By default, a TextMesh Pro 3D Text GameObject has the following components:
[!NOTE] Note: If you want to use the Rect Transform component’s anchoring system, the TextMesh Pro component’s parent GameObject must also have a Rect Transform component.
[!include[](include-tmpobject-legend.md)]
[!include[](include-tmpobject-text.md)]
[!include[](include-tmpobject-main-settings.md)]
[!include[](include-tmpobject-font.md)]
[!include[](include-tmpobject-color.md)]
[!include[](include-tmpobject-spacing.md)]
[!include[](include-tmpobject-alignment.md)]
[!include[](include-tmpobject-wrapping.md)]
[!include[](include-tmpobject-uv-mapping.md)]
[!include[](include-tmpobject-extra-settings-3d.md)]