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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- public class PointerClickCallbackCheck : MonoBehaviour, IPointerDownHandler
- {
- public bool pointerDown = false;
-
- public void OnPointerDown(PointerEventData eventData)
- {
- pointerDown = true;
- }
- }
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