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- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- using XUGL;
- #if INPUT_SYSTEM_ENABLED
- using Input = XCharts.Runtime.InputHelper;
- #endif
- namespace XCharts.Runtime
- {
- [UnityEngine.Scripting.Preserve]
- internal sealed class VisualMapHandler : MainComponentHandler<VisualMap>
- {
- public override void OnBeginDrag(PointerEventData eventData)
- {
- OnDragVisualMapStart(component);
- }
- public override void OnDrag(PointerEventData eventData)
- {
- OnDragVisualMap(component);
- }
-
- public override void OnEndDrag(PointerEventData eventData)
- {
- OnDragVisualMapEnd(component);
- }
-
- public override void Update()
- {
- CheckVisualMap(component);
- }
-
- public override void DrawBase(VertexHelper vh)
- {
- var visualMap = component;
- if (!visualMap.show || !visualMap.showUI) return;
- switch (visualMap.type)
- {
- case VisualMap.Type.Continuous:
- DrawContinuousVisualMap(vh, visualMap);
- break;
- case VisualMap.Type.Piecewise:
- //DrawPiecewiseVisualMap(vh, visualMap);
- break;
- }
- }
-
- private void CheckVisualMap(VisualMap visualMap)
- {
- if (visualMap == null || !visualMap.show)
- return;
-
- if (chart.canvas == null)
- return;
-
- Vector2 local;
- if (!chart.ScreenPointToChartPoint(Input.mousePosition, out local))
- {
- if (visualMap.context.pointerIndex >= 0)
- {
- visualMap.context.pointerIndex = -1;
- chart.RefreshChart();
- }
- return;
- }
-
- if (local.x < chart.chartX ||
- local.x > chart.chartX + chart.chartWidth ||
- local.y < chart.chartY ||
- local.y > chart.chartY + chart.chartHeight ||
- !visualMap.IsInRangeRect(local, chart.chartRect))
- {
- if (visualMap.context.pointerIndex >= 0)
- {
- visualMap.context.pointerIndex = -1;
- chart.RefreshChart();
- }
- return;
- }
-
- var pos1 = Vector3.zero;
- var pos2 = Vector3.zero;
- var halfHig = visualMap.itemHeight / 2;
- var centerPos = chart.chartPosition + visualMap.location.GetPosition(chart.chartWidth, chart.chartHeight);
- var selectedIndex = -1;
- double value = 0;
-
- switch (visualMap.orient)
- {
- case Orient.Horizonal:
- pos1 = centerPos + Vector3.left * halfHig;
- pos2 = centerPos + Vector3.right * halfHig;
- value = visualMap.min + (local.x - pos1.x) / (pos2.x - pos1.x) * (visualMap.max - visualMap.min);
- selectedIndex = visualMap.GetIndex(value);
- break;
-
- case Orient.Vertical:
- pos1 = centerPos + Vector3.down * halfHig;
- pos2 = centerPos + Vector3.up * halfHig;
- value = visualMap.min + (local.y - pos1.y) / (pos2.y - pos1.y) * (visualMap.max - visualMap.min);
- selectedIndex = visualMap.GetIndex(value);
- break;
- }
-
- visualMap.context.pointerValue = value;
- visualMap.context.pointerIndex = selectedIndex;
- chart.RefreshChart();
- }
-
- private void DrawContinuousVisualMap(VertexHelper vh, VisualMap visualMap)
- {
- var centerPos = chart.chartPosition + visualMap.location.GetPosition(chart.chartWidth, chart.chartHeight);
- var pos1 = Vector3.zero;
- var pos2 = Vector3.zero;
- var dir = Vector3.zero;
- var halfWid = visualMap.itemWidth / 2;
- var halfHig = visualMap.itemHeight / 2;
- var xRadius = 0f;
- var yRadius = 0f;
- var splitNum = visualMap.inRange.Count;
- var splitWid = visualMap.itemHeight / (splitNum - 1);
- var isVertical = false;
- var colors = visualMap.inRange;
- var triangeLen = chart.theme.visualMap.triangeLen;
-
- switch (visualMap.orient)
- {
- case Orient.Horizonal:
- pos1 = centerPos + Vector3.left * halfHig;
- pos2 = centerPos + Vector3.right * halfHig;
- dir = Vector3.right;
- xRadius = splitWid / 2;
- yRadius = halfWid;
- isVertical = false;
- if (visualMap.calculable)
- {
- var p0 = pos1 + Vector3.right * visualMap.runtimeRangeMinHeight;
- var p1 = p0 + Vector3.up * halfWid;
- var p2 = p0 + Vector3.up * (halfWid + triangeLen);
- var p3 = p2 + Vector3.left * triangeLen;
- var color = visualMap.GetColor(visualMap.rangeMin);
- UGL.DrawTriangle(vh, p1, p2, p3, color);
- p0 = pos1 + Vector3.right * visualMap.runtimeRangeMaxHeight;
- p1 = p0 + Vector3.up * halfWid;
- p2 = p0 + Vector3.up * (halfWid + triangeLen);
- p3 = p2 + Vector3.right * triangeLen;
- color = visualMap.GetColor(visualMap.rangeMax);
- UGL.DrawTriangle(vh, p1, p2, p3, color);
- }
- break;
-
- case Orient.Vertical:
- pos1 = centerPos + Vector3.down * halfHig;
- pos2 = centerPos + Vector3.up * halfHig;
- dir = Vector3.up;
- xRadius = halfWid;
- yRadius = splitWid / 2;
- isVertical = true;
- if (visualMap.calculable)
- {
- var p0 = pos1 + Vector3.up * visualMap.runtimeRangeMinHeight;
- var p1 = p0 + Vector3.right * halfWid;
- var p2 = p0 + Vector3.right * (halfWid + triangeLen);
- var p3 = p2 + Vector3.down * triangeLen;
- var color = visualMap.GetColor(visualMap.rangeMin);
- UGL.DrawTriangle(vh, p1, p2, p3, color);
- p0 = pos1 + Vector3.up * visualMap.runtimeRangeMaxHeight;
- p1 = p0 + Vector3.right * halfWid;
- p2 = p0 + Vector3.right * (halfWid + triangeLen);
- p3 = p2 + Vector3.up * triangeLen;
- color = visualMap.GetColor(visualMap.rangeMax);
- UGL.DrawTriangle(vh, p1, p2, p3, color);
- }
- break;
- }
- if (visualMap.calculable &&
- (visualMap.rangeMin > visualMap.min || visualMap.rangeMax < visualMap.max))
- {
- var rangeMin = visualMap.rangeMin;
- var rangeMax = visualMap.rangeMax;
- var diff = (visualMap.max - visualMap.min) / (splitNum - 1);
- for (int i = 1; i < splitNum; i++)
- {
- var splitMin = visualMap.min + (i - 1) * diff;
- var splitMax = splitMin + diff;
- if (rangeMin > splitMax || rangeMax < splitMin)
- {
- continue;
- }
- else if (rangeMin <= splitMin && rangeMax >= splitMax)
- {
- var splitPos = pos1 + dir * (i - 1 + 0.5f) * splitWid;
- var startColor = colors[i - 1].color;
- var toColor = visualMap.IsPiecewise() ? startColor : colors[i].color;
- UGL.DrawRectangle(vh, splitPos, xRadius, yRadius, startColor, toColor, isVertical);
- }
- else if (rangeMin > splitMin && rangeMax >= splitMax)
- {
- var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;
- var splitMaxPos = pos1 + dir * i * splitWid;
- var splitPos = p0 + (splitMaxPos - p0) / 2;
- var startColor = visualMap.GetColor(visualMap.rangeMin);
- var toColor = visualMap.IsPiecewise() ? startColor : colors[i].color;
- var yRadius1 = Vector3.Distance(p0, splitMaxPos) / 2;
-
- if (visualMap.orient == Orient.Vertical)
- UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);
- else
- UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);
- }
- else if (rangeMax < splitMax && rangeMin <= splitMin)
- {
- var p0 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
- var splitMinPos = pos1 + dir * (i - 1) * splitWid;
- var splitPos = splitMinPos + (p0 - splitMinPos) / 2;
- var startColor = colors[i - 1].color;
- var toColor = visualMap.IsPiecewise() ? startColor : visualMap.GetColor(visualMap.rangeMax);
- var yRadius1 = Vector3.Distance(p0, splitMinPos) / 2;
-
- if (visualMap.orient == Orient.Vertical)
- UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);
- else
- UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);
- }
- else
- {
- var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;
- var p1 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
- var splitPos = (p0 + p1) / 2;
- var startColor = visualMap.GetColor(visualMap.rangeMin);
- var toColor = visualMap.GetColor(visualMap.rangeMax);
- var yRadius1 = Vector3.Distance(p0, p1) / 2;
-
- if (visualMap.orient == Orient.Vertical)
- UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);
- else
- UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);
- }
- }
- }
- else
- {
- for (int i = 1; i < splitNum; i++)
- {
- var splitPos = pos1 + dir * (i - 1 + 0.5f) * splitWid;
- var startColor = colors[i - 1].color;
- var toColor = visualMap.IsPiecewise() ? startColor : colors[i].color;
- UGL.DrawRectangle(vh, splitPos, xRadius, yRadius, startColor, toColor, isVertical);
- }
- }
-
- if (visualMap.rangeMin > visualMap.min)
- {
- var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;
- UGL.DrawRectangle(vh, pos1, p0, visualMap.itemWidth / 2, chart.theme.visualMap.backgroundColor);
- }
- if (visualMap.rangeMax < visualMap.max)
- {
- var p1 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
- UGL.DrawRectangle(vh, p1, pos2, visualMap.itemWidth / 2, chart.theme.visualMap.backgroundColor);
- }
-
- if (visualMap.hoverLink)
- {
- if (visualMap.context.pointerIndex >= 0)
- {
- var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;
- var p1 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
- var pointerPos = chart.pointerPos;
-
- if (visualMap.orient == Orient.Vertical)
- {
- var p2 = new Vector3(centerPos.x + halfWid, Mathf.Clamp(pointerPos.y + (triangeLen / 2), p0.y, p1.y));
- var p3 = new Vector3(centerPos.x + halfWid, Mathf.Clamp(pointerPos.y - (triangeLen / 2), p0.y, p1.y));
- var p4 = new Vector3(centerPos.x + halfWid + triangeLen / 2, pointerPos.y);
- UGL.DrawTriangle(vh, p2, p3, p4, colors[visualMap.context.pointerIndex].color);
- }
- else
- {
- var p2 = new Vector3(Mathf.Clamp(pointerPos.x + (triangeLen / 2), p0.x, p1.x), centerPos.y + halfWid);
- var p3 = new Vector3(Mathf.Clamp(pointerPos.x - (triangeLen / 2), p0.x, p1.x), centerPos.y + halfWid);
- var p4 = new Vector3(pointerPos.x, centerPos.y + halfWid + triangeLen / 2);
- UGL.DrawTriangle(vh, p2, p3, p4, colors[visualMap.context.pointerIndex].color);
- }
- }
- }
- }
-
- private void DrawPiecewiseVisualMap(VertexHelper vh, VisualMap visualMap)
- {
- var centerPos = chart.chartPosition + visualMap.location.GetPosition(chart.chartWidth, chart.chartHeight);
- var pos1 = Vector3.zero;
- var pos2 = Vector3.zero;
- var dir = Vector3.zero;
- var halfWid = visualMap.itemWidth / 2;
- var halfHig = visualMap.itemHeight / 2;
-
- switch (visualMap.orient)
- {
- case Orient.Horizonal:
- for (int i = 0; i < visualMap.inRange.Count; i++)
- {
- var piece = visualMap.inRange[i];
- }
- break;
-
- case Orient.Vertical:
- var each = visualMap.itemHeight + visualMap.itemGap;
- for (int i = 0; i < visualMap.inRange.Count; i++)
- {
- var piece = visualMap.inRange[i];
- var pos = new Vector3(centerPos.x, centerPos.y - each * i);
- UGL.DrawRectangle(vh, pos, halfWid, halfHig, piece.color);
- }
- break;
- }
- }
-
- private void OnDragVisualMapStart(VisualMap visualMap)
- {
- if (!visualMap.show || !visualMap.showUI || !visualMap.calculable)
- return;
-
- var inMinRect = visualMap.IsInRangeMinRect(chart.pointerPos, chart.chartRect, chart.theme.visualMap.triangeLen);
- var inMaxRect = visualMap.IsInRangeMaxRect(chart.pointerPos, chart.chartRect, chart.theme.visualMap.triangeLen);
-
- if (inMinRect || inMaxRect)
- {
- if (inMinRect)
- {
- visualMap.context.minDrag = true;
- }
- else
- {
- visualMap.context.maxDrag = true;
- }
- }
- }
-
- private void OnDragVisualMap(VisualMap visualMap)
- {
- if (!visualMap.show || !visualMap.showUI || !visualMap.calculable)
- return;
-
- if (!visualMap.context.minDrag && !visualMap.context.maxDrag)
- return;
-
- var value = visualMap.GetValue(chart.pointerPos, chart.chartRect);
- if (visualMap.context.minDrag)
- {
- visualMap.rangeMin = value;
- }
- else
- {
- visualMap.rangeMax = value;
- }
- chart.RefreshChart();
- }
-
- private void OnDragVisualMapEnd(VisualMap visualMap)
- {
- if (!visualMap.show || !visualMap.showUI || !visualMap.calculable)
- return;
-
- if (visualMap.context.minDrag || visualMap.context.maxDrag)
- {
- chart.RefreshChart();
- visualMap.context.minDrag = false;
- visualMap.context.maxDrag = false;
- }
- }
- }
- }
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