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- using NUnit.Framework;
- using UnityEngine;
- using UnityEngine.AI;
-
- namespace Unity.AI.Navigation.Tests
- {
- class OffMeshLinkTestBase
- {
- protected Transform m_PlaneStart;
- protected Transform m_PlaneEnd;
- protected NavMeshAgent m_Agent;
-
- public NavMeshLink CreateBiDirectionalLink(bool autoUpdatePositions)
- {
- var planeStartGO = GameObject.Find("plane1");
- Assert.That(planeStartGO, Is.Not.Null, "Didn't find gameobject plane1");
- m_PlaneStart = planeStartGO.transform;
- var planeEndGO = GameObject.Find("plane2");
- Assert.That(planeEndGO, Is.Not.Null, "Didn't find gameobject plane2");
- m_PlaneEnd = planeEndGO.transform;
- var agentGo = GameObject.Find("Agent");
- Assert.That(agentGo, Is.Not.Null, "Didn't find gameobject Agent");
- m_Agent = agentGo.GetComponent<NavMeshAgent>();
- Assert.That(m_Agent, Is.Not.Null, "Didn't find component NavMeshAgent in gameobject Agent");
-
- m_Agent.speed *= 10.0f;
- m_Agent.acceleration *= 10.0f;
-
- var linkGO = new GameObject("link");
- var link = linkGO.AddComponent<NavMeshLink>();
- Assert.That(link, Is.Not.Null, "Unable to add NavMeshLink component.");
- link.startTransform = m_PlaneStart;
- link.endTransform = m_PlaneEnd;
- link.autoUpdate = autoUpdatePositions;
- return link;
- }
- }
- }
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