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- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
-
- namespace Timeline.Samples
- {
- // A track that allows the user to do simple transform movements.
- // It demonstrates how to define a custom track mixer in order to support blending of clips.
- [TrackColor(1.0f, 0.0f, 0.0f)]
- [TrackBindingType(typeof(Transform))]
- [TrackClipType(typeof(TweenClip))]
- public class TweenTrack : TrackAsset
- {
- // Creates a runtime instance of the track, represented by a PlayableBehaviour.
- // The runtime instance performs mixing on the clips.
- public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
- {
- return ScriptPlayable<TweenMixerBehaviour>.Create(graph, inputCount);
- }
- }
- }
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