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GraphicRaycasterTests.cs 5.3KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using NUnit.Framework;
  4. using UnityEngine;
  5. using UnityEngine.EventSystems;
  6. using UnityEngine.TestTools;
  7. using UnityEngine.UI;
  8. using UnityEngine.TestTools.Utils;
  9. public class GraphicRaycasterTests
  10. {
  11. Camera m_Camera;
  12. EventSystem m_EventSystem;
  13. Canvas m_Canvas;
  14. RectTransform m_CanvasRectTrans;
  15. Text m_TextComponent;
  16. [SetUp]
  17. public void TestSetup()
  18. {
  19. m_Camera = new GameObject("GraphicRaycaster Camera").AddComponent<Camera>();
  20. m_Camera.transform.position = Vector3.zero;
  21. m_Camera.transform.LookAt(Vector3.forward);
  22. m_Camera.farClipPlane = 10;
  23. m_EventSystem = new GameObject("Event System").AddComponent<EventSystem>();
  24. m_Canvas = new GameObject("Canvas").AddComponent<Canvas>();
  25. m_Canvas.renderMode = RenderMode.WorldSpace;
  26. m_Canvas.worldCamera = m_Camera;
  27. m_Canvas.gameObject.AddComponent<GraphicRaycaster>();
  28. m_CanvasRectTrans = m_Canvas.GetComponent<RectTransform>();
  29. m_CanvasRectTrans.sizeDelta = new Vector2(100, 100);
  30. var textGO = new GameObject("Text");
  31. m_TextComponent = textGO.AddComponent<Text>();
  32. var textRectTrans = m_TextComponent.rectTransform;
  33. textRectTrans.SetParent(m_Canvas.transform);
  34. textRectTrans.anchorMin = Vector2.zero;
  35. textRectTrans.anchorMax = Vector2.one;
  36. textRectTrans.offsetMin = Vector2.zero;
  37. textRectTrans.offsetMax = Vector2.zero;
  38. }
  39. [UnityTest]
  40. public IEnumerator GraphicRaycasterDoesNotHitGraphicBehindCameraFarClipPlane()
  41. {
  42. m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
  43. yield return null;
  44. var results = new List<RaycastResult>();
  45. var pointerEvent = new PointerEventData(m_EventSystem)
  46. {
  47. position = new Vector2(Screen.width / 2f, Screen.height / 2f)
  48. };
  49. m_EventSystem.RaycastAll(pointerEvent, results);
  50. Assert.IsEmpty(results, "Expected no results from a raycast against a graphic behind the camera's far clip plane.");
  51. }
  52. [UnityTest]
  53. public IEnumerator GraphicRaycasterReturnsWorldPositionAndWorldNormal()
  54. {
  55. m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
  56. m_Camera.farClipPlane = 12;
  57. yield return null;
  58. var results = new List<RaycastResult>();
  59. var pointerEvent = new PointerEventData(m_EventSystem)
  60. {
  61. position = new Vector2(Screen.width / 2f, Screen.height / 2f)
  62. };
  63. m_EventSystem.RaycastAll(pointerEvent, results);
  64. // on katana on 10.13 agents world position returned is 0, -0.00952, 11
  65. // it does not reproduce for me localy, so we just tweak the comparison threshold
  66. Assert.That(new Vector3(0, 0, 11), Is.EqualTo(results[0].worldPosition).Using(new Vector3EqualityComparer(0.01f)));
  67. Assert.That(new Vector3(0, 0, -1), Is.EqualTo(results[0].worldNormal).Using(new Vector3EqualityComparer(0.001f)));
  68. }
  69. [UnityTest]
  70. public IEnumerator GraphicRaycasterUsesGraphicPadding()
  71. {
  72. m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
  73. m_TextComponent.raycastPadding = new Vector4(-50, -50, -50, -50);
  74. m_Camera.farClipPlane = 12;
  75. yield return null;
  76. var results = new List<RaycastResult>();
  77. var pointerEvent = new PointerEventData(m_EventSystem)
  78. {
  79. position = new Vector2((Screen.width / 2f) - 60, Screen.height / 2f)
  80. };
  81. m_EventSystem.RaycastAll(pointerEvent, results);
  82. Assert.IsNotEmpty(results, "Expected at least 1 result from a raycast outside the graphics RectTransform whose padding would make the click hit.");
  83. }
  84. [UnityTest]
  85. public IEnumerator GraphicOnTheSamePlaneAsTheCameraCanBeTargetedForEvents()
  86. {
  87. m_Canvas.renderMode = RenderMode.ScreenSpaceCamera;
  88. m_Canvas.planeDistance = 0;
  89. m_Camera.orthographic = true;
  90. m_Camera.orthographicSize = 1;
  91. m_Camera.nearClipPlane = 0;
  92. m_Camera.farClipPlane = 12;
  93. yield return null;
  94. var results = new List<RaycastResult>();
  95. var pointerEvent = new PointerEventData(m_EventSystem)
  96. {
  97. position = new Vector2((Screen.width / 2f), Screen.height / 2f)
  98. };
  99. m_EventSystem.RaycastAll(pointerEvent, results);
  100. Assert.IsNotEmpty(results, "Expected at least 1 result from a raycast ");
  101. }
  102. #if ENABLE_INPUT_SYSTEM && PACKAGE_INPUTSYSTEM
  103. [UnityTest]
  104. public IEnumerator GraphicRaycasterIgnoresEventsFromTheWrongDisplay()
  105. {
  106. m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
  107. m_Camera.farClipPlane = 12;
  108. yield return null;
  109. var results = new List<RaycastResult>();
  110. var pointerEvent = new PointerEventData(m_EventSystem)
  111. {
  112. position = new Vector2(Screen.width / 2f, Screen.height / 2f),
  113. displayIndex = 1,
  114. };
  115. m_EventSystem.RaycastAll(pointerEvent, results);
  116. Assert.IsEmpty(results, "Pointer event on display 1 was not ignored on display 0");
  117. }
  118. #endif
  119. [TearDown]
  120. public void TearDown()
  121. {
  122. Object.DestroyImmediate(m_Camera.gameObject);
  123. Object.DestroyImmediate(m_EventSystem.gameObject);
  124. Object.DestroyImmediate(m_Canvas.gameObject);
  125. }
  126. }