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- using System;
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
-
- namespace Timeline.Samples
- {
- // Runtime representation of a time dilation clip.
- // The Serializable attribute is required to be animated by timeline, and used as a template.
- [Serializable]
- public class TimeDilationBehaviour : PlayableBehaviour
- {
- [Tooltip("Time.timeScale replacement value.")]
- public float timeScale = 1f;
- }
- }
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