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- using UnityEngine.UI;
- using UnityEngine.TestTools;
- using NUnit.Framework;
- using System.Collections;
- using UnityEngine;
-
- [TestFixture]
- [Category("RegressionTest")]
- public class ImageFilledGenerateWork
- {
- GameObject m_CanvasGO;
- GameObject m_ImageGO;
-
- [SetUp]
- public void SetUp()
- {
- m_CanvasGO = new GameObject("Canvas");
- m_ImageGO = new GameObject("Image");
- }
-
- [Test]
- public void ImageFilledGenerateWorks()
- {
- m_CanvasGO.AddComponent<Canvas>();
- m_ImageGO.transform.SetParent(m_CanvasGO.transform);
- var image = m_ImageGO.AddComponent<TestableImage>();
- image.type = Image.Type.Filled;
- var texture = new Texture2D(32, 32);
- image.sprite = Sprite.Create(texture, new Rect(0, 0, 32, 32), Vector2.zero);
- image.fillMethod = Image.FillMethod.Horizontal;
- image.fillAmount = 0.5f;
-
- // Generate the image data now.
- VertexHelper vh = new VertexHelper();
-
- // Image is a "TestableImage" which has the Assert in the GenerateImageData as we need to validate
- // the data which is protected.
- image.GenerateImageData(vh);
- }
-
- [TearDown]
- public void TearDown()
- {
- GameObject.DestroyImmediate(m_CanvasGO);
- }
- }
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