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- using Burst.Compiler.IL.Tests.Helpers;
- using NUnit.Framework;
- using Unity.Mathematics;
-
- namespace Burst.Compiler.IL.Tests
- {
- [TestFixture]
- internal partial class VectorsIndexers
- {
- [TestCompiler(0)]
- [TestCompiler(1)]
- [TestCompiler(2)]
- [TestCompiler(3)]
- public static float Float4_get_IndexerLocal(int i)
- {
- var vector = new float4(5.0f, 6.0f, 7.0f, 8.0f);
- return vector[i];
- }
-
- [TestCompiler(DataRange.Standard)]
- public static float Float4_get_IndexerByRef(ref float4 vector)
- {
- return vector[0] + vector[2];
- }
-
- [TestCompiler(0)]
- [TestCompiler(1)]
- [TestCompiler(2)]
- [TestCompiler(3)]
- public static float Float4_set_IndexerLocal(int i)
- {
- var vector = new float4(0.0f);
- vector[i] = 2.0f * i;
- return vector[0] + vector[2];
- }
-
- [TestCompiler(DataRange.Standard)]
- public static float Float4_set_IndexerByRef(ref float4 vector)
- {
- vector[0] = 10.0f;
- vector[2] = 15.0f;
- return vector[0] + vector[2];
- }
-
- [TestCompiler(0)]
- [TestCompiler(1)]
- [TestCompiler(2)]
- public static float Float3_get_IndexerLocal(int i)
- {
- var vector = new float3(5.0f, 6.0f, 7.0f);
- return vector[i];
- }
-
- [TestCompiler(DataRange.Standard)]
- public static float Float3_get_IndexerByRef(ref float3 vector)
- {
- return vector[0] + vector[2];
- }
-
- [TestCompiler(0)]
- [TestCompiler(1)]
- [TestCompiler(2)]
- public static float Float3_set_IndexerLocal(int i)
- {
- var vector = new float3(0.0f);
- vector[i] = 2.0f * i;
- return vector[0] + vector[2];
- }
-
- [TestCompiler(DataRange.Standard)]
- public static float Float3_set_IndexerByRef(ref float3 vector)
- {
- vector[0] = 10.0f;
- vector[2] = 15.0f;
- return vector[0] + vector[2];
- }
-
- [TestCompiler(DataRange.Standard)]
- public static int Bool_set_Indexer_Indirect(ref float4 vec)
- {
- bool4 result = false;
- for (int i = 0; i < 4; i++)
- {
- result[i] = CheckVector(vec[i]);
- }
-
- return Vectors.ConvertToInt(result);
- }
-
- public static bool CheckVector(float value)
- {
- return value < 10.0f;
- }
- }
- }
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