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AssetImportWorker0-prev.log 12KB

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  1. Using pre-set license
  2. Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
  3. OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'zh' Physical Memory: 16334 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. D:\Unity\6000.0.9f1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker0
  12. -projectPath
  13. D:/Unity/ICS-SCADA-APP-WEN
  14. -logFile
  15. Logs/AssetImportWorker0.log
  16. -srvPort
  17. 58858
  18. -job-worker-count
  19. 5
  20. -background-job-worker-count
  21. 8
  22. -asset-garbage-collectors
  23. 1
  24. Successfully changed project path to: D:/Unity/ICS-SCADA-APP-WEN
  25. D:/Unity/ICS-SCADA-APP-WEN
  26. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  27. "memorysetup-bucket-allocator-granularity=16"
  28. "memorysetup-bucket-allocator-bucket-count=8"
  29. "memorysetup-bucket-allocator-block-size=33554432"
  30. "memorysetup-bucket-allocator-block-count=8"
  31. "memorysetup-main-allocator-block-size=16777216"
  32. "memorysetup-thread-allocator-block-size=16777216"
  33. "memorysetup-gfx-main-allocator-block-size=16777216"
  34. "memorysetup-gfx-thread-allocator-block-size=16777216"
  35. "memorysetup-cache-allocator-block-size=4194304"
  36. "memorysetup-typetree-allocator-block-size=2097152"
  37. "memorysetup-profiler-bucket-allocator-granularity=16"
  38. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  39. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  40. "memorysetup-profiler-bucket-allocator-block-count=8"
  41. "memorysetup-profiler-allocator-block-size=16777216"
  42. "memorysetup-profiler-editor-allocator-block-size=1048576"
  43. "memorysetup-temp-allocator-size-main=16777216"
  44. "memorysetup-job-temp-allocator-block-size=2097152"
  45. "memorysetup-job-temp-allocator-block-size-background=1048576"
  46. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  47. "memorysetup-allocator-temp-initial-block-size-main=262144"
  48. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  49. "memorysetup-temp-allocator-size-background-worker=32768"
  50. "memorysetup-temp-allocator-size-job-worker=262144"
  51. "memorysetup-temp-allocator-size-preload-manager=33554432"
  52. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  53. "memorysetup-temp-allocator-size-audio-worker=65536"
  54. "memorysetup-temp-allocator-size-cloud-worker=32768"
  55. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  56. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  57. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  58. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  59. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  60. "memorysetup-temp-allocator-size-gfx=262144"
  61. Player connection [38484] Target information:
  62. Player connection [38484] * "[IP] 192.168.0.187 [Port] 0 [Flags] 2 [Guid] 4274944676 [EditorId] 4274944676 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  63. Player connection [38484] Host joined multi-casting on [225.0.0.222:54997]...
  64. Player connection [38484] Host joined alternative multi-casting on [225.0.0.222:34997]...
  65. JobSystem: Creating JobQueue using job-worker-count value 5
  66. Library Redirect Path: Library/
  67. [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  68. Refreshing native plugins compatible for Editor in 3.47 ms, found 4 plugins.
  69. Preloading 0 native plugins for Editor in 0.00 ms.
  70. Initialize engine version: 6000.0.9f1 (1490908003ac)
  71. [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
  72. [Subsystems] Discovering subsystems at path D:/Unity/ICS-SCADA-APP-WEN/Assets
  73. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  74. Direct3D:
  75. Version: Direct3D 11.0 [level 11.1]
  76. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  77. Vendor: NVIDIA
  78. VRAM: 4018 MB
  79. Driver: 27.21.14.5671
  80. Initialize mono
  81. Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
  82. Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  83. Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
  84. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56484
  85. Begin MonoManager ReloadAssembly
  86. Registering precompiled unity dll's ...
  87. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  88. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  89. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  90. Registered in 0.004706 seconds.
  91. - Loaded All Assemblies, in 0.506 seconds
  92. [usbmuxd] Start listen thread
  93. [usbmuxd] Listen thread started
  94. Native extension for iOS target not found
  95. Native extension for Android target not found
  96. Android Extension - Scanning For ADB Devices 757 ms
  97. Native extension for WindowsStandalone target not found
  98. Mono: successfully reloaded assembly
  99. - Finished resetting the current domain, in 1.334 seconds
  100. Domain Reload Profiling: 1840ms
  101. BeginReloadAssembly (183ms)
  102. ExecutionOrderSort (0ms)
  103. DisableScriptedObjects (0ms)
  104. BackupInstance (0ms)
  105. ReleaseScriptingObjects (0ms)
  106. CreateAndSetChildDomain (1ms)
  107. RebuildCommonClasses (59ms)
  108. RebuildNativeTypeToScriptingClass (14ms)
  109. initialDomainReloadingComplete (51ms)
  110. LoadAllAssembliesAndSetupDomain (199ms)
  111. LoadAssemblies (184ms)
  112. RebuildTransferFunctionScriptingTraits (0ms)
  113. AnalyzeDomain (195ms)
  114. TypeCache.Refresh (193ms)
  115. TypeCache.ScanAssembly (176ms)
  116. BuildScriptInfoCaches (0ms)
  117. ResolveRequiredComponents (0ms)
  118. FinalizeReload (1335ms)
  119. ReleaseScriptCaches (0ms)
  120. RebuildScriptCaches (0ms)
  121. SetupLoadedEditorAssemblies (1287ms)
  122. LogAssemblyErrors (0ms)
  123. InitializePlatformSupportModulesInManaged (913ms)
  124. SetLoadedEditorAssemblies (5ms)
  125. BeforeProcessingInitializeOnLoad (6ms)
  126. ProcessInitializeOnLoadAttributes (143ms)
  127. ProcessInitializeOnLoadMethodAttributes (221ms)
  128. AfterProcessingInitializeOnLoad (0ms)
  129. EditorAssembliesLoaded (0ms)
  130. ExecutionOrderSort2 (0ms)
  131. AwakeInstancesAfterBackupRestoration (0ms)
  132. ========================================================================
  133. Worker process is ready to serve import requests
  134. Import Worker Mode flag is 0x00
  135. Begin MonoManager ReloadAssembly
  136. - Loaded All Assemblies, in 1.218 seconds
  137. Refreshing native plugins compatible for Editor in 2.48 ms, found 4 plugins.
  138. Native extension for iOS target not found
  139. Native extension for Android target not found
  140. Native extension for WindowsStandalone target not found
  141. Mono: successfully reloaded assembly
  142. - Finished resetting the current domain, in 1.137 seconds
  143. Domain Reload Profiling: 2355ms
  144. BeginReloadAssembly (523ms)
  145. ExecutionOrderSort (0ms)
  146. DisableScriptedObjects (7ms)
  147. BackupInstance (0ms)
  148. ReleaseScriptingObjects (0ms)
  149. CreateAndSetChildDomain (49ms)
  150. RebuildCommonClasses (41ms)
  151. RebuildNativeTypeToScriptingClass (14ms)
  152. initialDomainReloadingComplete (33ms)
  153. LoadAllAssembliesAndSetupDomain (605ms)
  154. LoadAssemblies (486ms)
  155. RebuildTransferFunctionScriptingTraits (0ms)
  156. AnalyzeDomain (269ms)
  157. TypeCache.Refresh (206ms)
  158. TypeCache.ScanAssembly (183ms)
  159. BuildScriptInfoCaches (52ms)
  160. ResolveRequiredComponents (8ms)
  161. FinalizeReload (1138ms)
  162. ReleaseScriptCaches (0ms)
  163. RebuildScriptCaches (0ms)
  164. SetupLoadedEditorAssemblies (816ms)
  165. LogAssemblyErrors (0ms)
  166. InitializePlatformSupportModulesInManaged (29ms)
  167. SetLoadedEditorAssemblies (5ms)
  168. BeforeProcessingInitializeOnLoad (52ms)
  169. ProcessInitializeOnLoadAttributes (443ms)
  170. ProcessInitializeOnLoadMethodAttributes (283ms)
  171. AfterProcessingInitializeOnLoad (3ms)
  172. EditorAssembliesLoaded (0ms)
  173. ExecutionOrderSort2 (0ms)
  174. AwakeInstancesAfterBackupRestoration (15ms)
  175. Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
  176. Refreshing native plugins compatible for Editor in 3.63 ms, found 4 plugins.
  177. Preloading 0 native plugins for Editor in 0.00 ms.
  178. Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
  179. Unloading 4754 unused Assets / (1.7 MB). Loaded Objects now: 5378.
  180. Memory consumption went from 126.9 MB to 125.3 MB.
  181. Total: 13.514100 ms (FindLiveObjects: 0.990000 ms CreateObjectMapping: 1.011500 ms MarkObjects: 9.009500 ms DeleteObjects: 2.501000 ms)
  182. ========================================================================
  183. Received Import Request.
  184. Time since last request: 497027.711395 seconds.
  185. path: Assets/Script/SQL_ele_sys.cs
  186. artifactKey: Guid(e57534670c3d48941996e2fc0d1619a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  187. Start importing Assets/Script/SQL_ele_sys.cs using Guid(e57534670c3d48941996e2fc0d1619a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  188. -> (artifact id: '9c161bb5418972372a149e2123fbeb9c') in 0.0080102 seconds
  189. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  190. ========================================================================
  191. Received Import Request.
  192. Time since last request: 0.652374 seconds.
  193. path: Assets/Script/MoveTEST.cs
  194. artifactKey: Guid(aef3b5946f4d34e4da0aeb7e70a8bc7c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  195. Start importing Assets/Script/MoveTEST.cs using Guid(aef3b5946f4d34e4da0aeb7e70a8bc7c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  196. -> (artifact id: '758e1cb4e7425d98d3858d19bbadf663') in 0.000495 seconds
  197. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  198. ========================================================================
  199. Received Import Request.
  200. Time since last request: 0.355142 seconds.
  201. path: Assets/Script/SQL_CommString.cs
  202. artifactKey: Guid(b24488927ddabbf4987b51ba3f56b6e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  203. Start importing Assets/Script/SQL_CommString.cs using Guid(b24488927ddabbf4987b51ba3f56b6e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  204. -> (artifact id: 'a0cbd0d080e2ce09dcb7a5e9ffd0a59e') in 0.0004761 seconds
  205. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  206. ========================================================================
  207. Received Import Request.
  208. Time since last request: 0.304390 seconds.
  209. path: Assets/Script/SQL_Module.cs
  210. artifactKey: Guid(56af8cd3cbbc82b46a554e4f5303c19e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  211. Start importing Assets/Script/SQL_Module.cs using Guid(56af8cd3cbbc82b46a554e4f5303c19e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  212. -> (artifact id: '116b4cc8a5fddc323cec9f206baea8e9') in 0.0005531 seconds
  213. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  214. ========================================================================
  215. Received Import Request.
  216. Time since last request: 1.605584 seconds.
  217. path: Assets/Script/LongPressDetector.cs
  218. artifactKey: Guid(0faa4ff17f3e9334ab3814e62001a0a8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  219. Start importing Assets/Script/LongPressDetector.cs using Guid(0faa4ff17f3e9334ab3814e62001a0a8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  220. -> (artifact id: '6b1d9f3b63b194a8784eb8b6c7e9978e') in 0.0005609 seconds
  221. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0