Bez popisu
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

VisualMapHandler.cs 16KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373
  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using UnityEngine.EventSystems;
  4. using UnityEngine.UI;
  5. using XUGL;
  6. #if INPUT_SYSTEM_ENABLED
  7. using Input = XCharts.Runtime.InputHelper;
  8. #endif
  9. namespace XCharts.Runtime
  10. {
  11. [UnityEngine.Scripting.Preserve]
  12. internal sealed class VisualMapHandler : MainComponentHandler<VisualMap>
  13. {
  14. public override void OnBeginDrag(PointerEventData eventData)
  15. {
  16. OnDragVisualMapStart(component);
  17. }
  18. public override void OnDrag(PointerEventData eventData)
  19. {
  20. OnDragVisualMap(component);
  21. }
  22. public override void OnEndDrag(PointerEventData eventData)
  23. {
  24. OnDragVisualMapEnd(component);
  25. }
  26. public override void Update()
  27. {
  28. CheckVisualMap(component);
  29. }
  30. public override void DrawBase(VertexHelper vh)
  31. {
  32. var visualMap = component;
  33. if (!visualMap.show || !visualMap.showUI) return;
  34. switch (visualMap.type)
  35. {
  36. case VisualMap.Type.Continuous:
  37. DrawContinuousVisualMap(vh, visualMap);
  38. break;
  39. case VisualMap.Type.Piecewise:
  40. //DrawPiecewiseVisualMap(vh, visualMap);
  41. break;
  42. }
  43. }
  44. private void CheckVisualMap(VisualMap visualMap)
  45. {
  46. if (visualMap == null || !visualMap.show)
  47. return;
  48. if (chart.canvas == null)
  49. return;
  50. Vector2 local;
  51. if (!chart.ScreenPointToChartPoint(Input.mousePosition, out local))
  52. {
  53. if (visualMap.context.pointerIndex >= 0)
  54. {
  55. visualMap.context.pointerIndex = -1;
  56. chart.RefreshChart();
  57. }
  58. return;
  59. }
  60. if (local.x < chart.chartX ||
  61. local.x > chart.chartX + chart.chartWidth ||
  62. local.y < chart.chartY ||
  63. local.y > chart.chartY + chart.chartHeight ||
  64. !visualMap.IsInRangeRect(local, chart.chartRect))
  65. {
  66. if (visualMap.context.pointerIndex >= 0)
  67. {
  68. visualMap.context.pointerIndex = -1;
  69. chart.RefreshChart();
  70. }
  71. return;
  72. }
  73. var pos1 = Vector3.zero;
  74. var pos2 = Vector3.zero;
  75. var halfHig = visualMap.itemHeight / 2;
  76. var centerPos = chart.chartPosition + visualMap.location.GetPosition(chart.chartWidth, chart.chartHeight);
  77. var selectedIndex = -1;
  78. double value = 0;
  79. switch (visualMap.orient)
  80. {
  81. case Orient.Horizonal:
  82. pos1 = centerPos + Vector3.left * halfHig;
  83. pos2 = centerPos + Vector3.right * halfHig;
  84. value = visualMap.min + (local.x - pos1.x) / (pos2.x - pos1.x) * (visualMap.max - visualMap.min);
  85. selectedIndex = visualMap.GetIndex(value);
  86. break;
  87. case Orient.Vertical:
  88. pos1 = centerPos + Vector3.down * halfHig;
  89. pos2 = centerPos + Vector3.up * halfHig;
  90. value = visualMap.min + (local.y - pos1.y) / (pos2.y - pos1.y) * (visualMap.max - visualMap.min);
  91. selectedIndex = visualMap.GetIndex(value);
  92. break;
  93. }
  94. visualMap.context.pointerValue = value;
  95. visualMap.context.pointerIndex = selectedIndex;
  96. chart.RefreshChart();
  97. }
  98. private void DrawContinuousVisualMap(VertexHelper vh, VisualMap visualMap)
  99. {
  100. var centerPos = chart.chartPosition + visualMap.location.GetPosition(chart.chartWidth, chart.chartHeight);
  101. var pos1 = Vector3.zero;
  102. var pos2 = Vector3.zero;
  103. var dir = Vector3.zero;
  104. var halfWid = visualMap.itemWidth / 2;
  105. var halfHig = visualMap.itemHeight / 2;
  106. var xRadius = 0f;
  107. var yRadius = 0f;
  108. var splitNum = visualMap.inRange.Count;
  109. var splitWid = visualMap.itemHeight / (splitNum - 1);
  110. var isVertical = false;
  111. var colors = visualMap.inRange;
  112. var triangeLen = chart.theme.visualMap.triangeLen;
  113. switch (visualMap.orient)
  114. {
  115. case Orient.Horizonal:
  116. pos1 = centerPos + Vector3.left * halfHig;
  117. pos2 = centerPos + Vector3.right * halfHig;
  118. dir = Vector3.right;
  119. xRadius = splitWid / 2;
  120. yRadius = halfWid;
  121. isVertical = false;
  122. if (visualMap.calculable)
  123. {
  124. var p0 = pos1 + Vector3.right * visualMap.runtimeRangeMinHeight;
  125. var p1 = p0 + Vector3.up * halfWid;
  126. var p2 = p0 + Vector3.up * (halfWid + triangeLen);
  127. var p3 = p2 + Vector3.left * triangeLen;
  128. var color = visualMap.GetColor(visualMap.rangeMin);
  129. UGL.DrawTriangle(vh, p1, p2, p3, color);
  130. p0 = pos1 + Vector3.right * visualMap.runtimeRangeMaxHeight;
  131. p1 = p0 + Vector3.up * halfWid;
  132. p2 = p0 + Vector3.up * (halfWid + triangeLen);
  133. p3 = p2 + Vector3.right * triangeLen;
  134. color = visualMap.GetColor(visualMap.rangeMax);
  135. UGL.DrawTriangle(vh, p1, p2, p3, color);
  136. }
  137. break;
  138. case Orient.Vertical:
  139. pos1 = centerPos + Vector3.down * halfHig;
  140. pos2 = centerPos + Vector3.up * halfHig;
  141. dir = Vector3.up;
  142. xRadius = halfWid;
  143. yRadius = splitWid / 2;
  144. isVertical = true;
  145. if (visualMap.calculable)
  146. {
  147. var p0 = pos1 + Vector3.up * visualMap.runtimeRangeMinHeight;
  148. var p1 = p0 + Vector3.right * halfWid;
  149. var p2 = p0 + Vector3.right * (halfWid + triangeLen);
  150. var p3 = p2 + Vector3.down * triangeLen;
  151. var color = visualMap.GetColor(visualMap.rangeMin);
  152. UGL.DrawTriangle(vh, p1, p2, p3, color);
  153. p0 = pos1 + Vector3.up * visualMap.runtimeRangeMaxHeight;
  154. p1 = p0 + Vector3.right * halfWid;
  155. p2 = p0 + Vector3.right * (halfWid + triangeLen);
  156. p3 = p2 + Vector3.up * triangeLen;
  157. color = visualMap.GetColor(visualMap.rangeMax);
  158. UGL.DrawTriangle(vh, p1, p2, p3, color);
  159. }
  160. break;
  161. }
  162. if (visualMap.calculable &&
  163. (visualMap.rangeMin > visualMap.min || visualMap.rangeMax < visualMap.max))
  164. {
  165. var rangeMin = visualMap.rangeMin;
  166. var rangeMax = visualMap.rangeMax;
  167. var diff = (visualMap.max - visualMap.min) / (splitNum - 1);
  168. for (int i = 1; i < splitNum; i++)
  169. {
  170. var splitMin = visualMap.min + (i - 1) * diff;
  171. var splitMax = splitMin + diff;
  172. if (rangeMin > splitMax || rangeMax < splitMin)
  173. {
  174. continue;
  175. }
  176. else if (rangeMin <= splitMin && rangeMax >= splitMax)
  177. {
  178. var splitPos = pos1 + dir * (i - 1 + 0.5f) * splitWid;
  179. var startColor = colors[i - 1].color;
  180. var toColor = visualMap.IsPiecewise() ? startColor : colors[i].color;
  181. UGL.DrawRectangle(vh, splitPos, xRadius, yRadius, startColor, toColor, isVertical);
  182. }
  183. else if (rangeMin > splitMin && rangeMax >= splitMax)
  184. {
  185. var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;
  186. var splitMaxPos = pos1 + dir * i * splitWid;
  187. var splitPos = p0 + (splitMaxPos - p0) / 2;
  188. var startColor = visualMap.GetColor(visualMap.rangeMin);
  189. var toColor = visualMap.IsPiecewise() ? startColor : colors[i].color;
  190. var yRadius1 = Vector3.Distance(p0, splitMaxPos) / 2;
  191. if (visualMap.orient == Orient.Vertical)
  192. UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);
  193. else
  194. UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);
  195. }
  196. else if (rangeMax < splitMax && rangeMin <= splitMin)
  197. {
  198. var p0 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
  199. var splitMinPos = pos1 + dir * (i - 1) * splitWid;
  200. var splitPos = splitMinPos + (p0 - splitMinPos) / 2;
  201. var startColor = colors[i - 1].color;
  202. var toColor = visualMap.IsPiecewise() ? startColor : visualMap.GetColor(visualMap.rangeMax);
  203. var yRadius1 = Vector3.Distance(p0, splitMinPos) / 2;
  204. if (visualMap.orient == Orient.Vertical)
  205. UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);
  206. else
  207. UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);
  208. }
  209. else
  210. {
  211. var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;
  212. var p1 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
  213. var splitPos = (p0 + p1) / 2;
  214. var startColor = visualMap.GetColor(visualMap.rangeMin);
  215. var toColor = visualMap.GetColor(visualMap.rangeMax);
  216. var yRadius1 = Vector3.Distance(p0, p1) / 2;
  217. if (visualMap.orient == Orient.Vertical)
  218. UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);
  219. else
  220. UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);
  221. }
  222. }
  223. }
  224. else
  225. {
  226. for (int i = 1; i < splitNum; i++)
  227. {
  228. var splitPos = pos1 + dir * (i - 1 + 0.5f) * splitWid;
  229. var startColor = colors[i - 1].color;
  230. var toColor = visualMap.IsPiecewise() ? startColor : colors[i].color;
  231. UGL.DrawRectangle(vh, splitPos, xRadius, yRadius, startColor, toColor, isVertical);
  232. }
  233. }
  234. if (visualMap.rangeMin > visualMap.min)
  235. {
  236. var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;
  237. UGL.DrawRectangle(vh, pos1, p0, visualMap.itemWidth / 2, chart.theme.visualMap.backgroundColor);
  238. }
  239. if (visualMap.rangeMax < visualMap.max)
  240. {
  241. var p1 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
  242. UGL.DrawRectangle(vh, p1, pos2, visualMap.itemWidth / 2, chart.theme.visualMap.backgroundColor);
  243. }
  244. if (visualMap.hoverLink)
  245. {
  246. if (visualMap.context.pointerIndex >= 0)
  247. {
  248. var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;
  249. var p1 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
  250. var pointerPos = chart.pointerPos;
  251. if (visualMap.orient == Orient.Vertical)
  252. {
  253. var p2 = new Vector3(centerPos.x + halfWid, Mathf.Clamp(pointerPos.y + (triangeLen / 2), p0.y, p1.y));
  254. var p3 = new Vector3(centerPos.x + halfWid, Mathf.Clamp(pointerPos.y - (triangeLen / 2), p0.y, p1.y));
  255. var p4 = new Vector3(centerPos.x + halfWid + triangeLen / 2, pointerPos.y);
  256. UGL.DrawTriangle(vh, p2, p3, p4, colors[visualMap.context.pointerIndex].color);
  257. }
  258. else
  259. {
  260. var p2 = new Vector3(Mathf.Clamp(pointerPos.x + (triangeLen / 2), p0.x, p1.x), centerPos.y + halfWid);
  261. var p3 = new Vector3(Mathf.Clamp(pointerPos.x - (triangeLen / 2), p0.x, p1.x), centerPos.y + halfWid);
  262. var p4 = new Vector3(pointerPos.x, centerPos.y + halfWid + triangeLen / 2);
  263. UGL.DrawTriangle(vh, p2, p3, p4, colors[visualMap.context.pointerIndex].color);
  264. }
  265. }
  266. }
  267. }
  268. private void DrawPiecewiseVisualMap(VertexHelper vh, VisualMap visualMap)
  269. {
  270. var centerPos = chart.chartPosition + visualMap.location.GetPosition(chart.chartWidth, chart.chartHeight);
  271. var pos1 = Vector3.zero;
  272. var pos2 = Vector3.zero;
  273. var dir = Vector3.zero;
  274. var halfWid = visualMap.itemWidth / 2;
  275. var halfHig = visualMap.itemHeight / 2;
  276. switch (visualMap.orient)
  277. {
  278. case Orient.Horizonal:
  279. for (int i = 0; i < visualMap.inRange.Count; i++)
  280. {
  281. var piece = visualMap.inRange[i];
  282. }
  283. break;
  284. case Orient.Vertical:
  285. var each = visualMap.itemHeight + visualMap.itemGap;
  286. for (int i = 0; i < visualMap.inRange.Count; i++)
  287. {
  288. var piece = visualMap.inRange[i];
  289. var pos = new Vector3(centerPos.x, centerPos.y - each * i);
  290. UGL.DrawRectangle(vh, pos, halfWid, halfHig, piece.color);
  291. }
  292. break;
  293. }
  294. }
  295. private void OnDragVisualMapStart(VisualMap visualMap)
  296. {
  297. if (!visualMap.show || !visualMap.showUI || !visualMap.calculable)
  298. return;
  299. var inMinRect = visualMap.IsInRangeMinRect(chart.pointerPos, chart.chartRect, chart.theme.visualMap.triangeLen);
  300. var inMaxRect = visualMap.IsInRangeMaxRect(chart.pointerPos, chart.chartRect, chart.theme.visualMap.triangeLen);
  301. if (inMinRect || inMaxRect)
  302. {
  303. if (inMinRect)
  304. {
  305. visualMap.context.minDrag = true;
  306. }
  307. else
  308. {
  309. visualMap.context.maxDrag = true;
  310. }
  311. }
  312. }
  313. private void OnDragVisualMap(VisualMap visualMap)
  314. {
  315. if (!visualMap.show || !visualMap.showUI || !visualMap.calculable)
  316. return;
  317. if (!visualMap.context.minDrag && !visualMap.context.maxDrag)
  318. return;
  319. var value = visualMap.GetValue(chart.pointerPos, chart.chartRect);
  320. if (visualMap.context.minDrag)
  321. {
  322. visualMap.rangeMin = value;
  323. }
  324. else
  325. {
  326. visualMap.rangeMax = value;
  327. }
  328. chart.RefreshChart();
  329. }
  330. private void OnDragVisualMapEnd(VisualMap visualMap)
  331. {
  332. if (!visualMap.show || !visualMap.showUI || !visualMap.calculable)
  333. return;
  334. if (visualMap.context.minDrag || visualMap.context.maxDrag)
  335. {
  336. chart.RefreshChart();
  337. visualMap.context.minDrag = false;
  338. visualMap.context.maxDrag = false;
  339. }
  340. }
  341. }
  342. }