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- using System;
- using UnityEngine;
-
- namespace UnityEditor.Timeline
- {
- readonly struct PropertyScope : IDisposable
- {
- public readonly GUIContent content;
-
- public PropertyScope(Rect totalPosition, GUIContent label, SerializedProperty property)
- {
- content = EditorGUI.BeginProperty(totalPosition, label, property);
- }
-
- public void Dispose()
- {
- EditorGUI.EndProperty();
- }
- }
- }
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