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- using UnityEngine;
-
- public class MouseUpdate : MonoBehaviour
- {
- FakeBaseInput m_FakeBaseInput;
-
- void Awake()
- {
- m_FakeBaseInput = GetComponent<FakeBaseInput>();
- }
-
- void Update()
- {
- Debug.Assert(m_FakeBaseInput, "FakeBaseInput component has not been added to the EventSystem");
-
- // Update mouse position
- m_FakeBaseInput.MousePosition.x += 10f;
- m_FakeBaseInput.MousePosition.y += 10f;
- }
- }
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