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ImageTests.cs 20KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using NUnit.Framework;
  4. namespace UnityEngine.UI.Tests
  5. {
  6. [TestFixture]
  7. class ImageTests
  8. {
  9. Image m_Image;
  10. private Sprite m_Sprite;
  11. private Sprite m_OverrideSprite;
  12. Texture2D texture = new Texture2D(128, 128);
  13. Texture2D overrideTexture = new Texture2D(512, 512);
  14. bool m_dirtyVert;
  15. bool m_dirtyLayout;
  16. bool m_dirtyMaterial;
  17. Camera m_camera;
  18. GameObject m_CanvasRoot;
  19. [SetUp]
  20. public void TestSetup()
  21. {
  22. m_CanvasRoot = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
  23. GameObject gameObject = new GameObject("Image", typeof(RectTransform), typeof(Image));
  24. gameObject.transform.SetParent(m_CanvasRoot.transform);
  25. m_camera = new GameObject("Camera", typeof(Camera)).GetComponent<Camera>();
  26. m_Image = gameObject.GetComponent<Image>();
  27. Color[] colors = new Color[128 * 128];
  28. for (int y = 0; y < 128; y++)
  29. for (int x = 0; x < 128; x++)
  30. colors[x + 128 * y] = new Color(0, 0, 0, 1 - x / 128f);
  31. texture.SetPixels(colors);
  32. texture.Apply();
  33. Color[] overrideColors = new Color[512 * 512];
  34. for (int y = 0; y < 512; y++)
  35. for (int x = 0; x < 512; x++)
  36. overrideColors[x + 512 * y] = new Color(0, 0, 0, y / 512f);
  37. overrideTexture.SetPixels(overrideColors);
  38. overrideTexture.Apply();
  39. m_Sprite = Sprite.Create(texture, new Rect(0, 0, 128, 128), new Vector2(0.5f, 0.5f), 100);
  40. m_OverrideSprite = Sprite.Create(overrideTexture, new Rect(0, 0, 512, 512), new Vector2(0.5f, 0.5f), 200);
  41. m_Image.rectTransform.anchoredPosition = new Vector2(0, 0);
  42. m_Image.rectTransform.sizeDelta = new Vector2(100, 100);
  43. m_Image.RegisterDirtyVerticesCallback(() => m_dirtyVert = true);
  44. m_Image.RegisterDirtyLayoutCallback(() => m_dirtyLayout = true);
  45. m_Image.RegisterDirtyMaterialCallback(() => m_dirtyMaterial = true);
  46. ResetDirtyFlags();
  47. }
  48. [TearDown]
  49. public void TearDown()
  50. {
  51. m_Image = null;
  52. m_Sprite = null;
  53. GameObject.DestroyImmediate(m_CanvasRoot);
  54. GameObject.DestroyImmediate(m_camera.gameObject);
  55. m_camera = null;
  56. }
  57. private void ResetDirtyFlags()
  58. {
  59. m_dirtyVert = m_dirtyLayout = m_dirtyMaterial = false;
  60. }
  61. [Test]
  62. public void SetTestSprite()
  63. {
  64. m_Image.sprite = m_Sprite;
  65. m_Image.overrideSprite = m_OverrideSprite;
  66. Assert.AreEqual(m_Sprite, m_Image.sprite);
  67. m_Image.sprite = null;
  68. Assert.AreEqual(null, m_Image.sprite);
  69. }
  70. [Test]
  71. public void TestPixelsPerUnit()
  72. {
  73. m_Image.sprite = m_Sprite;
  74. Assert.AreEqual(1.0f, m_Image.pixelsPerUnit);
  75. m_Image.overrideSprite = m_OverrideSprite;
  76. Assert.AreEqual(2.0f, m_Image.pixelsPerUnit);
  77. m_Image.overrideSprite = null;
  78. Assert.AreEqual(1.0f, m_Image.pixelsPerUnit);
  79. }
  80. [Test]
  81. public void RaycastOverImageWithoutASpriteReturnTrue()
  82. {
  83. m_Image.sprite = null;
  84. bool raycast = m_Image.Raycast(new Vector2(10, 10), m_camera);
  85. Assert.AreEqual(true, raycast);
  86. }
  87. [Test]
  88. [TestCase(0.0f, 1000, 1000)]
  89. [TestCase(1.0f, 1000, 1000)]
  90. [TestCase(0.0f, -1000, 1000)]
  91. [TestCase(1.0f, -1000, 1000)]
  92. [TestCase(0.0f, 1000, -1000)]
  93. [TestCase(1.0f, 1000, -1000)]
  94. [TestCase(0.0f, -1000, -1000)]
  95. [TestCase(1.0f, -1000, -1000)]
  96. public void RaycastOverImageWithoutASpriteReturnsTrueWithCoordinatesOutsideTheBoundaries(float alphaThreshold, float x, float y)
  97. {
  98. m_Image.alphaHitTestMinimumThreshold = 1.0f - alphaThreshold;
  99. bool raycast = m_Image.Raycast(new Vector2(x, y), m_camera);
  100. Assert.IsTrue(raycast);
  101. }
  102. [Test]
  103. public void RaycastOverImageWithNonZeroSpritePosition_AlphaHitTestMinimumThreshold()
  104. {
  105. var canvas = m_CanvasRoot.GetComponent<Canvas>();
  106. canvas.renderMode = RenderMode.ScreenSpaceCamera;
  107. canvas.worldCamera = m_camera;
  108. // Create a square sprite (64x64) in the middle of a transparent area (128x128).
  109. Color[] colors = new Color[128 * 128];
  110. for (int y = 32; y < 96; y++)
  111. for (int x = 32; x < 96; x++)
  112. colors[x + 128 * y] = Color.red;
  113. texture.SetPixels(colors);
  114. texture.Apply();
  115. // Set it so that the red square fills the entire screen. Clicking anywehere inside the canvas should hit the image and pass.
  116. m_Sprite = Sprite.Create(texture, new Rect(32, 32, 64, 64), new Vector2(0.5f, 0.5f), 100);
  117. m_Image.sprite = m_Sprite;
  118. m_Image.alphaHitTestMinimumThreshold = 0.5f;
  119. m_Image.rectTransform.anchorMin = Vector2.zero;
  120. m_Image.rectTransform.anchorMax = Vector2.one;
  121. Assert.True(m_Image.Raycast(new Vector2(0, 0), m_camera), "Expected raycast to hit when clicking bottom left corner of screen.");
  122. Assert.True(m_Image.Raycast(new Vector2(0, Screen.height), m_camera), "Expected raycast to hit when clicking top left corner of screen.");
  123. Assert.True(m_Image.Raycast(new Vector2(Screen.width, 0), m_camera), "Expected raycast to hit when clicking bottom right corner of screen.");
  124. Assert.True(m_Image.Raycast(new Vector2(Screen.width, Screen.height), m_camera), "Expected raycast to hit when clicking top right corner of screen.");
  125. Assert.True(m_Image.Raycast(new Vector2(Screen.width / 2.0f, Screen.height / 2.0f), m_camera), "Expected raycast to hit when clicking center of screen.");
  126. }
  127. [Test]
  128. public void RaycastOverImage_IgnoresDisabledCanvasGroup()
  129. {
  130. var canvasGroup = m_CanvasRoot.AddComponent<CanvasGroup>();
  131. canvasGroup.blocksRaycasts = false;
  132. canvasGroup.enabled = false;
  133. bool raycast = m_Image.Raycast(new Vector2(1000, 1000), m_camera);
  134. Assert.IsTrue(raycast);
  135. }
  136. [Test]
  137. public void SettingSpriteMarksAllAsDirty()
  138. {
  139. m_Image.sprite = m_Sprite;
  140. Assert.True(m_dirtyVert, "Vertices have not been dirtied");
  141. Assert.True(m_dirtyLayout, "Layout has not been dirtied");
  142. Assert.True(m_dirtyMaterial, "Material has not been dirtied");
  143. }
  144. [Test]
  145. public void SettingOverrideSpriteMarksAllAsDirty()
  146. {
  147. m_Image.overrideSprite = m_OverrideSprite;
  148. Assert.True(m_dirtyVert, "Vertices have not been dirtied");
  149. Assert.True(m_dirtyLayout, "Layout has not been dirtied");
  150. Assert.True(m_dirtyMaterial, "Material has not been dirtied");
  151. }
  152. [Test]
  153. public void SettingTypeMarksVerticesAsDirty()
  154. {
  155. m_Image.type = Image.Type.Filled;
  156. Assert.True(m_dirtyVert, "Vertices have not been dirtied");
  157. Assert.False(m_dirtyLayout, "Layout has been dirtied");
  158. Assert.False(m_dirtyMaterial, "Material has been dirtied");
  159. }
  160. [Test]
  161. public void SettingPreserveAspectMarksVerticesAsDirty()
  162. {
  163. m_Image.preserveAspect = true;
  164. Assert.True(m_dirtyVert, "Vertices have not been dirtied");
  165. Assert.False(m_dirtyLayout, "Layout has been dirtied");
  166. Assert.False(m_dirtyMaterial, "Material has been dirtied");
  167. }
  168. [Test]
  169. public void SettingFillCenterMarksVerticesAsDirty()
  170. {
  171. m_Image.fillCenter = false;
  172. Assert.True(m_dirtyVert, "Vertices have not been dirtied");
  173. Assert.False(m_dirtyLayout, "Layout has been dirtied");
  174. Assert.False(m_dirtyMaterial, "Material has been dirtied");
  175. }
  176. [Test]
  177. public void SettingFillMethodMarksVerticesAsDirty()
  178. {
  179. m_Image.fillMethod = Image.FillMethod.Horizontal;
  180. Assert.True(m_dirtyVert, "Vertices have not been dirtied");
  181. Assert.False(m_dirtyLayout, "Layout has been dirtied");
  182. Assert.False(m_dirtyMaterial, "Material has been dirtied");
  183. }
  184. [Test]
  185. public void SettingFillAmountMarksVerticesAsDirty()
  186. {
  187. m_Image.fillAmount = 0.5f;
  188. Assert.True(m_dirtyVert, "Vertices have not been dirtied");
  189. Assert.False(m_dirtyLayout, "Layout has been dirtied");
  190. Assert.False(m_dirtyMaterial, "Material has been dirtied");
  191. }
  192. [Test]
  193. public void SettingFillClockwiseMarksVerticesAsDirty()
  194. {
  195. m_Image.fillClockwise = false;
  196. Assert.True(m_dirtyVert, "Vertices have not been dirtied");
  197. Assert.False(m_dirtyLayout, "Layout has been dirtied");
  198. Assert.False(m_dirtyMaterial, "Material has been dirtied");
  199. }
  200. [Test]
  201. public void SettingFillOriginMarksVerticesAsDirty()
  202. {
  203. m_Image.fillOrigin = 1;
  204. Assert.True(m_dirtyVert, "Vertices have not been dirtied");
  205. Assert.False(m_dirtyLayout, "Layout has been dirtied");
  206. Assert.False(m_dirtyMaterial, "Material has been dirtied");
  207. }
  208. [Test]
  209. public void SettingEventAlphaThresholdMarksNothingAsDirty()
  210. {
  211. m_Image.alphaHitTestMinimumThreshold = 0.5f;
  212. Assert.False(m_dirtyVert, "Vertices have been dirtied");
  213. Assert.False(m_dirtyLayout, "Layout has been dirtied");
  214. Assert.False(m_dirtyMaterial, "Material has been dirtied");
  215. }
  216. [Test]
  217. public void OnAfterDeserializeMakeFillOriginZeroIfNotBetweenZeroAndThree()
  218. {
  219. for (int i = -10; i < 0; i++)
  220. {
  221. m_Image.fillOrigin = i;
  222. m_Image.OnAfterDeserialize();
  223. Assert.AreEqual(0, m_Image.fillOrigin);
  224. }
  225. for (int i = 0; i < 4; i++)
  226. {
  227. m_Image.fillOrigin = i;
  228. m_Image.OnAfterDeserialize();
  229. Assert.AreEqual(i, m_Image.fillOrigin);
  230. }
  231. for (int i = 4; i < 10; i++)
  232. {
  233. m_Image.fillOrigin = i;
  234. m_Image.OnAfterDeserialize();
  235. Assert.AreEqual(0, m_Image.fillOrigin);
  236. }
  237. }
  238. [Test]
  239. public void OnAfterDeserializeMakeFillOriginZeroIfFillOriginGreaterThan1AndFillMethodHorizontalOrVertical()
  240. {
  241. m_Image.fillMethod = Image.FillMethod.Horizontal;
  242. Image.FillMethod[] fillMethodsToTest = {Image.FillMethod.Horizontal, Image.FillMethod.Vertical};
  243. foreach (var fillMethod in fillMethodsToTest)
  244. {
  245. m_Image.fillMethod = fillMethod;
  246. for (int i = -10; i < 0; i++)
  247. {
  248. m_Image.fillOrigin = i;
  249. m_Image.OnAfterDeserialize();
  250. Assert.AreEqual(0, m_Image.fillOrigin);
  251. }
  252. for (int i = 0; i < 2; i++)
  253. {
  254. m_Image.fillOrigin = i;
  255. m_Image.OnAfterDeserialize();
  256. Assert.AreEqual(i, m_Image.fillOrigin);
  257. }
  258. for (int i = 2; i < 100; i++)
  259. {
  260. m_Image.fillOrigin = i;
  261. m_Image.OnAfterDeserialize();
  262. Assert.AreEqual(0, m_Image.fillOrigin);
  263. }
  264. }
  265. }
  266. [Test]
  267. public void OnAfterDeserializeClampsFillAmountBetweenZeroAndOne()
  268. {
  269. for (float f = -5; f < 0; f += 0.1f)
  270. {
  271. m_Image.fillAmount = f;
  272. m_Image.OnAfterDeserialize();
  273. Assert.AreEqual(0, m_Image.fillAmount);
  274. }
  275. for (float f = 0; f < 1; f += 0.1f)
  276. {
  277. m_Image.fillAmount = f;
  278. m_Image.OnAfterDeserialize();
  279. Assert.AreEqual(f, m_Image.fillAmount);
  280. }
  281. for (float f = 1; f < 5; f += 0.1f)
  282. {
  283. m_Image.fillAmount = f;
  284. m_Image.OnAfterDeserialize();
  285. Assert.AreEqual(1, m_Image.fillAmount);
  286. }
  287. }
  288. [Test]
  289. public void SetNativeSizeSetsAllAsDirtyAndSetsAnchorMaxAndSizeDeltaWhenOverrideSpriteIsNotNull()
  290. {
  291. m_Image.sprite = m_Sprite;
  292. m_Image.overrideSprite = m_OverrideSprite;
  293. m_Image.rectTransform.anchorMax = new Vector2(100, 100);
  294. m_Image.rectTransform.anchorMin = new Vector2(0, 0);
  295. m_Image.SetNativeSize();
  296. Assert.True(m_dirtyVert, "Vertices have not been dirtied");
  297. Assert.True(m_dirtyLayout, "Layout has not been dirtied");
  298. Assert.True(m_dirtyMaterial, "Material has not been dirtied");
  299. Assert.AreEqual(m_Image.rectTransform.anchorMin, m_Image.rectTransform.anchorMax);
  300. Assert.AreEqual(m_OverrideSprite.rect.size / m_Image.pixelsPerUnit, m_Image.rectTransform.sizeDelta);
  301. }
  302. [Test]
  303. public void OnPopulateMeshWhenNoOverrideSpritePresentDefersToGraphicImplementation()
  304. {
  305. m_OverrideSprite = null;
  306. m_Image.rectTransform.anchoredPosition = new Vector2(100, 452);
  307. m_Image.rectTransform.sizeDelta = new Vector2(881, 593);
  308. m_Image.color = new Color(0.1f, 0.2f, 0.8f, 0);
  309. VertexHelper vh = new VertexHelper();
  310. m_Image.InvokeOnPopulateMesh(vh);
  311. Assert.AreEqual(4, vh.currentVertCount);
  312. List<UIVertex> verts = new List<UIVertex>();
  313. vh.GetUIVertexStream(verts);
  314. // The vertices for the 2 triangles of the canvas
  315. UIVertex[] expectedVertices =
  316. {
  317. new UIVertex
  318. {
  319. color = m_Image.color,
  320. position = m_Image.rectTransform.rect.min,
  321. uv0 = new Vector2(0f, 0f),
  322. normal = new Vector3(0, 0, -1),
  323. tangent = new Vector4(1, 0, 0, -1)
  324. },
  325. new UIVertex
  326. {
  327. color = m_Image.color,
  328. position = new Vector3(m_Image.rectTransform.rect.xMin, m_Image.rectTransform.rect.yMax),
  329. uv0 = new Vector2(0f, 1f),
  330. normal = new Vector3(0, 0, -1),
  331. tangent = new Vector4(1, 0, 0, -1)
  332. },
  333. new UIVertex
  334. {
  335. color = m_Image.color,
  336. position = m_Image.rectTransform.rect.max,
  337. uv0 = new Vector2(1f, 1f),
  338. normal = new Vector3(0, 0, -1),
  339. tangent = new Vector4(1, 0, 0, -1)
  340. },
  341. new UIVertex
  342. {
  343. color = m_Image.color,
  344. position = m_Image.rectTransform.rect.max,
  345. uv0 = new Vector2(1f, 1f),
  346. normal = new Vector3(0, 0, -1),
  347. tangent = new Vector4(1, 0, 0, -1)
  348. },
  349. new UIVertex
  350. {
  351. color = m_Image.color,
  352. position = new Vector3(m_Image.rectTransform.rect.xMax, m_Image.rectTransform.rect.yMin),
  353. uv0 = new Vector2(1f, 0f),
  354. normal = new Vector3(0, 0, -1),
  355. tangent = new Vector4(1, 0, 0, -1)
  356. },
  357. new UIVertex
  358. {
  359. color = m_Image.color,
  360. position = m_Image.rectTransform.rect.min,
  361. uv0 = new Vector2(0f, 0f),
  362. normal = new Vector3(0, 0, -1),
  363. tangent = new Vector4(1, 0, 0, -1)
  364. },
  365. };
  366. for (int i = 0; i < verts.Count; i++)
  367. {
  368. Assert.AreEqual(expectedVertices[i], verts[i]);
  369. }
  370. }
  371. private void TestOnPopulateMeshTypeSimple(VertexHelper vh, Vector4 UVs)
  372. {
  373. List<UIVertex> verts = new List<UIVertex>();
  374. vh.GetUIVertexStream(verts);
  375. Assert.AreEqual(4, vh.currentVertCount);
  376. Assert.AreEqual(6, vh.currentIndexCount);
  377. var imgRect = m_Image.rectTransform.rect;
  378. Vector3[] expectedVertices =
  379. {
  380. imgRect.min,
  381. new Vector3(imgRect.xMin, imgRect.yMax),
  382. imgRect.max,
  383. imgRect.max,
  384. new Vector3(imgRect.xMax, imgRect.yMin),
  385. imgRect.min
  386. };
  387. Vector2[] expectedUV0s =
  388. {
  389. new Vector2(UVs.x, UVs.y),
  390. new Vector2(UVs.x, UVs.w),
  391. new Vector2(UVs.z, UVs.w),
  392. new Vector2(UVs.z, UVs.w),
  393. new Vector2(UVs.z, UVs.y),
  394. new Vector2(UVs.x, UVs.y),
  395. };
  396. var expectedNormal = new Vector3(0, 0, -1);
  397. var expectedTangent = new Vector4(1, 0, 0, -1);
  398. Color32 expectedColor = m_Image.color;
  399. Vector2 expectedUV1 = new Vector2(0, 0);
  400. for (int i = 0; i < 6; i++)
  401. {
  402. Assert.AreEqual(expectedVertices[i], verts[i].position);
  403. Assert.AreEqual(expectedUV0s[i], verts[i].uv0);
  404. Assert.AreEqual(expectedUV1, verts[i].uv1);
  405. Assert.AreEqual(expectedNormal, verts[i].normal);
  406. Assert.AreEqual(expectedTangent, verts[i].tangent);
  407. Assert.AreEqual(expectedColor, verts[i].color);
  408. }
  409. }
  410. [Test]
  411. public void OnPopulateMeshWithTypeTiledNoBorderGeneratesExpectedResults()
  412. {
  413. m_Image.sprite = m_Sprite;
  414. m_Image.sprite.texture.wrapMode = TextureWrapMode.Repeat;
  415. m_Image.type = Image.Type.Tiled;
  416. VertexHelper vh = new VertexHelper();
  417. m_Image.InvokeOnPopulateMesh(vh);
  418. Assert.AreEqual(4, vh.currentVertCount);
  419. Assert.AreEqual(6, vh.currentIndexCount);
  420. }
  421. [Test]
  422. public void MinWidthHeightAreZeroWithNoImage()
  423. {
  424. Assert.AreEqual(0, m_Image.minWidth);
  425. Assert.AreEqual(0, m_Image.minHeight);
  426. }
  427. [Test]
  428. public void FlexibleWidthHeightAreCorrectWithNoImage()
  429. {
  430. Assert.AreEqual(-1, m_Image.flexibleWidth);
  431. Assert.AreEqual(-1, m_Image.flexibleHeight);
  432. }
  433. [Test]
  434. public void PreferredWidthHeightAreCorrectWithNoImage()
  435. {
  436. Assert.AreEqual(0, m_Image.preferredWidth);
  437. Assert.AreEqual(0, m_Image.preferredHeight);
  438. }
  439. [Test]
  440. public void MinWidthHeightAreZeroWithImage()
  441. {
  442. m_Image.sprite = m_Sprite;
  443. Assert.AreEqual(0, m_Image.minWidth);
  444. Assert.AreEqual(0, m_Image.minHeight);
  445. }
  446. [Test]
  447. public void FlexibleWidthHeightAreCorrectWithImage()
  448. {
  449. m_Image.sprite = m_Sprite;
  450. Assert.AreEqual(-1, m_Image.flexibleWidth);
  451. Assert.AreEqual(-1, m_Image.flexibleHeight);
  452. }
  453. [Test]
  454. public void PreferredWidthHeightAreCorrectWithImage()
  455. {
  456. m_Image.sprite = m_Sprite;
  457. Assert.AreEqual(128, m_Image.preferredWidth);
  458. Assert.AreEqual(128, m_Image.preferredHeight);
  459. }
  460. [Test]
  461. public void MinWidthHeightAreZeroWithOverrideImage()
  462. {
  463. m_Image.sprite = m_Sprite;
  464. m_Image.overrideSprite = m_OverrideSprite;
  465. Assert.AreEqual(0, m_Image.minWidth);
  466. Assert.AreEqual(0, m_Image.minHeight);
  467. }
  468. [Test]
  469. public void FlexibleWidthHeightAreCorrectWithOverrideImage()
  470. {
  471. m_Image.sprite = m_Sprite;
  472. m_Image.overrideSprite = m_OverrideSprite;
  473. Assert.AreEqual(-1, m_Image.flexibleWidth);
  474. Assert.AreEqual(-1, m_Image.flexibleHeight);
  475. }
  476. [Test]
  477. public void PreferredWidthHeightAreCorrectWithOverrideImage()
  478. {
  479. m_Image.sprite = m_Sprite;
  480. m_Image.overrideSprite = m_OverrideSprite;
  481. Assert.AreEqual(256, m_Image.preferredWidth);
  482. Assert.AreEqual(256, m_Image.preferredHeight);
  483. }
  484. }
  485. }