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- {
- "name": "com.unity.timeline",
- "displayName": "Timeline",
- "version": "1.8.7",
- "unity": "2019.3",
- "keywords": [
- "unity",
- "animation",
- "editor",
- "timeline",
- "tools"
- ],
- "description": "Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.",
- "dependencies": {
- "com.unity.modules.director": "1.0.0",
- "com.unity.modules.animation": "1.0.0",
- "com.unity.modules.audio": "1.0.0",
- "com.unity.modules.particlesystem": "1.0.0"
- },
- "relatedPackages": {
- "com.unity.timeline.tests": "1.8.7"
- },
- "_upm": {
- "changelog": "### Added\n\n- Released ronl-workflow-custom-marker.md Added a new workflow to the Timeline Workflows documentation:\n- Released ronl-workflow-custom-marker.md The `Create a custom Notes marker` workflow demonstrates how to create a custom marker for adding notes to Timeline instances. This workflow also demonstrates how to change the default appearance of a custom marker with scripting and a Unity Style Sheet (USS).\n\n### Fixed\n\n- Fixed bug where using , and . (<>) to step frames in the Animation Window while the Timeline Window was linked would sometimes not work. [IN-56667](https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-56667)\n- When the Timeline and Animation windows are linked and the Timeline Window is active, moving the playhead in the Timeline Window will cause the animation window to repaint immediately."
- },
- "upmCi": {
- "footprint": "48ee43890bac91d31a36af71d304183cb3070b5f"
- },
- "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.timeline@1.8/manual/index.html",
- "repository": {
- "url": "https://github.cds.internal.unity3d.com/unity/com.unity.timeline.git",
- "type": "git",
- "revision": "d6432ca638481c3d0e4c01f87f9cdbe3c4b1d529"
- },
- "samples": [
- {
- "displayName": "Customization Samples",
- "description": "This sample demonstrates how to create custom timeline tracks, clips, markers and actions.",
- "path": "Samples~/Customization"
- },
- {
- "displayName": "Gameplay Sequence Demo",
- "description": "This sample demonstrates how Timeline can be used to create a small in-game moment, using built-in Timeline tracks.",
- "path": "Samples~/GameplaySequenceDemo"
- }
- ],
- "_fingerprint": "c58b4ee65782ad38338e29f7ee67787cb6998f04"
- }
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