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- using UnityEngine;
- using System.Collections;
-
- public class BasicCameraFollow : MonoBehaviour
- {
- public GameObject followTarget;
- private Vector3 targetPos;
- public float moveSpeed;
-
- void Update ()
- {
- targetPos = new Vector3(followTarget.transform.position.x, followTarget.transform.position.y, transform.position.z);
- Vector3 velocity = targetPos - transform.position;
- transform.position = Vector3.SmoothDamp (transform.position, targetPos, ref velocity, 1.0f, moveSpeed * Time.deltaTime);
- }
- }
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