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- #if !TIMELINE_FRAMEACCURATE
- using System;
-
- namespace UnityEngine.Timeline
- {
- internal readonly struct FrameRate : IEquatable<FrameRate>
- {
- public readonly double rate;
-
- public static readonly FrameRate k_23_976Fps = new FrameRate(23.976023976024);
- public static readonly FrameRate k_24Fps = new FrameRate(24);
- public static readonly FrameRate k_25Fps = new FrameRate(25);
- public static readonly FrameRate k_30Fps = new FrameRate(30);
- public static readonly FrameRate k_29_97Fps = new FrameRate(29.97002997003);
- public static readonly FrameRate k_50Fps = new FrameRate(50);
- public static readonly FrameRate k_59_94Fps = new FrameRate(59.9400599400599);
- public static readonly FrameRate k_60Fps = new FrameRate(60);
-
- FrameRate(double framerate) { rate = framerate; }
- public bool IsValid() => rate > TimeUtility.kTimeEpsilon;
- public bool Equals(FrameRate other) => Math.Abs(rate - other.rate) < TimeUtility.kFrameRateEpsilon;
- public override bool Equals(object obj) => obj is FrameRate other && Equals(other);
- public override int GetHashCode() => rate.GetHashCode();
- public static bool operator ==(FrameRate a, FrameRate b) => a.Equals(b);
- public static bool operator !=(FrameRate a, FrameRate b) => !a.Equals(b);
-
- public static FrameRate DoubleToFrameRate(double rate) => new FrameRate(Math.Ceiling(rate) - rate < TimeUtility.kFrameRateEpsilon ? rate : Math.Ceiling(rate) * 1000.0 / 1001.0);
- }
- }
- #endif
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