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- using NUnit.Framework;
- using Unity.Burst.Editor;
-
- public class BurstMathTests
- {
- [Test]
- [TestCase(1f, 3f, 3f, true)]
- [TestCase(1f, 3f, 2f, true)]
- [TestCase(1f, 3f, 3.00001f, false)]
- public void WithinRangeTest(float start, float end, float num, bool res)
- {
- Assert.That(BurstMath.WithinRange(start, end, num), Is.EqualTo(res));
- }
- }
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