.rect.y),
- uv0 = new Vector2(1f, 0f),
- normal = new Vector3(0, 0, -1),
- tangent = new Vector4(1, 0, 0, -1)
- },
- new UIVertex
- {
- color = graphic.color,
- position = new Vector3(graphic.rectTransform.rect.x, graphic.rectTransform.rect.y),
- uv0 = new Vector2(0f, 0f),
- normal = new Vector3(0, 0, -1),
- tangent = new Vector4(1, 0, 0, -1)
- },
- };
-
- for (int i = 0; i < verts.Count; i++)
- {
- Assert.AreEqual(expectedVertices[i], verts[i]);
- }
- }
- }
- }
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