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- {
- "name": "com.unity.feature.2d",
- "displayName": "2D",
- "version": "2.0.1",
- "type": "feature",
- "_upm": {
- "quickstart": "https://docs.unity3d.com/6000.0/Documentation/Manual/2DFeature.html"
- },
- "description": "Import images including multi-layered Photoshop files as Sprites and configure them to create 2D games. Create freeform, tile-based and spline-based 2D game worlds. Create frame-by-frame and bone-based animated characters. Integrated with 2D physics to support simulations with colliders and joints. Supports the needs of a range of 2D art styles, including pixel art.",
- "dependencies": {
- "com.unity.2d.animation": "default",
- "com.unity.2d.pixel-perfect": "default",
- "com.unity.2d.psdimporter": "default",
- "com.unity.2d.sprite": "default",
- "com.unity.2d.spriteshape": "default",
- "com.unity.2d.tilemap": "default",
- "com.unity.2d.tilemap.extras": "default",
- "com.unity.2d.aseprite": "default"
- },
- "_fingerprint": "deb1674107957b43c4ed1cc1727aaefb79e82396"
- }
|