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090-Vectors-BinaryOperators-Float4.cs 9.5KB

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  1. using Burst.Compiler.IL.Tests.Helpers;
  2. using NUnit.Framework;
  3. using Unity.Mathematics;
  4. namespace Burst.Compiler.IL.Tests
  5. {
  6. internal partial class VectorsBinOpFloat4
  7. {
  8. [TestCompiler]
  9. public static float Add()
  10. {
  11. var left = new float4(1.0f);
  12. var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  13. var result = left + right;
  14. return Vectors.ConvertToFloat(result);
  15. }
  16. [TestCompiler]
  17. public static float AddFloatRight()
  18. {
  19. var left = new float4(1.0f);
  20. var right = 2.0f;
  21. var result = left + right;
  22. return Vectors.ConvertToFloat(result);
  23. }
  24. [TestCompiler]
  25. public static float AddFloatLeft()
  26. {
  27. var left = 2.0f;
  28. var right = new float4(1.0f);
  29. var result = left + right;
  30. return Vectors.ConvertToFloat(result);
  31. }
  32. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  33. public static float AddByArgs(ref float4 left, ref float4 right)
  34. {
  35. var result = left + right;
  36. return Vectors.ConvertToFloat(result);
  37. }
  38. [TestCompiler]
  39. public static float Sub()
  40. {
  41. var left = new float4(1.0f);
  42. var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  43. var result = left - right;
  44. return Vectors.ConvertToFloat(result);
  45. }
  46. [TestCompiler]
  47. public static float SubFloatLeft()
  48. {
  49. var left = 2.0f;
  50. var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  51. var result = left - right;
  52. return Vectors.ConvertToFloat(result);
  53. }
  54. [TestCompiler]
  55. public static float SubFloatRight()
  56. {
  57. var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  58. var right = 2.0f;
  59. var result = left - right;
  60. return Vectors.ConvertToFloat(result);
  61. }
  62. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  63. public static float SubByArgs(ref float4 left, ref float4 right)
  64. {
  65. var result = left - right;
  66. return Vectors.ConvertToFloat(result);
  67. }
  68. [TestCompiler]
  69. public static float Mul()
  70. {
  71. var left = new float4(2.0f, 1.0f, 3.0f, 5.0f);
  72. var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  73. var result = left * right;
  74. return Vectors.ConvertToFloat(result);
  75. }
  76. [TestCompiler]
  77. public static float MulFloatLeft()
  78. {
  79. var left = 2.0f;
  80. var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  81. var result = left * right;
  82. return Vectors.ConvertToFloat(result);
  83. }
  84. [TestCompiler]
  85. public static float MulFloatRight()
  86. {
  87. var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  88. var right = 2.0f;
  89. var result = left * right;
  90. return Vectors.ConvertToFloat(result);
  91. }
  92. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  93. public static float MulByArgs(ref float4 left, ref float4 right)
  94. {
  95. var result = left * right;
  96. return Vectors.ConvertToFloat(result);
  97. }
  98. [TestCompiler]
  99. public static float Div()
  100. {
  101. var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  102. var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
  103. var result = left / right;
  104. return Vectors.ConvertToFloat(result);
  105. }
  106. [TestCompiler]
  107. public static float DivFloatLeft()
  108. {
  109. var left = 15.0f;
  110. var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
  111. var result = left / right;
  112. return Vectors.ConvertToFloat(result);
  113. }
  114. [TestCompiler]
  115. public static float DivFloatRight()
  116. {
  117. var left = new float4(2.0f, 1.0f, 3.0f, 5.0f);
  118. var right = 15.0f;
  119. var result = left / right;
  120. return Vectors.ConvertToFloat(result);
  121. }
  122. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  123. public static float DivByArgs(ref float4 left, ref float4 right)
  124. {
  125. var result = left / right;
  126. return Vectors.ConvertToFloat(result);
  127. }
  128. [TestCompiler]
  129. public static float Mod()
  130. {
  131. var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  132. var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
  133. var result = left % right;
  134. return Vectors.ConvertToFloat(result);
  135. }
  136. [TestCompiler]
  137. public static float ModFloatLeft()
  138. {
  139. var left = 15.0f;
  140. var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
  141. var result = left % right;
  142. return Vectors.ConvertToFloat(result);
  143. }
  144. [TestCompiler]
  145. public static float ModFloatRight()
  146. {
  147. var left = new float4(2.0f, 1.0f, 3.0f, 5.0f);
  148. var right = 15.0f;
  149. var result = left % right;
  150. return Vectors.ConvertToFloat(result);
  151. }
  152. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  153. public static float ModByArgs(ref float4 left, ref float4 right)
  154. {
  155. var result = left % right;
  156. return Vectors.ConvertToFloat(result);
  157. }
  158. [TestCompiler]
  159. public static float Neg()
  160. {
  161. var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  162. return Vectors.ConvertToFloat((-left));
  163. }
  164. [TestCompiler]
  165. public static float Positive()
  166. {
  167. var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
  168. return Vectors.ConvertToFloat((+left));
  169. }
  170. // Comparisons
  171. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  172. public static int Equality(float a, float b)
  173. {
  174. return Vectors.ConvertToInt(new float4(a) == new float4(b));
  175. }
  176. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  177. public static int EqualityFloat4(ref float4 a, ref float4 b)
  178. {
  179. return Vectors.ConvertToInt(a == b);
  180. }
  181. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  182. public static int Inequality(float a, float b)
  183. {
  184. return Vectors.ConvertToInt(new float4(a) != new float4(b));
  185. }
  186. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  187. public static int InequalityFloat4(ref float4 a, ref float4 b)
  188. {
  189. return Vectors.ConvertToInt(a != b);
  190. }
  191. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  192. public static int GreaterThan(float a, float b)
  193. {
  194. return Vectors.ConvertToInt(new float4(a) > new float4(b));
  195. }
  196. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  197. public static int GreaterThanFloat4(ref float4 a, ref float4 b)
  198. {
  199. return Vectors.ConvertToInt(a > b);
  200. }
  201. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  202. public static int GreaterThanFloat4Float(ref float4 a, float b)
  203. {
  204. return Vectors.ConvertToInt(a > b);
  205. }
  206. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  207. public static unsafe bool GreaterThanFloat4FloatUnsafe(ref float4 a, float b)
  208. {
  209. float4 x = a;
  210. float4* start = &x;
  211. int axis = 0;
  212. return CompareViaIndexer(start, axis, b);
  213. }
  214. private static unsafe bool CompareViaIndexer(float4* start, int axis, float b)
  215. {
  216. float4 copy = *start;
  217. return copy[axis] >= b;
  218. }
  219. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  220. public static int GreaterThanOrEqual(float a, float b)
  221. {
  222. return Vectors.ConvertToInt(new float4(a) >= new float4(b));
  223. }
  224. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  225. public static int GreaterThanOrEqualFloat4(ref float4 a, ref float4 b)
  226. {
  227. return Vectors.ConvertToInt(a >= b);
  228. }
  229. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  230. public static int LessThan(float a, float b)
  231. {
  232. return Vectors.ConvertToInt(new float4(a) < new float4(b));
  233. }
  234. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  235. public static int LessThanFloat4(ref float4 a, ref float4 b)
  236. {
  237. return Vectors.ConvertToInt(a < b);
  238. }
  239. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  240. public static int LessThanFloat4Float(ref float4 a, float b)
  241. {
  242. return Vectors.ConvertToInt(a < b);
  243. }
  244. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  245. public static int LessThanOrEqual(float a, float b)
  246. {
  247. return Vectors.ConvertToInt(new float4(a) <= new float4(b));
  248. }
  249. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  250. public static int LessThanOrEqualFloat4(ref float4 a, ref float4 b)
  251. {
  252. return Vectors.ConvertToInt(a <= b);
  253. }
  254. [TestCompiler(DataRange.Standard)]
  255. public static float ImplicitFloat(float a)
  256. {
  257. // Let float -> float4 implicit conversion
  258. return Vectors.ConvertToFloat((float4) a);
  259. }
  260. [TestCompiler(DataRange.Standard)]
  261. public static float ImplicitInt4(ref int4 a)
  262. {
  263. // Let int4 -> float4 implicit conversion
  264. return Vectors.ConvertToFloat(a);
  265. }
  266. }
  267. }