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HorizonalLayoutGroupTests.cs 6.8KB

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  1. using System.IO;
  2. using NUnit.Framework;
  3. using UnityEditor;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.TestTools;
  7. namespace LayoutTests
  8. {
  9. public class HorizontalLayoutGroupTests : IPrebuildSetup
  10. {
  11. GameObject m_PrefabRoot;
  12. const string kPrefabPath = "Assets/Resources/HorizontalLayoutGroupPrefab.prefab";
  13. public void Setup()
  14. {
  15. #if UNITY_EDITOR
  16. var rootGO = new GameObject("rootGo");
  17. var canvasGO = new GameObject("Canvas", typeof(Canvas));
  18. canvasGO.transform.SetParent(rootGO.transform);
  19. var groupGO = new GameObject("Group", typeof(RectTransform), typeof(HorizontalLayoutGroup));
  20. groupGO.transform.SetParent(canvasGO.transform);
  21. var horizontalLayoutGroup = groupGO.GetComponent<HorizontalLayoutGroup>();
  22. horizontalLayoutGroup.padding = new RectOffset(2, 4, 3, 5);
  23. horizontalLayoutGroup.spacing = 1;
  24. horizontalLayoutGroup.childForceExpandWidth = false;
  25. horizontalLayoutGroup.childForceExpandHeight = false;
  26. horizontalLayoutGroup.childControlWidth = true;
  27. horizontalLayoutGroup.childControlHeight = true;
  28. var element1GO = new GameObject("Element1", typeof(RectTransform), typeof(LayoutElement));
  29. element1GO.transform.SetParent(groupGO.transform);
  30. var layoutElement1 = element1GO.GetComponent<LayoutElement>();
  31. layoutElement1.minWidth = 5;
  32. layoutElement1.minHeight = 10;
  33. layoutElement1.preferredWidth = 100;
  34. layoutElement1.preferredHeight = 50;
  35. layoutElement1.flexibleWidth = 0;
  36. layoutElement1.flexibleHeight = 0;
  37. var element2GO = new GameObject("Element2", typeof(RectTransform), typeof(LayoutElement));
  38. element2GO.transform.SetParent(groupGO.transform);
  39. var layoutElement2 = element2GO.GetComponent<LayoutElement>();
  40. layoutElement2.minWidth = 10;
  41. layoutElement2.minHeight = 5;
  42. layoutElement2.preferredWidth = -1;
  43. layoutElement2.preferredHeight = -1;
  44. layoutElement2.flexibleWidth = 0;
  45. layoutElement2.flexibleHeight = 0;
  46. var element3GO = new GameObject("Element3", typeof(RectTransform), typeof(LayoutElement));
  47. element3GO.transform.SetParent(groupGO.transform);
  48. var layoutElement3 = element3GO.GetComponent<LayoutElement>();
  49. layoutElement3.minWidth = 25;
  50. layoutElement3.minHeight = 15;
  51. layoutElement3.preferredWidth = 200;
  52. layoutElement3.preferredHeight = 80;
  53. layoutElement3.flexibleWidth = 1;
  54. layoutElement3.flexibleHeight = 1;
  55. if (!Directory.Exists("Assets/Resources/"))
  56. Directory.CreateDirectory("Assets/Resources/");
  57. PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
  58. GameObject.DestroyImmediate(rootGO);
  59. #endif
  60. }
  61. [SetUp]
  62. public void TestSetup()
  63. {
  64. m_PrefabRoot = Object.Instantiate(Resources.Load("HorizontalLayoutGroupPrefab")) as GameObject;
  65. }
  66. [TearDown]
  67. public void TearDown()
  68. {
  69. GameObject.DestroyImmediate(m_PrefabRoot);
  70. }
  71. [OneTimeTearDown]
  72. public void OneTimeTearDown()
  73. {
  74. #if UNITY_EDITOR
  75. AssetDatabase.DeleteAsset(kPrefabPath);
  76. #endif
  77. }
  78. [Test]
  79. public void TestCalculateLayoutInputHorizontal()
  80. {
  81. HorizontalLayoutGroup layoutGroup = m_PrefabRoot.GetComponentInChildren<HorizontalLayoutGroup>();
  82. layoutGroup.CalculateLayoutInputHorizontal();
  83. layoutGroup.SetLayoutHorizontal();
  84. layoutGroup.CalculateLayoutInputVertical();
  85. layoutGroup.SetLayoutVertical();
  86. Assert.AreEqual(48, layoutGroup.minWidth);
  87. Assert.AreEqual(318, layoutGroup.preferredWidth);
  88. Assert.AreEqual(1, layoutGroup.flexibleWidth);
  89. }
  90. [Test]
  91. public void TestCalculateLayoutInputVertical()
  92. {
  93. HorizontalLayoutGroup layoutGroup = m_PrefabRoot.GetComponentInChildren<HorizontalLayoutGroup>();
  94. layoutGroup.CalculateLayoutInputHorizontal();
  95. layoutGroup.SetLayoutHorizontal();
  96. layoutGroup.CalculateLayoutInputVertical();
  97. layoutGroup.SetLayoutVertical();
  98. Assert.AreEqual(23, layoutGroup.minHeight);
  99. Assert.AreEqual(88, layoutGroup.preferredHeight);
  100. Assert.AreEqual(1, layoutGroup.flexibleHeight);
  101. Assert.AreEqual(1, layoutGroup.flexibleHeight);
  102. }
  103. [Test]
  104. public void TestCalculateLayoutHorizontal()
  105. {
  106. var parentGO = m_PrefabRoot.transform.GetChild(0).GetChild(0);
  107. var element1GO = parentGO.GetChild(0);
  108. var element1Trans = element1GO.GetComponent<RectTransform>();
  109. var element2GO = parentGO.GetChild(1);
  110. var element2Trans = element2GO.GetComponent<RectTransform>();
  111. var element3GO = parentGO.GetChild(2);
  112. var element3Trans = element3GO.GetComponent<RectTransform>();
  113. HorizontalLayoutGroup layoutGroup = m_PrefabRoot.GetComponentInChildren<HorizontalLayoutGroup>();
  114. layoutGroup.CalculateLayoutInputHorizontal();
  115. layoutGroup.SetLayoutHorizontal();
  116. layoutGroup.CalculateLayoutInputVertical();
  117. layoutGroup.SetLayoutVertical();
  118. Assert.AreEqual(13.6f, element1Trans.anchoredPosition.x, 0.1f);
  119. Assert.AreEqual(31.3f, element2Trans.anchoredPosition.x, 0.1f);
  120. Assert.AreEqual(66.6f, element3Trans.anchoredPosition.x, 0.1f);
  121. }
  122. [Test]
  123. public void TestCalculateLayoutHorizontalReversed()
  124. {
  125. var parentGO = m_PrefabRoot.transform.GetChild(0).GetChild(0);
  126. var element1GO = parentGO.GetChild(0);
  127. var element1Trans = element1GO.GetComponent<RectTransform>();
  128. var element2GO = parentGO.GetChild(1);
  129. var element2Trans = element2GO.GetComponent<RectTransform>();
  130. var element3GO = parentGO.GetChild(2);
  131. var element3Trans = element3GO.GetComponent<RectTransform>();
  132. HorizontalLayoutGroup layoutGroup = m_PrefabRoot.GetComponentInChildren<HorizontalLayoutGroup>();
  133. layoutGroup.reverseArrangement = true;
  134. layoutGroup.CalculateLayoutInputHorizontal();
  135. layoutGroup.SetLayoutHorizontal();
  136. layoutGroup.CalculateLayoutInputVertical();
  137. layoutGroup.SetLayoutVertical();
  138. Assert.AreEqual(84.4f, element1Trans.anchoredPosition.x, 0.1f);
  139. Assert.AreEqual(66.7f, element2Trans.anchoredPosition.x, 0.1f);
  140. Assert.AreEqual(31.4f, element3Trans.anchoredPosition.x, 0.1f);
  141. }
  142. }
  143. }