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- using System;
- using System.Collections.Generic;
- using UnityEngine.Playables;
-
- namespace UnityEngine.Timeline
- {
- static class NotificationUtilities
- {
- public static ScriptPlayable<TimeNotificationBehaviour> CreateNotificationsPlayable(PlayableGraph graph, IEnumerable<IMarker> markers, PlayableDirector director)
- {
- return CreateNotificationsPlayable(graph, markers, null, director);
- }
-
- public static ScriptPlayable<TimeNotificationBehaviour> CreateNotificationsPlayable(PlayableGraph graph, IEnumerable<IMarker> markers, TimelineAsset timelineAsset)
- {
- return CreateNotificationsPlayable(graph, markers, timelineAsset, null);
- }
-
- static ScriptPlayable<TimeNotificationBehaviour> CreateNotificationsPlayable(PlayableGraph graph, IEnumerable<IMarker> markers, IPlayableAsset asset, PlayableDirector director)
- {
- ScriptPlayable<TimeNotificationBehaviour> notificationPlayable = ScriptPlayable<TimeNotificationBehaviour>.Null;
- DirectorWrapMode extrapolationMode = director != null ? director.extrapolationMode : DirectorWrapMode.None;
- bool didCalculateDuration = false;
- var duration = 0d;
-
- foreach (IMarker e in markers)
- {
- var notification = e as INotification;
- if (notification == null)
- continue;
-
- if (!didCalculateDuration)
- {
- duration = director != null ? director.playableAsset.duration : asset.duration;
- didCalculateDuration = true;
- }
-
- if (notificationPlayable.Equals(ScriptPlayable<TimeNotificationBehaviour>.Null))
- {
- notificationPlayable = TimeNotificationBehaviour.Create(graph,
- duration, extrapolationMode);
- }
-
- var time = (DiscreteTime)e.time;
- var tlDuration = (DiscreteTime)duration;
- if (time >= tlDuration && time <= tlDuration.OneTickAfter() && tlDuration != 0)
- time = tlDuration.OneTickBefore();
-
- if (e is INotificationOptionProvider notificationOptionProvider)
- notificationPlayable.GetBehaviour().AddNotification((double)time, notification, notificationOptionProvider.flags);
- else
- notificationPlayable.GetBehaviour().AddNotification((double)time, notification);
- }
-
- return notificationPlayable;
- }
-
- public static bool TrackTypeSupportsNotifications(Type type)
- {
- var binding = (TrackBindingTypeAttribute)Attribute.GetCustomAttribute(type, typeof(TrackBindingTypeAttribute));
- return binding != null &&
- (typeof(Component).IsAssignableFrom(binding.type) ||
- typeof(GameObject).IsAssignableFrom(binding.type));
- }
- }
- }
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