- using NUnit.Framework;
-
- namespace UnityEditor.Experimental.U2D.Animation.Tests
- {
- internal class Placeholder
- {
- [Test]
- public void PlaceHolderTest()
- {
- // Use the Assert class to test conditions.
- Assert.Pass("This is a placeholder to ensure we have at least one test.");
- }
- }
-
- }
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