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- #if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
-
- using System;
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
-
- namespace Timeline.Samples
- {
- // Represents the serialized data for a clip on the TextTrack
- [Serializable]
- public class TextPlayableAsset : PlayableAsset, ITimelineClipAsset
- {
- [NoFoldOut]
- [NotKeyable] // NotKeyable used to prevent Timeline from making fields available for animation.
- public TextPlayableBehaviour template = new TextPlayableBehaviour();
-
- // Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor.
- public ClipCaps clipCaps
- {
- get { return ClipCaps.Blending; }
- }
-
- // Creates the playable that represents the instance of this clip.
- public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
- {
- // Using a template will clone the serialized values
- return ScriptPlayable<TextPlayableBehaviour>.Create(graph, template);
- }
- }
- }
-
- #endif
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