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IMeshPreviewBehaviour.cs 327B

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  1. using System;
  2. using UnityEngine;
  3. namespace UnityEditor.U2D.Animation
  4. {
  5. internal interface IMeshPreviewBehaviour
  6. {
  7. float GetWeightMapOpacity(SpriteCache sprite);
  8. bool DrawWireframe(SpriteCache sprite);
  9. bool Overlay(SpriteCache sprite);
  10. bool OverlayWireframe(SpriteCache sprite);
  11. }
  12. }