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TMPObject3DText.md 1.5KB

3D Text GameObjects

By default, a TextMesh Pro 3D Text GameObject has the following components:

  • Rect Transform: Controls the GameObject’s position and size. For more information, see the Rect Transform documentation in the Unity Manual.

[!NOTE] Note: If you want to use the Rect Transform component’s anchoring system, the TextMesh Pro component’s parent GameObject must also have a Rect Transform component.

  • Mesh Renderer: Renders the GameObject. For more information, see the Mesh Renderer documentation in the Unity Manual.
  • TextMesh Pro UGUI (Script): Contains the text to display, and the properties that control its appearance and behavior. These properties are described below.
  • Material: A Unity material that uses one of the TextMesh Pro shaders to further control the text’s appearance. For more information see the Shaders section.

Properties Overview

Example image

[!include[](include-tmpobject-legend.md)]

[!include[](include-tmpobject-text.md)]

[!include[](include-tmpobject-main-settings.md)]

[!include[](include-tmpobject-font.md)]

[!include[](include-tmpobject-color.md)]

[!include[](include-tmpobject-spacing.md)]

[!include[](include-tmpobject-alignment.md)]

[!include[](include-tmpobject-wrapping.md)]

[!include[](include-tmpobject-uv-mapping.md)]

[!include[](include-tmpobject-extra-settings-3d.md)]