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- using System.Collections;
- using System.IO;
- using NUnit.Framework;
- using UnityEditor;
- using UnityEngine;
- using UnityEngine.TestTools;
- using UnityEngine.UI;
-
- // test for case 879374 - Checks that layout group children scale properly when scaleWidth / scaleHeight are toggled
- namespace LayoutTests
- {
- public class LayoutGroupScaling : IPrebuildSetup
- {
- GameObject m_PrefabRoot;
- GameObject m_CameraGO;
-
- const string kPrefabPath = "Assets/Resources/LayoutGroupScalingPrefab.prefab";
-
- public void Setup()
- {
- #if UNITY_EDITOR
- var rootGO = new GameObject("RootGO");
- var rootCanvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler));
- rootCanvasGO.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
- rootCanvasGO.transform.SetParent(rootGO.transform);
-
- var layoutGroupGO = new GameObject("LayoutGroup");
- layoutGroupGO.transform.SetParent(rootCanvasGO.transform);
- HorizontalLayoutGroup layoutGroup = layoutGroupGO.AddComponent<HorizontalLayoutGroup>();
- layoutGroup.childControlHeight = true;
- layoutGroup.childControlWidth = true;
- ContentSizeFitter contentSizeFitter = layoutGroupGO.AddComponent<ContentSizeFitter>();
- contentSizeFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
- contentSizeFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
-
- for (int i = 0; i < 10; i++)
- {
- var elementGO = new GameObject("image(" + i + ")", typeof(Image));
- var layoutElement = elementGO.AddComponent<LayoutElement>();
- layoutElement.preferredWidth = 50;
- layoutElement.preferredHeight = 50;
- elementGO.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
- elementGO.transform.SetParent(layoutGroupGO.transform);
- }
-
- if (!Directory.Exists("Assets/Resources/"))
- Directory.CreateDirectory("Assets/Resources/");
-
- UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
- GameObject.DestroyImmediate(rootGO);
-
- #endif
- }
-
- [SetUp]
- public void TestSetup()
- {
- m_PrefabRoot = Object.Instantiate(Resources.Load("LayoutGroupScalingPrefab")) as GameObject;
- m_CameraGO = new GameObject("Camera", typeof(Camera));
- }
-
- [UnityTest]
- public IEnumerator LayoutGroup_CorrectChildScaling()
- {
- GameObject layoutGroupGO = m_PrefabRoot.GetComponentInChildren<HorizontalLayoutGroup>().gameObject;
- Rect dimentions = (layoutGroupGO.transform as RectTransform).rect;
- layoutGroupGO.GetComponent<HorizontalLayoutGroup>().childScaleWidth = true;
- layoutGroupGO.GetComponent<HorizontalLayoutGroup>().childScaleHeight = true;
- yield return null;
- Rect newDimentions = (layoutGroupGO.transform as RectTransform).rect;
- Assert.IsTrue(Mathf.Approximately(dimentions.width * 0.5f, newDimentions.width));
- Assert.IsTrue(Mathf.Approximately(dimentions.height * 0.5f, newDimentions.height));
- yield return null;
- Object.DestroyImmediate(layoutGroupGO.GetComponent<HorizontalLayoutGroup>());
- VerticalLayoutGroup layoutGroup = layoutGroupGO.AddComponent<VerticalLayoutGroup>();
- layoutGroup.childControlHeight = true;
- layoutGroup.childControlWidth = true;
- yield return null;
- dimentions = (layoutGroupGO.transform as RectTransform).rect;
- layoutGroup.childScaleWidth = true;
- layoutGroup.childScaleHeight = true;
- yield return null;
- newDimentions = (layoutGroupGO.transform as RectTransform).rect;
- Assert.IsTrue(Mathf.Approximately(dimentions.width * 0.5f, newDimentions.width));
- Assert.IsTrue(Mathf.Approximately(dimentions.height * 0.5f, newDimentions.height));
- }
-
- [TearDown]
- public void TearDown()
- {
- Object.DestroyImmediate(m_PrefabRoot);
- GameObject.DestroyImmediate(m_CameraGO);
- }
-
- [OneTimeTearDown]
- public void OneTimeTearDown()
- {
- #if UNITY_EDITOR
- AssetDatabase.DeleteAsset(kPrefabPath);
- #endif
- }
- }
- }
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