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package.json 2.3KB

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  1. {
  2. "name": "com.unity.timeline",
  3. "displayName": "Timeline",
  4. "version": "1.8.7",
  5. "unity": "2019.3",
  6. "keywords": [
  7. "unity",
  8. "animation",
  9. "editor",
  10. "timeline",
  11. "tools"
  12. ],
  13. "description": "Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.",
  14. "dependencies": {
  15. "com.unity.modules.director": "1.0.0",
  16. "com.unity.modules.animation": "1.0.0",
  17. "com.unity.modules.audio": "1.0.0",
  18. "com.unity.modules.particlesystem": "1.0.0"
  19. },
  20. "relatedPackages": {
  21. "com.unity.timeline.tests": "1.8.7"
  22. },
  23. "_upm": {
  24. "changelog": "### Added\n\n- Released ronl-workflow-custom-marker.md Added a new workflow to the Timeline Workflows documentation:\n- Released ronl-workflow-custom-marker.md The `Create a custom Notes marker` workflow demonstrates how to create a custom marker for adding notes to Timeline instances. This workflow also demonstrates how to change the default appearance of a custom marker with scripting and a Unity Style Sheet (USS).\n\n### Fixed\n\n- Fixed bug where using , and . (<>) to step frames in the Animation Window while the Timeline Window was linked would sometimes not work. [IN-56667](https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-56667)\n- When the Timeline and Animation windows are linked and the Timeline Window is active, moving the playhead in the Timeline Window will cause the animation window to repaint immediately."
  25. },
  26. "upmCi": {
  27. "footprint": "48ee43890bac91d31a36af71d304183cb3070b5f"
  28. },
  29. "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.timeline@1.8/manual/index.html",
  30. "repository": {
  31. "url": "https://github.cds.internal.unity3d.com/unity/com.unity.timeline.git",
  32. "type": "git",
  33. "revision": "d6432ca638481c3d0e4c01f87f9cdbe3c4b1d529"
  34. },
  35. "samples": [
  36. {
  37. "displayName": "Customization Samples",
  38. "description": "This sample demonstrates how to create custom timeline tracks, clips, markers and actions.",
  39. "path": "Samples~/Customization"
  40. },
  41. {
  42. "displayName": "Gameplay Sequence Demo",
  43. "description": "This sample demonstrates how Timeline can be used to create a small in-game moment, using built-in Timeline tracks.",
  44. "path": "Samples~/GameplaySequenceDemo"
  45. }
  46. ],
  47. "_fingerprint": "c58b4ee65782ad38338e29f7ee67787cb6998f04"
  48. }