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IInspectorChangeHandler.cs 566B

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  1. namespace UnityEditor.Timeline
  2. {
  3. /// <summary>
  4. /// Implement this interface in your PlayableAsset inspector to change what happens when a UI component in the inspector is modified
  5. /// </summary>
  6. /// <remarks>The default PlayableAsset inspector will cause any UI change to force a PlayableGraph rebuild</remarks>
  7. public interface IInspectorChangeHandler
  8. {
  9. /// <summary>
  10. /// This method will be called when a Playable Asset inspector is modified.
  11. /// </summary>
  12. void OnPlayableAssetChangedInInspector();
  13. }
  14. }