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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEditor;
- using UnityEditor.Compilation;
- using UnityEditor.PackageManager;
- using PackageInfo = UnityEditor.PackageManager.PackageInfo;
-
- namespace Packages.Rider.Editor.ProjectGeneration
- {
- internal class AssemblyNameProvider : IAssemblyNameProvider
- {
- private readonly Dictionary<string, PackageInfo> m_PackageInfoCache = new Dictionary<string, PackageInfo>();
- private readonly Dictionary<string, ResponseFileData> m_ResponseFilesCache = new Dictionary<string, ResponseFileData>();
-
- ProjectGenerationFlag m_ProjectGenerationFlag = (ProjectGenerationFlag)EditorPrefs.GetInt("unity_project_generation_flag", 3);
-
- public string[] ProjectSupportedExtensions => EditorSettings.projectGenerationUserExtensions;
-
- public string ProjectGenerationRootNamespace => EditorSettings.projectGenerationRootNamespace;
-
- private Assembly[] m_AllEditorAssemblies;
- private Assembly[] m_AllPlayerAssemblies;
- private Assembly[] m_AllAssemblies;
-
- public ProjectGenerationFlag ProjectGenerationFlag
- {
- get => m_ProjectGenerationFlag;
- private set
- {
- EditorPrefs.SetInt("unity_project_generation_flag", (int)value);
- m_ProjectGenerationFlag = value;
- }
- }
-
- public string GetAssemblyNameFromScriptPath(string path)
- {
- return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
- }
-
- public Assembly[] GetAllAssemblies()
- {
- if (m_AllEditorAssemblies == null)
- {
- m_AllEditorAssemblies = GetAssembliesByType(AssembliesType.Editor);
- m_AllAssemblies = m_AllEditorAssemblies;
- }
-
- if (ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
- {
- if (m_AllPlayerAssemblies == null)
- {
- m_AllPlayerAssemblies = GetAssembliesByType(AssembliesType.Player);
- m_AllAssemblies = new Assembly[m_AllEditorAssemblies.Length + m_AllPlayerAssemblies.Length];
- Array.Copy(m_AllEditorAssemblies, m_AllAssemblies, m_AllEditorAssemblies.Length);
- Array.Copy(m_AllPlayerAssemblies, 0, m_AllAssemblies, m_AllEditorAssemblies.Length, m_AllPlayerAssemblies.Length);
- }
- }
-
-
- return m_AllAssemblies;
- }
-
- private static Assembly[] GetAssembliesByType(AssembliesType type)
- {
- // This is a very expensive Unity call...
- var compilationPipelineAssemblies = CompilationPipeline.GetAssemblies(type);
- var assemblies = new Assembly[compilationPipelineAssemblies.Length];
- var i = 0;
- foreach (var compilationPipelineAssembly in compilationPipelineAssemblies)
- {
- // The CompilationPipeline's assemblies have an output path of Libraries/ScriptAssemblies
- // TODO: It might be worth using the app's copy of Assembly and updating output path when we need it
- // But that requires tracking editor and player assemblies separately
- var outputPath = type == AssembliesType.Editor
- ? $@"Temp\Bin\Debug\{compilationPipelineAssembly.name}\"
- : $@"Temp\Bin\Debug\{compilationPipelineAssembly.name}\Player\";
- assemblies[i] = new Assembly(
- compilationPipelineAssembly.name,
- outputPath,
- compilationPipelineAssembly.sourceFiles,
- compilationPipelineAssembly.defines,
- compilationPipelineAssembly.assemblyReferences,
- compilationPipelineAssembly.compiledAssemblyReferences,
- compilationPipelineAssembly.flags,
- compilationPipelineAssembly.compilerOptions
- #if UNITY_2020_2_OR_NEWER
- , compilationPipelineAssembly.rootNamespace
- #endif
- );
- i++;
- }
-
- return assemblies;
- }
-
- public Assembly GetNamedAssembly(string name)
- {
- foreach (var assembly in GetAllAssemblies())
- {
- if (assembly.name == name)
- return assembly;
- }
-
- return null;
- }
-
- public string GetProjectName(string name, string[] defines)
- {
- if (!ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
- return name;
- return !defines.Contains("UNITY_EDITOR") ? name + ".Player" : name;
- }
-
- public IEnumerable<string> GetAllAssetPaths()
- {
- return AssetDatabase.GetAllAssetPaths();
- }
-
- private static string GetPackageRootDirectoryName(string assetPath)
- {
- const string packagesPrefix = "packages/";
- if (!assetPath.StartsWith(packagesPrefix, StringComparison.OrdinalIgnoreCase))
- {
- return null;
- }
-
- var followupSeparator = assetPath.IndexOf('/', packagesPrefix.Length);
- // Note that we return the first path segment without modifying/normalising case!
- return followupSeparator == -1 ? assetPath : assetPath.Substring(0, followupSeparator);
- }
-
- public PackageInfo GetPackageInfoForAssetPath(string assetPath)
- {
- var packageName = GetPackageRootDirectoryName(assetPath);
- if (packageName == null)
- {
- return null;
- }
-
- // Assume the package name casing is consistent. If it's not, we'll fall back to an uppercase variant that's
- // saved in the same dictionary. This gives us cheaper case sensitive matching, with a fallback if our assumption
- // is incorrect
- if (m_PackageInfoCache.TryGetValue(packageName, out var cachedPackageInfo))
- return cachedPackageInfo;
-
- var packageNameUpper = packageName.ToUpperInvariant();
- if (m_PackageInfoCache.TryGetValue(packageNameUpper, out cachedPackageInfo))
- return cachedPackageInfo;
-
- var result = PackageInfo.FindForAssetPath(packageName);
- m_PackageInfoCache[packageName] = result;
- m_PackageInfoCache[packageNameUpper] = result;
- return result;
- }
-
- public void ResetCaches()
- {
- m_PackageInfoCache.Clear();
- m_ResponseFilesCache.Clear();
- m_AllEditorAssemblies = null;
- m_AllPlayerAssemblies = null;
- }
-
- public bool IsInternalizedPackagePath(string path)
- {
- if (string.IsNullOrEmpty(path))
- {
- return false;
- }
-
- var packageInfo = GetPackageInfoForAssetPath(path);
- if (packageInfo == null)
- {
- return false;
- }
-
- var packageSource = packageInfo.source;
- switch (packageSource)
- {
- case PackageSource.Embedded:
- return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Embedded);
- case PackageSource.Registry:
- return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Registry);
- case PackageSource.BuiltIn:
- return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.BuiltIn);
- case PackageSource.Unknown:
- return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Unknown);
- case PackageSource.Local:
- return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Local);
- case PackageSource.Git:
- return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Git);
- #if UNITY_2019_3_OR_NEWER
- case PackageSource.LocalTarball:
- return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.LocalTarBall);
- #endif
- }
-
- return false;
- }
-
- public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory,
- ApiCompatibilityLevel apiCompatibilityLevel)
- {
- var key = responseFilePath + ":" + (int) apiCompatibilityLevel;
- if (!m_ResponseFilesCache.TryGetValue(key, out var responseFileData))
- {
- var systemReferenceDirectories =
- CompilationPipeline.GetSystemAssemblyDirectories(apiCompatibilityLevel);
- responseFileData = CompilationPipeline.ParseResponseFile(
- responseFilePath,
- projectDirectory,
- systemReferenceDirectories
- );
- m_ResponseFilesCache.Add(key, responseFileData);
- }
-
- return responseFileData;
- }
-
- public IEnumerable<string> GetRoslynAnalyzerPaths()
- {
- return PluginImporter.GetAllImporters()
- .Where(i => !i.isNativePlugin && AssetDatabase.GetLabels(i).SingleOrDefault(l => l == "RoslynAnalyzer") != null)
- .Select(i => i.assetPath);
- }
-
- public void ToggleProjectGeneration(ProjectGenerationFlag preference)
- {
- if (ProjectGenerationFlag.HasFlag(preference))
- {
- ProjectGenerationFlag ^= preference;
- }
- else
- {
- ProjectGenerationFlag |= preference;
- }
- }
-
- public void ResetProjectGenerationFlag()
- {
- ProjectGenerationFlag = ProjectGenerationFlag.None;
- }
- }
- }
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