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- using UnityEngine;
- using NUnit.Framework;
- using System.IO;
- using System.Collections.Generic;
- using UnityEngine.UI;
- using UnityEngine.EventSystems;
-
-
- namespace TMPro
- {
- public class TMP_CanvasTests
- {
- [OneTimeSetUp]
- public void Setup()
- {
- if (!Directory.Exists(Path.GetFullPath("Assets/TextMesh Pro")))
- {
- Debug.Log("Skipping over Editor tests as TMP Essential Resources are missing from the current test project.");
- Assert.Ignore();
- return;
- }
- }
-
- [Test]
- public void EnablingAndDisablingCanvasDoesNotRegenerateText() // (UUM-45320)
- {
- var go = new GameObject();
- var canvas = go.AddComponent<Canvas>();
-
- var goChild = new GameObject();
- var text = goChild.AddComponent<TextMeshProUGUI>();
-
- goChild.transform.SetParent(go.transform);
-
- // Force text to be generated
- text.text = "Hello World";
- text.ForceMeshUpdate();
-
- Assert.IsFalse(text.havePropertiesChanged, "Text should not have changed yet");
-
- canvas.enabled = false;
- canvas.enabled = true;
-
- Assert.IsFalse(text.havePropertiesChanged, "Text should not have changed after enabling / disabling canvas");
- }
-
- }
- }
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